If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.
    
    
        
        
            
                You are the founder of a new village during the middle ages, in the
                years after a great plague. The loss of so many people has created big
                problems for the survivors. Many of the people the villagers used to
                depend on for essential things like food, shelter and clothes are gone.
                Craftsmen find themselves without suppliers of raw materials, traders
                have lost their customers and many have lost their farms and
                workshops as they escaped the plague.
            
            
                The roads are full of refugees seeking a new beginning. They come to
                you, hoping to settle down on your land and make a living. Your grain
                farm is the ideal starting point for a village, reliably providing food for
                many people. You must choose wisely who you allow to settle with
                you, as your food and resources are limited.
            
            
                The people on the road have valuable and unique skills, but they all in
                turn rely on other people with very specific crafts to be able to work.
                Raw materials, tools and services must be provided by other people
                from the road.
            
            
                If you manage to find people that can work together to make
                a profit, while increasing your food surplus and capacity for
                building new houses, your village will be prosperous.
            
         
     
    
        
        
            
                - 
                    Remove the
                    Wool and
                    Leather cards when playing with fewer than 4 players.
                
- 
                    Place the 6
                    Starting Road Villagers and the 3 stacks of
                    Basic Villagers.
                
- 
                    Shuffle the
                    Villagers cards and deal 6 stacks of cards above the
                    Road,
                    each with a number of cards equal to
                    twice the number of players.
                
- 
                    Put the
                    First Market Card under the second stack, and the
                    Second Market Card under the sixth.
                
- 
                    Give each player 8
                    Gold, a
                    Founders card in their
                    Village, and 5 random cards face-down in their
                    Hand.
                
- 
                    Place the remaining cards in a seventh stack called the
                    Reserve.
                
 
        
            
                 1
                Find the 6
                Starting Road Villagers marked with
                1
                Find the 6
                Starting Road Villagers marked with
                 and place
                them face-up in a line in the centre of the table. This is the
                Road.
 and place
                them face-up in a line in the centre of the table. This is the
                Road.
                
                    On
                    
Yucata.de, the starting villagers are not marked with
                    

.
                
                2
                Find the 10
                Hayers, 10
                Lumberjacks and 10
                Miners and place
                them face-up in separate stacks.
            
            
                 3
                Give each player a
                Founders card and place it with the 2
                Gold side
                facing up. The
                Founders card forms the start of each
                Village.
                3
                Give each player a
                Founders card and place it with the 2
                Gold side
                facing up. The
                Founders card forms the start of each
                Village.
            
            
                4
                Give each player a
                Village Square and place it next to their
                Village.
            
            
                5
                Give each player 8
                Gold*, this is their starting
                Supply. Place the
                rest of the
                Gold in an area next to the
                Road to form the
                Bank.
            
            
                6
                Give the
                First Player Card to the player who has lived in the same
                place the longest.
            
            
                7
                If it's a 2 or 3 player game: remove the cards marked with
                4+,
                those are the
                Wool and
                Leather suits.
            
            
                8
                Shuffle the rest of the cards and form 6 face-down stacks each
                with twice as many cards as there are players in the game. In a 5
                player game for example you would make 6 stacks with 10 cards
                in each. Line these stacks up above the
                Starting Road Villagers.
            
            
                9
                Add the
                First Market Card beneath the second stack, and the
                Second Market Card beneath the sixth stack. The
                Road is now
                complete.
            
            
                10
                From the remaining cards deal 5 cards face-down to each player.
                These are the
                Player Hands.
            
            
                11
                Place the rest of the cards in a stack next to the
                Road, this is
                called the
                Reserve.
            
            Take note of the different  rules for 2 players.
            That's it, the game is now ready to be played.
            
                *
                Gold is the collective term for the currency used in the game, no
                matter what colour the coins are.
            
         
     
    
        
        
            
                Food Symbol
            
            
                Builder Symbol
            
            
                Suit Symbol
            
            
                Card Stacking Hint
            
            
                Production Chain Text
            
            
                Villager Name
            
            
                Gold Symbol
            
            
                Banner
            
            
                Padlock
            
            
                Unlocking Symbol
            
            
                Silver Formula
            
            
                Keyring Symbol
            
            
                Signpost Symbol
            
            
                Card backs
            
            
                Discard Symbol
            
         
        
            
                Food Symbol: Each of these lets you draft an
                extra villager in the
                Draft Phase.
            
            
                Builder Symbol: Each of these allows you to place
                an extra villager in the
                Build Phase.
            
            
                Suit Symbol: Tells you which of the 9 suits this villager belongs to.
                Most villagers need to be placed on top of specific villagers of the
                same suit.
            
            
                Card Stacking Hint: Shows how many villagers can be stacked on
                top of this one if any. In this case just one.
            
            
                Production Chain Text: Tells you what villagers this one has to be
                placed on top of, and what villagers can be placed on top of this
                one, if any.
            
            
                Villager Name: The occupation of the villager.
            
            
                Gold Symbol: This tells you how much
                Gold this villager earns in
                the
                Market Phases.
                Gold is victory points in this game.
            
            
                Banner: Tells you the name of the suit. Only villagers that can go
                straight onto the table with no other villagers underneath have
                banners.
            
            
                Padlock: Shows you that this villager has a
                Padlock.
            
            
                Unlocking Symbol: Names the villager that unlocks the
                Padlock on
                this one.
            
            
                Silver Formula: Describes a conditional amount of points this
                villager will earn you in the
                Second Market Phase.
            
            
                Keyring Symbol: Tells you how many other villagers this one can
                unlock with the
                Padlock Mechanic.
            
            
                Signpost Symbol: Tells you this villager is one of the 6 villagers
                placed face-up on the
                Road at the beginning of the game. Only
                matters when setting up the game, and when packing up.
            
            
                Card backs: These show what suit the villager belongs to. Useful
                when you draft face-down villagers or want to guess what the
                other players have in their hands.
            
            
                Discard Symbol: Tells you this card is discarded after playing.
            
         
     
    
        
        
            Each round consists of two phases, a
            Draft Phase and a
            Build Phase.
            Twice per game there will be a
            Market Phase, where players earn
            Gold. The second of these occurs at the end
            of the round in which all six face-down stacks of cards on the
            Road are emptied, after which the game ends.
            The player with the most
            Gold is the winner.
        
        
            The game is played over several rounds until all the face-down stacks
            of villager cards on the
            
Road
            A have been emptied. Each round is
            divided into 2 phases carried out in order:
            
                - 
                    The Draft Phase: players draft villagers from the Road.
                
- 
                    
                        The Build Phase: players play villagers from their hand into their
                        Villages B.
                    
                
            In addition there are 2
            
Market Phases in the game, where players
            earn
            
Gold. Whoever has the most
            
Gold
            C at the end of the game is
            the winner.
        
 
    
        
        
            
                Players take turns drafting villagers one at a time up to their
                Drafting Limit
                (2, plus 1 for each
                Food, max 5). Players
                must draft up to their
                Drafting Limit.
            
            
                Each turn you will draft 1 card and put it into your
                Village Square. You may draft a face-up card
                from the
                Road, in which case you take any
                Gold placed on it, or you may draft a face-down card
                from any stack, in which case you reveal it when you put it in your
                Village Square. When you have
                cards in your
                Village Square equal to your
                Drafting Limit, you take them into your hand and sit out the rest of the
                Draft Phase.
            
            
                Cards drafted from the face-up
                Road are immediately replaced by the top card of the leftmost stack.
            
            
                Once a stack is emptied, it is no longer in the game.
            
            
                The Reserve can only be drafted from when all other stacks are empty.
                Once all stacks including the
                Reserve are empty, cards drafted from the
                Road are no longer replaced.
            
         
        
            
                In this phase players take turns to take (or "draft") villagers from the
                Road. They may draft any of the face-up villagers from the
                Road, or
                blindly draft the top card from any of the stacks.
            
            
                You must draft 2 villagers, plus 1 for each Food  in your Village.
                This is called your
                Drafting Limit. If you have 1
                Food for example, you
                must draft 3 villagers.
                
                    You can never draft more than 5 villagers,
                    even if you have 4 or more Food.
 in your Village.
                This is called your
                Drafting Limit. If you have 1
                Food for example, you
                must draft 3 villagers.
                
                    You can never draft more than 5 villagers,
                    even if you have 4 or more Food.
                
