Game turn
A turn corresponds to a day. It is divided into two phases:
I) Supplying II) Player’s actions
I – Supplying
● The first player takes the 9 white dice, to which 1, 2 or 3 yellow dice may be added by paying 1 Gold coin per yellow dice.
● The first player casts the dice (the 9 white dice and the yellow dice they have paid for), sorts them according to the rolled numbers (without paying attention to their color). So the 1s go together, the 2s go together, etc...
● Then, the first player puts the groups of dice on the Tower board beginning with the group of dice with the lowest value and finishing with the group of dice with the highest value. The Tower is filled square by square, from bottom to top. So, the group of dice with the lowest value is always placed on the lowest square (Camel square). The group of dice with the second lowest value is placed on the Sack square and so on…
Special rule: the group of dice with the highest value is always placed on the Gold square (at the top of the board). By doing this, some squares of the Tower may not be filled.
NB: Thanks to this allocation method, the highest neighborhoods (especially the Vase neighborhood) are more scarcely supplied. On the other hand, the Camel square and the Gold square will almost always be filled (for example, if there is only some 2s and some 5s after the dice cast, the 2s will go to the camel square and the 5s to the Gold square). Finally there is but a slight chance to cast 9 dice with the same value! In such a case, all the dice will go to the camel square.
● Yellow dice: after the first player’s action (see phase 2 below), yellow dice will be removed from the supplies board, possibly resulting in empty squares. As a consequence, yellow dice only benefit the first player.
II – Player’s actions
Starting with the first player and going clockwise, each player may take up to two actions:
A) Select a group of dice (compulsory action) B) Construct a special building (optional action)
A – Select a group of dice
The player removes one of the dice groups from the Tower board. The chosen group will not be available to the next players anymore. Depending on the square they have chosen, the player may then take one of the three available actions for the chosen group of dice.
NB: Only the first action depends on the chosen square. The other two actions (move the Supervisor and take a card) are available on every square.