Money and cards are visible to all players. The reason for this is that games often take days or weeks on yucata.de.
No one can remember what the others took in their rounds, especially not when you play several games at once. Some players
would write down this important information. Because of this we are making this information public. This also strengthens
the strategic aspect of the game.
In addition to that it is possible to see which cards are remaining in each of the hidden stacks of cards.
The cards are obviously not shown in the order in which
they are in the stack.
There are 3 buttons available at the bottom of the screen: Pass; Pass until board changes; Pass phase.
Pass - you skip your turn.
Pass until board changes - you Pass until any opponent takes/buys a card from the board or
plays any event except "Warehouse".
Pass phase - you have the option to pass until the end of the action phase; just click the "Pass phase" button,
then your next turn will be in the next action phase.
The selection for the guild hall can be done during the building action phase:
the chosen combination of rubles and points will be displayed (this is initially set to 4 points).
If nothing is selected in the building action phase, the last chosen combination is used for scoring.
The trading house can be used once during the building action phase.
The sycophant can be discarded during the aristocrat action phase. If during aristocrat scoring the money will
be reduced to a negative value, the sycophant is discarded automatically to prevent this.
You can click white bubbles on cardbacks to display talon (stack) and hidden cards of opponents of that type.
White bubbles on assignments are not clickable, they just display how many points an assignment would score.
If two cards need to be displayed in one cell (as a result of Twin event played, or Jester, or Banquet) the last card is displayed in smaller size on top of the fist card.
Clicking the smaller card shows both cards.
Phase scoring of money and points is represented by equation A + B = C (e.g. 1 + 2 = 3). Here A - amount before scoring; B - amount gained; C - amount after scoring.
Each obstacle has player status symbol in player color and some information displayed.
Possible statuses are:
Κ - Obstacle is not overcome, the player is still approaching obstacle.
∅ - Obstacle is not overcome, the player is sitting on obstacle location and is wasting points.
> - Obstacle is overcome, the player is still approaching obstacle.
+ - Obstacle is overcome and passed.
If obstacle is not passed, the information string shows player's progress in achieving goal. Each obstacle requirement has format {score}/{requirement}.
E.g. "1/5" near real worker obstacle would mean that player has 1 worker out of 5 required.
If obstacle is passed (status is "+"), the information string shows a bonus the player received for overcoming the obstacle.
Clicking the ∑ button displays a summary table. It has two header rows and stats for each player. The top header row shows the stat's type: worker income, market income, market upkeep,
buildings income, aristocrats income, the sum of all income, end game points received for distinct aristocrats. The bottom header row shows if it is money or point stat.
The last two columns show some cards of a player: special cards bought and cards on hand.
Notes:
Summary table is recalculated after all actions are performed, before the user clicks "Finish turn".
It is assumed that all players pay the upkeep for the orange cards when market upkeep and market point income is calculated.
Real obstacles are not taken into account. The summary table will show point income greater than zero even if the player is blocked by obstacle.
The game settings have a preference "Show images in log". The user can check this to display card images instead of clickable links in the game log.
The user needs to refresh the game window for the setting to take effect.
The game cards might become distorted on some monitor resolutions. The user should use aspect ratio to resolve this.
There are user preferences that allow the player to set aspect ratio for the game window. The preferences are:
Check box "Width is 100%"
Check box "Height is 100%"
Check box "Use aspect ratio"
Numeric field "Aspect ratio width:"
Numeric field "Aspect ratio height:"
The default behavior is to stretch the game window to 100% width and 100% height. That's why "Width is 100%" and "Height is 100%" are checked and "Use aspect ratio" is unchecked by default.
To use the aspect ratio the player has to set one dimension to 100% (not both, not none) and check "Use aspect ratio" and fill in the values of "Aspect ratio width" and
"Aspect ratio height". The user still might need to increase "Minimum window size (width x height in px)" if the game window goes offscreen.