            
            
                
                    Draft one villager, then the next player in clockwise order drafts a
                    villager.
                 The player with the
                First Player Card goes first. The villagers
                you draft are placed face-up on your
                Village Square
                D. Keep drafting
                in rounds until you have as many villagers on your
                Village Card as
                your
                Drafting Limit, then take your new cards up to your hand. When
                all players have drafted up to their limit, continue with the next step,
                Updating The Road.
            
            
                If the card you draft has a coin (placed, not printed) on it, take the
                coin to your
                Supply. When drafting from the face-up cards,
                immediately replace the card with the top card of the leftmost
                stack
                E.
            
            
                Do not draft or move the
                Market Phase Cards
                F, these should
                remain in their place until the
                Market Phase.
                
                    When a stack is
                    emptied, the stack is no longer in the game.
                
            
            
                Near the end of the game when all stacks are emptied, use cards
                from the
                Reserve instead to replace the face-up cards on the
                Road.
                Players may draft face-down cards from the top of the
                Reserve only
                when all other stacks are empty. If the
                Reserve and all stacks are
                empty, no cards are replaced.
            
             
            
                
                    1 The player takes a villager from the
                    Road to their
                    Village Square.
                    The coin on it goes to their
                    Supply.
                
                
                    2 The villager is replaced with the top card of the leftmost stack.
                    After this it's the next player’s turn to draft.
                
                
                    3 As the player has 1 food in their
                    Village, their
                    Drafting Limit is 3.
                    When the player receives their third card, they must pick their new
                    cards up to their hand and stop drafting.
                
             
             
            
                You can take a top card from one of the stacks instead of a face-up
                villager. Though you draft the card face-down you flip it over and
                place it face-up on your
                Village Square for everyone to see.
            
         
     
    
        
        
            
                With 2 players
            
            After both players are done drafting:
            
                - 
                    In
                    reverse turn order, players may place 1
                    Gold on a face-up villager on the
                    Road.
                
- 
                    Discard any villagers on the
                    Road
                    without coins on them.
                
- 
                    Deal new cards to replace them
                    from the Reserve.
                
                No other
                Gold is added to villagers during this step.
            
            
                Cards with coins on them can stay several rounds, and coins can
                accumulate on the same villager.
            
         
        
            After both players are done drafting do the following:
            
                1 Each player in reverse turn order may choose to place 1
                Gold
                from the Bank on a villager on the
                Road. You are allowed to place
                Gold on
                the same villager, or not place any
                Gold if you wish.
            
             
            
                2 Discard all face-up villagers on the
                Road with no coins on them.
            
             
            
                3 Deal new cards to replace the discarded Villagers
                from the Reserve. If the
                Reserve is empty, deal cards from the leftmost stack
                on the
                Road.
            
             
            
                4 Start the
                Build Phase.
            
            
                Cards with coins on them can stay several rounds, and coins can
                accumulate on the same villager.
            
         
     
    
        
        
            Each player in turn does all their actions for the Build Phase:
            
                - 
                    Place villagers into their
                    Villages up to their
                    Build Limit (2, plus 1 for each
                    Builder, max 5). Players may choose to play fewer villagers than their
                    Build Limit if they wish.
                    Padlocks must be unlocked.
                
- 
                    Return villagers to the stacks on the Road in exchange for Basic
                    Villagers (max 3).
                
- 
                    Play
                    Special villagers. Those that are discarded do not count towards
                    the
                    Build Limit.
                
                At the end of the
                Build Phase, the
                First Player Card is passed
                clockwise to the next player.
            
            
                Your
                Build Limit is set at the start of your turn.
            
         
        
            
                In this phase players take turns placing villagers from their hands into
                their own Villages. Once a villager has been placed, you cannot pick it
                up again.
            
            
                The players can by default place 2 villagers, plus
                one extra for each
                Builder
                 in their Village at the
                beginning of the
                Build Phase. If you
                have 2 Builders in your
                Village for example you can place 4 villagers.
                This is called your
                Build Limit.
                You can never place more than 5 villagers, even if you have 4 or more Builders.
                You can play fewer
                villagers than your
                Build Limit if you wish.
                in their Village at the
                beginning of the
                Build Phase. If you
                have 2 Builders in your
                Village for example you can place 4 villagers.
                This is called your
                Build Limit.
                You can never place more than 5 villagers, even if you have 4 or more Builders.
                You can play fewer
                villagers than your
                Build Limit if you wish.
            
            
                Each player finishes all their actions in the
                Build Phase before passing
                to the next player.
            
            
                At the beginning of your
                Build Phase,
                tell the other players how
                many Villagers you're allowed to place. Put all the villagers you
                intend to use on your
                Village Square card, before you place them in
                your
                Village. This makes it easy for everyone to keep track of how
                many villagers you’re placing, making sure you don’t go over your
                Build Limit.
            
         
     
    
        PRODUCTION CHAINS
        
            
                Each villager either forms the start of a
                Production Chain, or is placed on top
                of specific other villagers listed in its
                Production Chain Text, in the exact order listed.
            
            
                Everything below the name of a villager is covered up when the next villager in the
                Production Chain
                is placed on top of it. Any symbols
                below the name of a covered villager are no longer in play.
            
            
                You may build a
                Production Chain over multiple turns.
            
            
                The cards in a
                Production Chain must be played in order, starting with the first card.
            
            
                The first villager in a
                Production Chain can have up to 2 villagers on top of them.
                These can be the same or different.
            
            
                You are allowed to have 2 or more of the same villager in your
                Village.
            
         
        
            
                If a villager has a
                Production Chain Text
                A on top of the card, it must
                form part of a
                Production Chain when placed. Any villagers listed
                before the villager's own name must be placed beneath it
                in the order listed.
                A
                Cartwright for example, must be placed on top of a
                Lumberjack and
                Wheeler.
            
            
                 
                
                    A
                
             
            
                When placing cards on top of each other, place them
                so that everything below the name of the card beneath is covered up. Once
                a card has been covered by another, the symbols
                below its
                Villager Name are no longer in play. If you cover your
                Founders with a
                Swineherd for example, you can no longer use the
                Food or
                Gold on
                the
                Founders.
            
            
                The
                Production Chain does not have to be finished right away. You
                could for example place a
                Lumberjack and
                Wheeler in turn one, then
                place the
                Cartwright on top in a later turn. The cards have to be
                placed in order though, you have to play the first card in a chain first,
                then the second and so on.
            
            
                The first villagers in a
                Production Chain can have up to 2 villagers on
                top of them, creating 2 branches in the same
                Production Chain. A
                Lumberjack for example can have a
                Carpenter and a
                Wheeler on top,
                and the
                Wheeler's Production Chain might later be extended with a
                Cartwright.
            
            
                
                    You are allowed to have 2 or more of the same villager in your
                    village if you wish.
                
            
            BUILD PHASE EXAMPLE
            
                
                    
                        The player wants to play their Cartwright. As the Production Chain
                        Text shows, it must be placed on top of a Lumberjack and a Wheeler.
                    
                
            
            
             
            
                1
                
                    
                        The player has a Wheeler in their hand, and a Lumberjack
                        already placed in the Village, so getting the Cartwright out will not
                        be a problem. They decide to play the Wheeler and Cartwright. As
                        the player has one Builder in their Village, they may also play a
                        third card. They decide to play the Swineherd, as it can be placed on
                        top of the Founders already in the Village. The player places these 3
                        cards on their Village Square, to show the other players what is
                        going on.
                    
                
            
             
            
                2
                
                    
                        The player places the three cards into the Village. The Swineherd
                        goes on top of the Founders as its Production Chain Text demands.
                        The Wheeler goes on top of the Lumberjack already used by the
                        Carpenter, they now share his lumber production. Finally the
                        Cartwright goes on top of the Wheeler.
                    
                
            
            
                
                    
                        Villagers that form the start of a Production Chain like the Founders,
                        Lumberjacks and Shepherds can have 2 villagers placed on top of
                        them, branching out into two different (or identical) businesses.
                    
                
            
         
        
     
    
        GETTING BASIC VILLAGERS
        
            
                Lumberjacks,
                Hayers, and
                Miners (the base villagers in the
                Wood,
                Hay and
                Ore suits) are called
                Basic Villagers and are acquired separately.
            
            
                To get a
                Basic Villager,
                return a villager from your hand to one of the stacks on the
                Road.
                You can do this up to
                three times per
                Build Phase; it doesn't count
                toward your
                Build Limit.
            
