If the Cardinalbot is still left with multiple
valid options after resolving any tiebreakers/
preferences, always pick randomly.
Die priority, shown on the bottom
of the decree cards.
,
When selecting between colors, blue and light gray
are always shown together. If the Cardinalbot has
unfulfilled contracts, treat this icon as referring to
the whichever of the two resources it needs to gain
more of, to complete its unfulfilled Contract(s).
When selecting between colors, if an unspecified
tie happens, the Cardinalbot selects whichever
resource it has fewer of in its supply. If still tied,
choose randomly.
The Cardinalbot’s Player board has space for 3
Food tokens. Keep the first 3 Food tokens it has
on these spots as a reminder not to spend those
resources for fulfilling Contracts.
Example:
The Cardinalbot selected Noblesse Oblige as its
Decree this turn, with these dice around the Action Wheel and the
depicted items in its supply.
,
The first priority on the selected Decree is an Architect action, if
there is a new Crest in reach.
The only Crest on the board is in Venice, while its Architect is in
London. The Architect action currently has 6 AP; therefore,
anything within 6 moves would be “in reach” (see the box on page
9 for an explanation on the Cardinalbot’s reach), but London to
Venice is 9 moves and, therefore, is not available.
The second priority is the same for the Merchant action.
While the Crest in Venice is quite close to Cardinalbot’s Merchant
in Firenze, there is no available die on the Merchant action or on
the Joker action.
The third priority is purchasing a new Crest from the Contract
offer.
The Cardinalbot already has the rightmost Crest from the offer
(therefore, it cannot take that one), and the second, new Crest has a
cost of 3 Action Points, which it can not obtain because the
Contract action only has 2 Action Points.
Thus, none of the options of Noblesse Oblige card can be resolved,
so the Cardinalbot moves on to the next Decree, Busy Hands.
The first priority there is taking a Character action, which is
possible. There are three dice present: blue, yellow, and light gray.
At the bottom of the card, the priorities are depicted as follows:
pink > blue/light gray > yellow > dark gray. Since pink is
unavailable, the Cardinalbot chooses between blue and light gray:
since it needs 3 more Iron for its unfulfilled Contract (the
Cardinalbot already has 4 Iron of the 7 it needs), it selects the blue
die, and also takes the Bonus tile.
After resolving the Character action (details on page 11), it also
resolves a Task to fulfill the Contract, spending 7 Iron and gaining
a total of 16 VP (11 VP as printed on the Contract tile plus the
Cardinalbot’s 5 VP bonus for fulfilling the Contract).