Zola - General game info
Zola
2 players
AuthorMark Steere
Published byMark Steere Games
Online since 2021-08-13
Developed by (Stonecrusher)
Boardgamegeek331666
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here!
Zola - Rules
Zola

Annihilate your opponent in this deceptively simple strategy game.

Game Components
A game board
Checkers in two colors
Introduction
Figure 1 - Initial Setup.

Zola is a two player game played on a 6x6 (or 8x8 or 10x10) checkerboard initially filled with a checkered pattern of red and blue checkers as shown in Figure 1.

The two players, Red and Blue, take turns moving their own checkers, one checker per turn, starting with Red.

In the 2nd turn of the game the player is asked whether he want to change colors with the 1st player. This rule shall prevent the 1st player from making a very strong first move ("pie rule").

If a player has a move available, he must make one. If he has no moves available, he must sit the game out and wait until he does have a move available. At least one of the two players will always have a move available.

Draws cannot occur in Zola.

Move Types

There are two types of moves in Zola: non-capturing and capturing.

Non-Capturing Moves
Figure 2 - Non-Capturing. Red has only three available moves. Each move is non-capturing and moves his checker to an adjacent square which is further from the center of the board.

The non-capturing move is a king-like move to an adjacent (horizontally, vertically, or diagonally), unoccupied square. A non-capturing move must increase the straight line distance to the center point of the board. See Figure 2.

Capturing Moves

The capturing move is a queen-like move along a straight (horizontal, vertical or diagonal) sequence of zero or more unoccupied squares terminating with an enemy occupied square. The enemy checker is removed and replaced with the capturing checker. A capturing move must maintain or decrease the straight line distance to the center point of the board. See Figure 3.

N M L J I I J L M N
M K H G F F G H K M
L H F E D D E F H L
J G E C B B C E G J
I F D B A A B D F I
I F D B A A B D F I
J G E C B B C E G J
L H F E D D E F H L
M K H G F F G H K M
N M L J I I J L M N
Figure 4 - Field Distance Classes. Same letter means same distance of this field from the center.
Figure 3 - Capturing. Blue has only two available moves. Both moves are capturing. Move A moves his checker to a square equally distant from the center of the board. Move B moves his checker to a square closer to the center.
Object of the Game

To win you must capture all enemy checkers.

Hints for handling

Board too big - I need to scroll:

If the board is displayed too large on your device so that you need to scroll, you can define the "maximum width of the playing area" under in the game settings. Try for example the value 700 !

 
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