         
        
            
                In the
                Build Phase you can also get
                Basic Villagers. Those are
                Lumberjacks,
                Hayers and
                Miners. All the villagers in the
                Wood,
                Hay and
                Ore suits need to be placed on top of these. To get a
                Basic Villager,
                first return a villager from your hand to one of the stacks on the
                Road, then take a
                Basic Villager of your choice and place in your
                Village. You can do this up to
                three times per
                Build Phase. You don’t
                have to show the other players the fronts of the returned cards.
            
            
                On
                Yucata.de, you first pick the
                Basic Villager, then choose a card in your hand to return
                to a stack.
            
            
                If the stacks on the
                Road are all empty (as they will be in the last
                Build Phase), return villagers to the top of the
                Reserve instead. If that
                is empty as well, discard the returned villagers.
            
            
                Basic Villagers
                do not count towards your Build Limit when placed in
                your
                Village, and neither do they count towards your maximum
                Build Limit
                of 5 villagers. They have nothing to do with your
                Build Limit!
            
            GETTING BASIC VILLAGERS EXAMPLE
            
                 
                
                    
                        1
                        
                            
                                The player returns 3 villagers to the stacks of their choice on
                                the Road. Then they place 3 Basic Villagers of their choice into
                                their Village.
                            
                        
                    
                 
             
            
                2
                
                    
                        The player then does their 3 Build Actions, placing a Blacksmith
                        on the new Miner, a Grazier on one of the Hayers, and finally a
                        Chandler. The Chandler is a Solitary Villager and so does not go on
                        top of any other villager.
                    
                
            
             
         
     
    
        PADLOCKS
        
            
                A villager with a
                Padlock icon must be unlocked to be played.
            
            
                To unlock it, you must do one of the following based on the
                Unlocking Villager:
                
                    - 
                        If you have the
                        Unlocking Villager in your own
                        Village,
                        take 2 Gold
                        from the Bank to put on that villager.
                    
- 
                        If another player has the
                        Unlocking Villager in their
                        Village,
                        pay 2 Gold
                        from your Supply onto that villager.
                    
- 
                        If no one has the
                        Unlocking Villager, pay 2 Gold
                        from your Supply to the Bank.
                    
                When there are multiple copies of the
                
Unlocking Villager, you may choose which to pay.
            
            
                Unlocking Villagers have a Keyring icon showing how many total cards
                in a 4‑5 player game require paying them.
            
         
        
            
                When playing a villager with a
                Padlock
                A, you must first unlock it.
                Check if you or any other player has the villager named next to the
                Unlocking Symbol
                in their Village. This is called the
                Unlocking Villager
                B.
            
            
                 
                
                    A
                
                
                    B
                
             
            
                - 
                    If you have the
                    Unlocking Villager
                    in your own Village,
                    place 2 Gold from the Bank on that villager.
                
- 
                    If
                    another player has the
                    Unlocking Villager,
                    place 2 Gold from your Supply on it.
                
- 
                    If no one has the
                    Unlocking Villager, you must
                    pay 2 Gold to the Bank to unlock the villager you’re placing.
                
                If several copies of the
                Unlocking Villager are available, you get to
                choose which one you pay. You cannot choose to pay the
                Bank if the
                Unlocking Villager is present in another player's
                Village. Also note
                that you could use a villager you just placed in
                the current Build Phase to unlock another villager you’re playing.
                See example below.
            
            UNLOCKING PADLOCKS EXAMPLE
            
                
                    
                        The player is going to place a Cooper, Brewer, and a Fisher in their
                        Village. They all have Padlocks.
                    
                
            
            
            
                1
                
                    
                        First the player places the Cooper. The Unlocking Villager on the
                        Cooper is the Blacksmith, so the player pays another player’s
                        Blacksmith 2 Gold.
                    
                
            
             
            
                2
                
                    
                        Next the player places the Brewer. This one is unlocked by the
                        Cooper, so the player pays his own recently placed Cooper 2 Gold
                        from the Bank.
                    
                
            
             
            
                3
                
                    
                        Finally the player places the Fisher, it requires that a Shipwright
                        gets paid. There are no Shipwrights in any Village, so the player
                        pays 2 Gold from their Supply to the Bank.
                    
                
            
             
            THE KEYRING SYMBOL
            
                
                     
                    
                    
                        A
                    
                 
                
                    
                        
                            
                                The number in the Keyring Symbol A
                                tells you how many villagers there are
                                in the game that have to pay this
                                Villager gold to be unlocked.
                            
                        
                    
                    
                        
                            
                                The Blacksmith for example can
                                potentially unlock 10 villagers and
                                accumulate up to 20 Gold in this way.
                            
                        
                    
                 
             
         
     
    
        PLAYING SPECIAL VILLAGERS
        
            
                Special Villagers give you powerful special actions to play in the
                Build Phase. Their rules are printed on the cards.
            
            
                Special Villagers with a
                Discard Symbol are discarded immediately after use instead
                of being placed into your
                Village, and do not count towards your
                Build Limit.
            
            
                Special Villagers
                cannot be used to steal
                another player’s Founders.
            
         
        
            
                You can also play the red
                Special villagers on your turn
                in the Build Phase.
                These give you powerful special actions. Their rules are printed on the cards.
            
            
                Special Villagers that have a
                Discard Symbol
                A are discarded
                immediately after use, they
                do not count towards your
                Build Limit.
                You can play as many of them as you want!
            
            
                 
                
                    A
                
             
            
                Special Villagers that
                do not have the
                Discard Symbol, like the
                Monk,
                do count towards your
                Build Limit as they are placed in Villages when
                played.
            
            
                Special Villagers
                cannot be used to steal
                another player’s Founders.
            
            SPECIAL VILLAGERS EXAMPLE
            
                
                    
                        The player will play a Monk and a Jeweler. This brings them to their
                        Build Limit of 2 villagers. In addition they will play a Smuggler and a
                        Tinner. These two will be discarded after use and so do not count
                        towards the Build Limit.
                    
                
            
             
            
                1
                
                    
                        The Monk is kind of a “wild” villager in this game, so the player
                        uses him to take the place of a Spelunker between the Seeker and
                        Jeweler.
                    
                
            
             
            
                2
                
                    
                        Next he uses the Tinner to unlock the Padlock on the Jeweler, as
                        it lets you unlock any Padlocks for free.
                    
                
            
            
                3
                
                    
                        The player also plays the
                        Smuggler to earn half the value of the Jeweler, immediately
                        earning 10 gold. The Smuggler also has a Padlock, the player uses
                        the Tinner to unlock it for free. Finally the player discards the
                        Tinner and Smuggler.
                    
                
            
         
     
    
        END THE BUILD PHASE
        
            
                At the end of any
                Build Phase, if you have
                no Food in your
                Village,
                flip your
                Founders Card over to the side with one
                Food. (It will never flip back
                to the side with
                Gold.)
            
            
                The
                First Player Card passes to the left. Then start the next
                Draft Phase,
                unless a
                Market Phase has been triggered.
            
         
        
            
                When all players are done with their
                Build Phase, check if any players
                have
                no Food in their
                Village. Players with no
                Food in their
                Village
                after the
                Build Phase
                have to flip their
                Founders Card
                A over to the
                other side that has one
                Food on it. Once flipped to that side, the
                Founders can never be flipped back to the side with
                Gold on it.
            
            
                 
                
                    
                        
                            The player has no Food in their Village, and must flip their Founders
                            over to the Food side.
                        
                    
                
             
            
                Finally the player with the
                First Player Card passes it to the player
                on their left, and the
                Build Phase is over. Start the next
                Draft Phase,
                unless a
                Market Phase is triggered.
            
         
     
    
        
        
            
                When the two leftmost stacks on the
                Road are emptied,
                the
                First Market Phase will occur after the current round's
                Build Phase.
            
            
                In the
                First Market Phase, players earn
                Gold from the
                Bank
                for
                Gold symbols printed on their villagers plus coins placed on them.
                Take this total amount from the Bank; the coins will remain on the villagers.
            
            
                Silver Symbols do not pay out in the
                First Market Phase.
            
         
        
            
                When the two first (leftmost) stacks on the
                Road are emptied,
                The First Market Phase happens after that turn's
                Build Phase. The First
                Market Phase Card
                B is a reminder of this.*
            
            
                In the
                First Market Phase all players earn as much
                Gold as printed on
                the cards in their
                Village, plus as much as the coins placed on them.
                Do not pick up the coins placed on the cards, as they will be scored
                again in the
                Second Market Phase.
            
