Start
The setup is described in detail on above.
Each player receives 1 random Sailing
Ship. The owner of the oldest ship
becomes the starting player and takes
the Start Player card. Players take
their turns in clockwise order.
Before starting to play, each player
purchases a steamship from the ship
market in anti-clockwise order and
deploys it.
Players keep their action cards hidden
in their hands.
Game Flow
A player’s turn consists of playing one card and
executing the related action/s. Played cards
are stacked in front of a player in such a way
that the last card played is always visible to
others. When their Director card is played,
players return their stack of played cards to
their hands. In the course of the game players
acquire additional cards.
Ships are purchased from the ship market and
deployed in sea regions. They are the most
important source of cash, especially when
transporting. In combination with personal
markers on the player sheet and neutral ships
in the docks, they also are the main source of
Victory Points (VPs). VPs are already gained
during the game, for instance when older ships
are scrapped, as well as in the final scoring
round. In combination with Trade Houses, ships
may also gain VPs when transporting.
Game End
The game ends after the last steamship is
purchased from the ship market. The current
round is completed, and one additional round
is played.