            
                Only the top card of each
                Production Chain is included,
                Gold Symbols
                covered by other cards do not earn any Gold.
            
            
                Each player in turn order takes the
                Gold they earned from the
                Bank
                and places it in their
                Supply.
                Silver Symbols
                do not give you any
                Gold
                in the
                First Market Phase. When all players are done earning their
                Gold, the
                First Market Phase is over. Discard the
                First Market Card
                and start the next
                Draft Phase.
            
            
                 
                
                    
                        
                            The first two stacks have been emptied, meaning there will be a
                            Market Phase at the end of this round. The Market Card has been
                            turned to the side to remind players not to place cards on it.
                        
                    
                
             
            
                *Unless the players have played in a very unusual way (exclusively
                drafting face-down cards) the
                First Market Phase will happen in the
                round when the
                First Market Phase Card is revealed on the
                Road.
            
            FIRST MARKET PHASE EXAMPLE
             
            
                
                    
                        It’s the player’s turn in the Market Phase. All they have to do is add up
                        the numbers on the visible Gold symbols in their Village, plus the
                        coins on the villagers. They ignore the Freemason as his Silver Symbol
                        only scores in the Second Market Phase. They earn a total of 23 Gold.
                        They take 23 Gold from the Bank and add it to their Supply.
                        Note that the coins on the villagers are not removed, as they will be
                        scored again in the Second Market Phase.
                    
                
            
         
     
    
        SILVER SYMBOLS
        
            
                Silver Symbols include a conditional amount of
                Gold to be earned, as described on the cards.
                Only your own villagers are taken into account when scoring these.
            
            
                Food,
                Builders and
                Gold Symbols covered by other cards are not
                included in the
                Silver scoring, while
                Suit Symbols and
                Padlocks
                (which appear on the tops of the cards)
                are included.
            
         
        
            
                Some cards have
                Silver Symbols
                A on them and a description of a
                conditional amount of Gold to be earned. The rules for each of these
                villagers are written on the cards.
                Only your own villagers are taken
                into account when scoring these. A
                Grocer for example only scores
                Food Symbols in your own Village.
            
            
                 
                
                    A
                
             
            
                The reason these have
                Silver instead of
                Gold Symbols is because
                some card effects only affect
                Gold and not
                Silver. A
                Wood Carver for
                example scores the value of the Shipwright's
                Gold Symbol, but it does
                not score the value of the Log Rafter's
                Silver Symbol.
            
            
                Food,
                Builders and
                Gold Symbols covered by other cards are not
                included in the
                Silver scoring. The
                Suit Symbols and
                Padlocks on top
                of the cards are always included for scoring purposes though, even
                when not on the top cards of
                Production Chains.
            
            
                Some
                Special and
                Silver scoring villagers also specify that they earn as
                much as the printed
                Gold value, this is to tell you not to include any
                coins placed on the villagers when you calculate it. For example a
                Wood Carver used to score a
                Cartwright will not score more than 9
                Gold, even though the
                Cartwright can have up to an additional
                4 Gold
                in coins placed on it.
            
            
                Whenever the value of a Silver Symbol is referred to (in Solo Mode
                Events and some expansion cards for example), use the full
                calculated value of the Silver Symbol formula on the card as you
                would when scoring it in the Second Market Phase.
            
            SECOND MARKET PHASE WITH SILVER SCORING EXAMPLE
             
            
                
                    
                        The player has 2 Grocers. Each of them earns 3 Gold for each Food
                        symbol in the Village. So they earn 9 Gold each. In addition there are
                        4 Gold printed on the villager cards in the Village. The player takes a
                        total of 22 Gold from the Bank (9+9+4). Finally the coins on the
                        Carpenter are moved to the Supply to be included in the final scoring.
                    
                
            
            
                
                    
                        Now all that remains is to count up the Gold in the Supply and
                        compare the score with the other players to determine the winner of
                        the game.
                    
                
            
         
     
    
        
        
            
                A game against The Countess is set up like a 2-player game, except:
                
                    - Remove all cards from the Special suit.
- Each stack on the road starts with 5 instead of 4 cards.
- The player gets one Jester card.
- The Countess starts with her own card in play instead of a Founders.
- The Countess starts with 1 Gold, and has no hand of cards.
- 
                        Shuffle the Winter Events and the Summer Events in separate
                        stacks and deal one Summer Event face-up next to the Road.
                    
 
        
            
                
                    The Countess is the last living relative of the oppressive Royal Family
                    that used to rule the land. Using her vast fortune and army of soldiers
                    she seeks to restore the nobility to their former glory days, with
                    herself as Queen. She will use everything in her arsenal to stop the
                    local villagers from organizing on their own. What she lacks in
                    goodwill from the people and economic skills she makes up for with
                    bribery, dirty tricks and violence.
                
            
            
                The Solo Mode is a way of playing Villagers with just one player. It
                uses two decks of events and some simple rules changes to simulate
                playing against an evil Countess. Though you have the advantage of
                controlling what villagers will end up in each Village, you must react
                to disastrous Events every round, adapting your strategy around
                them.
            
            
                Set up the game like a 2 player game, except:
                
                    - Remove all cards from the Special suit.
- There are 5 cards in each stack on the road instead of 4.
- Place the Jester card next to your Village Square.
- 
                        Shuffle the Winter Events and the Summer Events in separate
                        stacks and place them face-down on the table. Deal the top
                        Summer Event face-up next to the Road.
                        
                            This Event card will be in play the
                            first round of the game.
                        
                    
- 
                        Replace one player with The Countess:
                        
                            - 
                                The Countess Card forms the start of her Village instead of a
                                Founders card. Place it with the side showing 4 Gold facing up.
                            
- The Countess has 1 gold in her Supply.
- The Countess does not have a hand of cards.
 
 
         
        
        
            SOLO MODE RULES
            
                The Solo Mode follows the same rules as a 2 player game, but as
                there is only one player playing there are some additional rules for
                each phase:
            
         
        DRAFT PHASE
        
            
                Whenever you draft a card from the Road, also place a face-up
                villager of your choice from the Road into the Countess Village.
                This is done before dealing new
                face-up cards to the Road from the Stacks.
            
            
                The Countess places all villagers individually, ignores the Padlock mechanic
                when placing, and does not put Gold on the Road at the end of the Draft Phase.
            
            
                You are still required to pay her villagers to unlock your own Padlocks, as per normal rules.
            
         
        
            
                Whenever you draft a card from the Road, also place a face-up
                villager of your choice from the Road into the Countess Village
                (The Countess builds in the Draft Phase!). This is done before dealing new
                face-up cards to the Road from the Stacks.
            
            
                The villagers placed into the Countess Village ignore the rules for
                Production Chains, every villager is placed separately.
            
            
                The Countess ignores the Padlock mechanic when villagers are placed
                into her Village. You still have to pay her villagers to unlock any
                villagers you play with Padlocks, as per the normal rules for Padlocks.
                She counts as another player in that regard.
            
            
                Resolve the End of Draft Phase as you would in a 2-player game,
                except The Countess does not place Gold on any villager on the Road.
                If The Countess for any reason gets a villager you placed Gold on
                during the end of a Draft Phase, she gets the coin(s) placed on it to
                her Supply.
            
         
        EVENT PHASE
        
            After the Build Phase and before any Market Phases, resolve the Event Phase.
            
                In any order, resolve all the face-up Events and discard them. Some Events
                affect other phases instead of being resolved in the Event Phase; they are simply
                discarded in this phase.
            
            
                After all Events have been resolved, The Countess takes the top card of the
                Reserve into her village.
            
            
                Then deal a number of new Event cards face-up based on the Gold/Silver value of that villager:
                
                    - 1, if the villager has a value of 10 Gold or more
- 2, if the villager has a value between 1 and 9 Gold
- 3, if the villager is worth 0 Gold
 
        
            
                After finishing the Build Phase, resolve the Event Phase. If there is a
                Market Phase in the current round, it is resolved after the Event Phase.
                Carry out the following steps in order:
                
                    - 
                        Resolve all the face-up Events. Carry out the effects stated on the
                        cards. You can resolve them in any order you like. Discard the Events
                        as you resolve them. Some Events have rules that apply in a specific
                        phase of the game instead of being resolved in the Event Phase.
                        These cards are also discarded in this phase.
                    
- 
                        When all Events have been resolved, The Countess takes the top
                        card of the Reserve and places it in her village. This is done just like
                        in the Draft Phase, ignoring the normal rules for Production Chains
                        and Padlocks.
                        
 Depending on the Gold/Silver value of this villager, a number of new
                        Event cards will be dealt:
                            - If the villager has a value of 10 Gold or more, deal 1 Event card.
- If the villager has a value between 1 and 9 Gold, deal 2 Event cards.
- If the villager is worth 0 gold, deal 3 Event cards.
 If the villager has a Silver Symbol, calculate its current Gold value
                            and deal Event cards according to the rules above.
                        
                        Example: If the villager is an Ore Muler that is currently worth 9 Gold because
                        The Countess has 6 Ore Symbols in her village, you deal 2 Event cards.
 
        
            SOLO DRAFT PHASE EXAMPLE
            
                
                    The player drafts a villager, then places a face-up villager from the
                    Road into the Countess Village. After this, two new cards will be dealt
                    from the leftmost stack on the Road. As the player has 1 Food, this
                    process must be done 3 times this round.
                
             
             
            END OF EVENT PHASE EXAMPLE
             
            
                
                    The Countess gets a Truffler at the end of the Event Phase. It’s worth
                    8 Gold, so 2 new Event cards are dealt.
                
            
         
        SWITCHING FROM SUMMER TO WINTER EVENTS
        
            Events are dealt face-up from the Summer Events deck until the First
            Market Phase has been resolved. In the rounds after it has been
            resolved, they're dealt from the Winter Events deck.
        
        THE JESTER
        
            The Jester can be played at any time to discard an Event (that has not begun to be resolved), but can only be used once.
         
        
            
                The Jester belongs to the player and can be played at any time. As
                described on his card, he allows you to immediately discard an Event.
                He cannot be used to discard an Event that has already been resolved
                or is in the middle of being resolved (when The Countess gets a
                face-down card from the Conscription event for example, you cannot
                discard the Event after looking at the card!). He is discarded after use,
                so can only be used once. The Jester is not in the player's hand, and
                so cannot be traded in for a Basic Villager.
            
         
        MARKET PHASES
        
            The Countess scores exactly like a player in the Market Phases
            (including Silver Symbols in the Second Market Phase). The Gold on
            the Countess Card is included in the scoring.
        
        THE FINAL ROUND
        
            In the final round, when the Second Market Phase (and the end of
            the game) has been triggered, the Countess does not place the top
            card of the Reserve into her Village.
        
        WINNING THE GAME
        
            You win if you have more Gold than The Countess in your Supply at
            the end of the game.
        
        BEGINNER MODE
        
            For a more forgiving game (recommended if playing for the first
            time!), make the following changes:
            
                - 
                    Only deal 1 Event each round, regardless of what villager
                    The Countess gets at the end of the Event Phase.
                
- Flip the Countess Card over to the side that has no Gold on it.
- Remove the "-It Was You!" Event card from the Winter Events.
HARD MODE
        
            For a more challenging game, make the following changes:
            
                - Deal 2 Event cards at the beginning of the game instead of 1.
- Remove the Jester from the game.
- Remove the "-It Was You!" Event from the Winter Events.
- Give The Countess 10 starting Gold instead of 1.
 
    
        ADDITIONAL SOLO MODE RULES
        
            
                If you want to get a solo game going quickly, you can skip reading the
                rules on this page and just start playing, then look things up here
                while playing.
            
            RUNNING OUT OF EVENTS
            
                If you manage to run out of Events in a deck (Summer or Winter),
                shuffle the discarded Events and create a new stack from them.
            
            EVENTS IN OTHER PHASES
            
                Most events do nothing until they are resolved in the Event Phase.
                The text on these events all start with the word Event in bold letters.
                Other events affect specific phases of the game, specified in bold
                letters on the cards. These events have an effect that will remain in
                play during the specified phase of the upcoming round. The Rats
                event for example will affect the upcoming Draft Phase. If you get an
                event like this at the beginning of the game, it will be in play during
                the first round.
            
            EVENTS AFFECTING THE ROAD
            
                Some Events let The Countess take villagers from the Road. If it's a
                face-up card, replace it with one from the leftmost Stack as you
                would in the Draft Phase. Cards being acquired from The Road in the
                Event Phase can trigger the Market Phases (and the end of the
                game!).
            
            EMPTY RESERVE
            
                If you need to draw a villager from the Reserve after it has run out, if
                you have the Conscription event in the final round for example,
                shuffle the Discard Pile to create a new Reserve from it.
            
            VILLAGERS WITH COINS
            
                Sometimes The Countess will steal villagers from your Village. If they
                have any coins placed on them, they will go to your Supply.
            
            THE FOUNDERS
            
                Your Founders cannot be removed from your Village by Events.
            
            RUNNING OUT OF GOLD
            
                Many events make you pay gold to the Bank or The Countess. If you
                don't have enough Gold to pay, you simply pay as much as you can.
                If you run completely out of Gold you don't have to pay anything.
            
            KICKSTARTER EXPANSION PACK
            
                The expansions in the Kickstarter Expansion Pack are not
                recommended for use with this solo mode, as they’re not balanced
                for it. Having said that, it can be fun to houserule and add parts of
                the expansions anyway. Perhaps you want an easier game and give
                yourself a Scoundrel and a Saint. And maybe try to compete with
                The Countess for a Development or two?
            
         
     
    
        
            
            SCOUNDRELS EXPANSION
            
Most villagers are honest hard working people. Some are just hard working.
         
        Note: Scoundrels is not available in the German edition. The card images are thus only in English.
        Yucata does not implement the card 
Courier, so 
Scoundrels can only be played with at most 4 players.
            
                This expansion contains 9 Special Villagers with a moon
                symbol in their bottom right corner. If playing with 3 or fewer
                players, the two Thieves and Sheriffs are not included in the
                game.
            
            
                When playing with the Scoundrels shuffle the Sheriffs and
                Thieves into the main stack of villagers before dealing starting
                hands and setting up the Road. Deal each player one of the
                remaining Scoundrels villagers, in addition to the 5 villagers
                they normally start with in their hands. Return any remaining
                Scoundrels villagers to the box. The villagers in this expansion
                work just like other Special Villagers.
            
            
                This expansion is not recommended for players who dislike
                interfering with each other’s villages.
            
            
                Draft Phase: Some of these new Special Villagers are used in
                the Draft Phase instead of the Build Phase.
            
         
     
    
        
            
            PROFITEERS EXPANSION
            
Don't worry, I just need one gold. A day.
         
        
            
                This expansion contains 8 villagers with a money pouch
                symbol in their bottom right corner.
            
            
                When playing with the Profiteers, mix the 8 Profiteers villagers
                into the main stack of villagers before dealing starting hands
                and setting up the Road.
            
             BRONZE SYMBOLS
 BRONZE SYMBOLS
            
                This expansion introduces a new mechanic: bronze symbols.
                They work just like the Silver Symbols scoring you an amount
                of gold depending on what you have in your village. But
                instead of only scoring in the Second Market Phase, the
                Bronze Symbols score at the end of every Build Phase. This includes
                the round when the villager with the symbol was built.
                You're only allowed to score 1 Bronze Symbol each round.
            
            
                On Yucata.de, the largest value is automatically chosen.
            
            
                Per the designer, each player scores 1 Bronze Symbol at the end of their turn in the Build Phase. Older games on Yucata that score Bronze symbols at the end of the Build Phase instead will continue to do that to be consistent throughout.
            
         
     
    
        DEVELOPMENTS EXPANSION
        
            The Developments Expansion contains 3 Development Suits each with 4 cards.
            Setup: Draw one random Development from each suit and place them face up next to the Road
            along with their respective Development Tokens.
            
                A Development Phase occurs after every Build Phase (and before any Market Phase), in which
                the following occurs:
                
                    - Determine the winners of each Development according to the conditions on the cards, and distribute the tokens to the winners.
                    If there is a tie for a Development, there is no winner.
                    
- Players take their rewards in turn order. (Food and Builder rewards are taken the following turn.)
 
        
            
                
                    Scattered across the land are abandoned buildings and
                    places that used to be important institutions. As the land
                    is rebuilding itself with the new villages, some people are
                    restoring the developments of the old golden age, and
                    already starting to make a living of them. The villages that
                    provide the most business to these developments will get
                    rewarded for being good customers.
                
            
            
                This expansion contains 12 Development Cards divided
                into 3 suits: Technology, Mercantile and Community.
                There are also 3 Development Tokens, one matching each
                Development Suit.
            
             
            
                Setup: When using the Developments, draw one random
                Development from each suit and place them face up next
                to the Road, so that you have 1 Technology, 1 Mercantile
                and 1 Community Development. Place the corresponding
                Development Tokens next to these cards, the Windmill
                next to the Technology card, the Market Stall next to the
                Mercantile card and the Tavern next to the Community
                card.
            
            DEVELOPMENT PHASE
            
                After every Build Phase, before any Market Phases, there is
                now also a Development Phase. In this phase players check
                which player wins each Development. There is a win
                condition on each Development, and a reward that will be
                given to the winner. The Marketplace for example gives 5
                Gold to the player who has the most Food. If players are
                tied for the win condition, no one gets the reward.
            
            
                Resolve the Development Phase in the following order:
                
                    - 
                        Determine who won each Development in any order,
                        and give each winner the corresponding Development Token.
                        If there is a tie for a token, return it to its card.
                    
- 
                        Each winner takes their reward. Gold is paid out from
                        the Bank immediately. Rewards that give you a villager are
                        also taken immediately. Food and Builder rewards can be
                        used in the following round, though you may not exceed
                        the maximum cap of 5 Build or Draft Actions.
                        
                    
                This method of determining who won all the developments
                before taking the rewards prevents players from using
                their reward to affect the results of other Developments
                (some Developments let you get an extra villager for
                example).
            
            
                The Gold on the Developments are not scored in the
                Market Phases, and the symbols on the Developments are
                not included when scoring the Silver and Bronze Symbols in
                your Village.
            
         
     
    
        
        SUITS
        
             Wood,
 Wood,  Hay,
 Hay,  Ore: All villagers in these suits are parts of
            production chains starting with the Basic Villagers. These make
            up almost half the villagers on the Road. Tip: focus on one of
            these suits.
 Ore: All villagers in these suits are parts of
            production chains starting with the Basic Villagers. These make
            up almost half the villagers on the Road. Tip: focus on one of
            these suits.
        
        
             Grapes,
 Grapes,  Wool and
 Wool and  Leather: There are just a few villagers in each
            of these suits, and instead of starting with Basic Villagers the first
            cards in their production chains must be drafted from the Road.
            Tip: if you’ve started collecting these, draft more of them
            face-down.
 Leather: There are just a few villagers in each
            of these suits, and instead of starting with Basic Villagers the first
            cards in their production chains must be drafted from the Road.
            Tip: if you’ve started collecting these, draft more of them
            face-down.
        
        
             Grains: These villagers form production chains starting with the
            Founders. Remember you can only have 2 villagers on top of the
            Founders! Tip: all of these provide Food.
 Grains: These villagers form production chains starting with the
            Founders. Remember you can only have 2 villagers on top of the
            Founders! Tip: all of these provide Food.
        
        
             Solitary: These villagers do not form Production Chains, instead
            they can be placed on their own.
 Solitary: These villagers do not form Production Chains, instead
            they can be placed on their own.
        
        
             Special: These have special rules. Remember that those that are
            discarded don’t cost any build actions to use. Tip: if you don’t
            know what to draft from the Road, draft a face-down Special, it
            will probably be useful.
 Special: These have special rules. Remember that those that are
            discarded don’t cost any build actions to use. Tip: if you don’t
            know what to draft from the Road, draft a face-down Special, it
            will probably be useful.
        
        CLARIFICATIONS
        
            Top Villagers: Some Special villagers and Solo Mode Events refer to Top
            Villagers. A Top Villager is a villager in your Village with no other villagers
            placed on top of it. This includes any villagers with no cards beneath them, like
            Solitary villagers for example.
        
        
            Horse Trader, Log Rafter, Priest: These include their own Suit Symbols when
            scored. Some villagers have two Suit Symbols, this makes them more valuable
            when scoring these.
        
        
            Ox Crane, Windmill, Sawmill (Developments): As the Development Tokens don't change
            hands until the Development Phase, you get to keep and use the extra
            Food/Builder until that phase, even if another player has beaten you
            for the condition to get it before then.
        
        
            
                
                    Villagers Base Set Cards
                
            
            
            
                
                 
                 
                
                    Founders
                    
                        Founders start the
                        Grain suit Production Chain.
                    
                    Founders are double-sided. Each player starts with a Founders in their Village, the 2-Gold side face up. It will turn to the Food side if a player has no Food at the end of the Build Phase.
                    Each player has a different illustration for their Founders. There are no functional differences between them.
                 
             
            
                
                 
                 
                
                    Lumberjack
                    
                        Lumberjacks are Basic Villagers that start the
                        Wood suit Production Chains.
                    
                    Basic Villagers are double-sided with different illustrations (male and female). You can choose which side is shown for all Basic Villagers in Preferences.
                 
             
            
                
                 
                 
                
                    Hayer
                    
                        Hayers are Basic Villagers that start the
                        Hay suit Production Chains.
                    
                    Basic Villagers are double-sided with different illustrations (male and female). You can choose which side is shown for all Basic Villagers in Preferences.
                 
             
            
                
                 
                 
                
                    Miner
                    
                        Miners are Basic Villagers that start the
                        Ore suit Production Chains.
                    
                    Basic Villagers are double-sided with different illustrations (male and female). You can choose which side is shown for all Basic Villagers in Preferences.
                 
             
            
            
            
            
            
            
            
            
                
                 
                
                    Log Rafter
                    2 Wood Symbols
                    Silver scoring: 1 Gold per Wood Symbol
                    
                        Played on:
                        Lumberjack
                    
                 
             
            
            
            
                
                 
                
                    Wood Carver
                    Silver scoring: Sum of all Gold symbols printed on your Wood villagers
                    
                        Played on:
                        Lumberjack
                    
                    
                        Clarification: 
                        The Wood Carver scores the total value of all Gold Symbols on your
                        Wood Villagers. If you have 1 Cartwright and a Cooper for example your Wood
                        Carver will earn 13 Gold.
                    
                 
             
            
                
                 
                
                    Bed Builder
                    4 Gold, 2 Hay Symbols
                    
                        Played on:
                        Hayer
                    
                    
                        Unlocked by:
                        Carpenter
                    
                 
             
            
                
                 
                
                    Fromager
                    1 Food, 15 Gold
                    
                        Played on:
                        Milk Maid
                    
                 
             
            
            
                
                 
                
                    Horse Trader
                    Silver scoring: 3 Gold for every 2 Hay Symbols (rounded down)
                    
                        Played on:
                        Hayer
                    
                 
             
            
            
                
                 
                
                    Ore Muler
                    Silver scoring: 3 Gold for every 2 Ore symbols (rounded down)
                    
                        Played on:
                        Hayer
                    
                 
             
            
                
                 
                
                    Peddler
                    Silver scoring: 3 Gold for every 2 Gold symbols (rounded down)
                    
                        Played on:
                        Hayer
                    
                    
                        Unlocked by:
                        Cartwright
                    
                    
                        Clarification:
                        The Peddler gives you 3 gold for every 2 Gold Symbols, not every 2
                        Gold. If for example the only Gold Symbols in your Village are on two Jewelers,
                        each giving 20 Gold, a Peddler will score just 3 Gold.
                    
                 
             
            
                
                 
                
                    Thatcher
                    1 Builder, 2 Gold
                    
                        Played on:
                        Hayer
                    
                 
             
            
            
            
            
                
                 
                
                    Locksmith
                    Silver scoring: 2 Gold for each Padlock Symbol
                    
                        Played on:
                        Miner
                    
                    
                        Unlocked by:
                        Blacksmith
                    
                 
             
            
                
                 
                
                    Mason
                    1 Builder, 2 Gold
                    
                        Played on:
                        Miner
                    
                 
             
            
            
            
                
                 
                
                    Graper
                    1 Food
                    Starts the Grape suit Production Chain
                 
             
            
            
            
                
                 
                
                    Shepherd
                    1 Food
                    Starts the Wool suit Production Chain
                 
             
            
            
                
                 
                
                    Tailor
                    24 Gold
                    
                        Played on:
                        Weaver
                    
                 
             
            
            
            
                
                 
                
                    Saddler
                    5 Gold
                    
                        Played on:
                        Tanner
                    
                 
             
            
                
                 
                
                    Tanner
                    2 Gold
                    Starts the Leather suit Production Chain
                 
             
            
                
                 
                
                    Agent
                    Silver scoring: Gold equal to the value of coins placed on one villager
                    
                        Clarification:
                        The Agent scores as much as the Gold value of the
                        coins placed on one of your villagers. You choose which one.
                    
                    
                        On Yucata.de, the largest value is automatically chosen.
                    
                 
             
            
            
            
            
                
                 
                
                    Freemason
                    Silver scoring: 3 Gold for each Builder
                    
                        Unlocked by:
                        Brewer
                    
                 
             
            
                
                 
                
                    Grocer
                    Silver scoring: 3 Gold for each Food
                    
                        Unlocked by:
                        Harvester
                    
                 
             
            
                
                 
                
                    Harvester
                    1 Food
                    Unlocks: Grocer
                 
             
            
            
                
                 
                
                    Priest
                    Silver scoring: 3 Gold for every 2 Solitary Symbols (rounded down)
                    
                        Unlocked by:
                        Chandler
                    
                 
             
            
            
                
                 
                
                    Apprentice
                    
                        Replace any non-Top villager in any village with the Apprentice,
                        then place the replaced villager in your Village.
                    
                    
                        Clarification:
                        The Apprentice can swap places with any villager in any Village
                        that is covered by another card in its Production Chain. He can be used in other
                        player's Villages, or in your own. The card he swaps places with must then be
                        placed in your Village immediately, following the normal rules for placing
                        Villagers. Using the Apprentice only uses up one build action, not two. Though
                        the Apprentice cannot be used to steal another player's Founders (as stated in
                        the rules for Special Villagers), he can be used on your own Founders, if they
                        have at least one card placed on top of them. If you do you can choose which
                        side of them you place face-up.
                    
                 
             
            
                
                 
                
                    Monk
                    
                        The Monk can be used as any one villager in a Production Chain.
                        The Monk can't be the top (last) villager of a Production Chain.
                    
                    
                        
                            Clarification:
                            The Monk can be used as any villager, as long as you don't make him
                            the top card of a Production Chain. This means he will always be placed at the
                            same time as another villager, with the Monk below the other, taking the role
                            as one of the villagers in the Production Chain. The Production Chain he is used
                            in must have all the other cards in correct order. 2 Monks can be used in the
                            same Production Chain.
                        
                        
                            Monks and Apprentices: These do not act as the cards they are replacing, they
                            are simply villagers with no symbols printed on them, except their Suit Symbol,
                            they belong to the Special suit. Their purpose is to be placed below other
                            villagers. The next villager in the Production Chain must always be on top of
                            the Monk or Apprentice. If for any reason, a Monk or an Apprentice becomes
                            the top card of a Production Chain, it returns back to the hand of the player
                            whose village it was in.
                        
                        
                            If an Apprentice or Monk is the bottom card of a Production Chain, it can have
                            2 cards on top. They must be of the same suit.
                        
                     
                 
             
            
                
                 
                
                    Smuggler
                    Earn half the printed Gold value of a villager in your Village, rounding up.
                    Discarded after use
                    
                        Unlocked by:
                        Shipwright
                    
                 
             
            
                
                 
                
                    Tinner
                    Unlock any Padlocks on any villagers played together with the Tinner for free.
                    Discarded after use
                    
                        Clarification:
                        The Tinner can unlock several cards even if they have different
                        unlockers. It does not matter if you or some other player has the Unlocking
                        Villagers, they can be unlocked for free by the Tinner as long as they’re played
                        in the same Build Phase. Players are allowed to mix and match, unlocking
                        some villagers with the Tinner and some without her (to place coins on your
                        own villagers for example).
                    
                 
             
         
        
            
                
                    Saints Cards
                
            
            
            
                
                 
                
                    Benefactor
                    Play during the Draft Phase
                    Play a villager from your hand into your village. It cannot be a Special villager.
                    Discarded after use
                    
                        Clarification:
                        You cannot trade in a card from your hand to get a Basic
                        Villager when using the Benefactor, that action must be taken in the
                        Build Phase.
                    
                 
             
            
                
                 
                
                    Nun
                    At the end of the game, awards an amount of Gold equal to the Silver value of a villager that you have exactly one of in your Village.
                    
                        On Yucata.de, the largest value is automatically chosen.
                    
                 
             
            
                
                 
                
                    Pigeoneer
                    Look at the top 6 cards of the Reserve and take 1 of them to your hand. Then return the rest in any order.
                    Discarded after use
                    
                        Clarification: After taking the chosen villager to your hand, return the
                        other villagers to the top of the Reserve in any order.
                    
                 
             
            
                
                 
                
                    Prophet
                    Play during the Draft Phase
                    Look through a stack on the Road and draft a villager from it. Return the rest of the stack in any order.
                    Discarded after use
                    
                        
                            Clarification:
                            The Prophet counts as your Draft for the turn.
                        
                        
                            The Prophet cannot look through the Reserve, the Pigeoneer
                            does that. Return the stack to its place on the Road after drafting,
                            placing the cards in any order in the stack.
                        
                     
                 
             
            
                
                 
                
                    Recruiter
                    
                        In every Draft Phase turn, you may pay 1 Gold to draft 2 villagers.
                        Your Food Limit still applies.
                    
                    
                        Clarification:
                        When using the Recruiter, replace the face-up card you
                        drafted on the Road before picking your next card.
                    
                    
                        On Yucata.de, you decide whether to use the Recruiter at the start of your turn, before your first draft.
                    
                    
                        On Yucata.de this card is not available in Solo Mode.
                    
                 
             
         
        
            
                
                    Scoundrels Cards
                
            
            
            
                
                 
                
                    Barbarian
                    Play during the Draft Phase
                    Discard all villagers on the Road, taking the coins into your Supply. Replace the villagers with villagers from the Reserve.
                    Discarded after use
                 
             
            
                
                 
                
                    Courier
                    Play before another player's turn in the Draft Phase.
                    Take a villager from the road directly to your hand.
                    Discarded after use
                    
                        Clarification:
                        You must use the Courier before the currently playing player has picked up a card from the Road.
                        Replace the card on the Road with a new one from the leftmost stack as when drafting.
                    
                    
                        This card is not implemented on Yucata.de; players will never receive it.
                    
                 
             
            
                
                 
                
                    Flaker
                    Play during the Draft Phase
                    Take a villager from any player's Village Square directly to your hand.
                    Discarded after use
                    
                        Clarification:
                        You can also use the Flaker on your own Village Square (this
                        allows you to draft an extra villager as it frees up one Draft Action!)
                    
                 
             
            
                
                 
                
                    Noble
                    
                        Look through another player's hand and steal one villager
                        from that hand. It cannot be a special villager.
                    
                    Discarded after use
                    
                        Clarification:
                        When using the Noble, you do get to look at both sides of the
                        other player's cards.
                    
                    
                        On Yucata.de this card is not available in Solo Mode.
                    
                 
             
            
                
                 
                
                    Schemer
                    
                        Steal a Top Villager from any Village.
                        Any coins on it go to the owner's Supply.
                        It cannot be a Special villager.
                    
                    Discarded after use
                    
                        Clarification:
                        Coins on a villager stolen by the Schemer go to the Supply of
                        the player stolen from. You can also use the Schemer to take one of
                        your own villagers back to your hand. If it's a villager with coins on it,
                        the coins go to your Supply.
                    
                 
             
            
                
                 
                
                    Sheriff
                    Discard a Thief belonging to any player. Take its coins to your Supply.
                    Discarded after use
                    
                        Clarification:
                        You can also use a Sheriff on your own Thief to get the coins to
                        your own Supply.
                    
                 
             
            
                
                 
                
                    Thief
                    
                        In every Build Phase, take 3 Gold from another player's Supply
                        and place them on the Thief.
                    
                    
                        Clarification:
                        Coins on the Thief can be scored by other villagers such as the Agent and the Arkwright.
                        The coins on the Thief are scored in the Market Phases just like other coins on villagers.
                        You cannot steal coins from a player with less than 3 Gold in their Supply.
                        You can only steal from another player's Supply, not from Gold placed on their villagers.
                    
                 
             
         
        
            
                
                    Profiteers Cards
                
            
            
            
                
                 
                
                    Alchemist
                    
                        Bronze scoring: Half the value of one of your Silver villagers,
                        rounding down.
                    
                    
                        Played on:
                        Miner
                    
                    
                        On Yucata.de, the largest value is automatically chosen.
                    
                 
             
            
                
                 
                
                    Arkwright
                    
                        Bronze scoring: 2 Gold for each Villager with any coins placed on it.
                    
                    
                        Played on:
                        Lumberjack
                    
                 
             
            
                
                 
                
                    Captain
                    
                        Bronze scoring: 1 Gold for each Gold Symbol.
                    
                    
                        The Captain scores 1 Gold for each printed Gold Symbol in
                        your Village (he does not score for all your Gold or your coins!).
                    
                 
             
            
                
                 
                
                    Carter
                    Bronze scoring: 1 Gold for each Production Chain with 3 or more Villagers.
                    
                        Played on:
                        Hayer
                    
                    
                        The Carter scores 1 Gold for each Production Chain you have
                        with at least 3 cards. For example a Miner with two Blacksmiths on top
                        will score 1 Gold with the Carter. Similarly, a Lumberjack with a
                        Wheeler and Cartwright on top will also score 1 Gold.
                    
                 
             
            
                
                 
                
                    Freelancer
                    
                        Any player may place 1 Gold on a Freelancer at the start of
                        their Build Phase to get an extra Build Action.
                    
                    
                        You can also pay your own Freelancer to get an extra Build
                        Action. Each player can only pay each Freelancer once in each Build
                        Phase. If both Freelancers are present, a player may choose to pay
                        both, to get 2 extra Build Actions. The maximum of 5 Build Actions still
                        applies.
                    
                 
             
            
                
                 
                
                    Wholesaler
                    Silver scoring: 3 Gold for each set of 1 Ore, 1 Hay and 1 Wood Symbol.
                 
             
         
        
            
                
                    Developments Cards
                
            
            
            
                
                 
                
                    Church
                    Condition: the most Villagers
                    Reward: 3 Gold, and one face-down card taken from any stack or the Reserve into your hand
                    
                        Clarification:
                        The winner is the player with the most villagers in their
                        Village. So you count the number of villagers, not the Suit Symbols. You
                        may take the top face-down villager from any stack including the Reserve
                        to your hand. You do not need to reveal what you got.
                    
                    
                        On Yucata.de this card is not available in Solo Mode.
                    
                 
             
            
                
                 
                
                    Inn
                    Condition: the most Special Villagers in hand
                    Reward: 5 Gold
                    
                        Clarification:
                        When checking who won this, show the other players the backs of
                        the villagers in your hand to show how many Special villagers you have.
                        It is not necessary to show the fronts.
                    
                    
                        On Yucata.de this card is not available in Solo Mode.
                    
                 
             
            
                
                 
                
                    Tavern
                    Condition: the most Solitary Symbols
                    Reward: 3 Gold, and take a Basic Villager into your Village
                    
                        You can take any one Basic Villager, either a Miner, Lumberjack
                        or Hayer. Place the chosen Basic Villager in your Village immediately.
                    
                 
             
            
                
                 
                
                    Town Hall
                    Condition: the most Gold Symbols
                    Reward: 5 Gold
                 
             
            
                
                 
                
                    Bank
                    Condition: the most Villagers with coins on them
                    Reward: 5 Gold
                 
             
            
                
                 
                
                    Guildhall
                    Condition: the most Padlock Symbols
                    Reward: 5 Gold
                 
             
            
                
                 
                
                    Lighthouse
                    Condition: the most valuable Silver Symbol
                    Reward: 5 Gold
                 
             
            
                
                 
                
                    Marketplace
                    Condition: the most Food Symbols
                    Reward: 5 Gold
                 
             
            
                
                 
                
                    Gold Mine
                    Condition: the most Ore Symbols
                    Reward: 5 Gold
                 
             
            
                
                 
                
                    Ox Crane
                    Condition: the most Hay Symbols
                    Reward: 2 Gold, 1 Builder
                 
             
            
                
                 
                
                    Sawmill
                    Condition: the most Wood Symbols
                    Reward: 2 Gold, 1 Builder
                 
             
            
                
                 
                
                    Windmill
                    Condition: the most Production Chains
                    Reward: 2 Gold, 1 Food
                    
                        A Production Chain must have at least 2 cards to count as
                        one. So the Solitary villagers for example are not included when
                        checking who won the Windmill.
                    
                    
                        On Yucata.de this card is not available in Solo Mode.
                    
                 
             
         
        
            
                Solo Mode Cards
            
            
            
                
                 
                 
                
                    Countess
                    The Countess village begins with this card instead of a Founders.
                    4 Gold (except in Beginner Mode)
                 
             
            
                
                 
                
                    Jester
                    Once per game, The Jester allows you to discard one Event Card of your choice.
                 
             
            
            
                
                 
                
                    Betrayer
                    
                        Event: Take a top villager from your village and move it to the Countess village.
                        It cannot be a Basic villager.
                    
                 
             
            
                
                 
                
                    Black Market
                    Event: You and the Countess score the Silver villagers in your villages.
                 
             
            
                
                 
                
                    Bribes
                    
                        Event: The Countess adds Gold from the Bank to a villager with a keyring in her village.
                        Add as much Gold as the number in the keyring.
                    
                 
             
            
                
                 
                
                    Customs
                    
                        Event: Pay the Countess 1 Gold for each villager of the suit you have the most of.
                    
                 
             
            
                
                 
                
                    Guild Conspiracy
                    
                        Event: The Countess adds 2 Gold from the Bank to each villager with a keyring in her village.
                    
                 
             
            
                
                 
                
                    Land Claim
                    Event: Pay the Countess 2 Gold for each Basic villager in your village.
                 
             
            
                
                 
                
                    Mood Swing
                    
                        Event: Discard this Event, then deal a new Event from the same deck to replace it.
                        Resolve the new Event immediately.
                    
                 
             
            
                
                 
                
                    Serfdom
                    
                        In the Build Phase:
                        Getting a Basic villager requires you to place a villager in the Countess village
                        instead of returning it to the Road.
                    
                 
             
            
                
                 
                
                    Sinister Banquet
                    Event: The Countess earns 2 Gold for each Food in her village.
                 
             
            
                
                 
                
                    Temporary Employment
                    Event: The Countess earns 2 Gold for each different suit present in your hand.
                 
             
            
                
                 
                
                    The Countess Bank
                    
                        In the Build Phase:
                        Unlocking by paying the Bank costs 3 Gold.
                    
                 
             
            
                
                 
                
                    Value Added Tax
                    Event: Pay the Countess 1 Gold for each Gold symbol in your village.
                 
             
            
            
                
                 
                
                    Abduction
                    
                        Event: Discard a villager from your hand.
                    
                 
             
            
                
                 
                
                    Arrest
                    
                        Event: Discard a top villager in your village. It cannot be a Basic villager.
                    
                 
             
            
                
                 
                
                    Arson
                    In the Build Phase: 1 less Build action or pay 3 Gold to the Bank.
                 
             
            
                
                 
                
                    Blackmail
                    
                        Event: The Countess scores the highest printed Gold value on a villager in your village.
                    
                 
             
            
                
                 
                
                    Conscription
                    Event: The Countess takes an extra villager from a face-down stack on the Road or the Reserve.
                 
             
            
                
                 
                
                    Dark Mood
                    Immediately when revealed: Discard this event and deal two new events to replace it.
                 
             
            
                
                 
                
                    -It Was You!
                    
                        The Jester must be played before the end of this round.
                    
                 
             
            
                
                 
                
                    Protection Money
                    
                        Event: Pay the Countess Gold equal to the value of the coins placed on one of your villagers.
                    
                 
             
            
                
                 
                
                    Rats
                    
                        In the Draft Phase:
                        Draft 1 less card or pay 3 Gold to the Bank.
                    
                 
             
            
                
                 
                
                    Spy Network
                    
                        Event: The Countess earns the value of one of your Silver symbols.
                    
                 
             
            
                
                 
                
                    Trade Network
                    
                        Event: The Countess scores the value of a Silver symbol in her village.
                    
                 
             
            
                
                 
                
                    Tribute
                    
                        Event: Pay the Countess 1 Gold for each villager in your hand.