At the end of your turn, if all six squares of any land card are
occupied by explore markers, the lost character there is found!
The player with the most explore markers on the completed
card claims the card.
If there is a tie for most cubes, each tied player may bid coins
to attempt to claim the card, starting with the active player (the
player whose turn it is) and going in clockwise order.
Example: Cid places his third marker on a card, tying with Zoey. Cid starts
the bid at 0. Zoey has no coins, so she cannot bid higher than Cid. Cid wins
the card.
Each player
may only bid once, and each bid must be at least one coin
greater than the last (although players may choose to “pass”
and not bid). The tied player who bids the most coins claims
the card.
Only the player who wins the bid needs to pay their
coins. Paid coins are returned to the supply.
A player may not
bid more coins than they have. A bid of zero coins is allowed.
Example: Cid places his third marker on a card, and now all six spaces are
occupied. Cid has the most markers there, so he claims the card. The three other
players each have one marker on the card, so they each collect a coin.
When you claim a card, place it character-side up next to
your other cards, in the same direction they are facing. Return
all markers that were on the card to their owners. Replace the
missing card from the map with a new card from the top of the
deck (place it in the same orientation as the card it replaces).
If another player claims a card, but you have at least one
explore marker on it, you gain one coin. You never gain more
than one coin for a claimed card (even if you have two or three
explore markers on the card). Note: Multiple players can claim
a coin if they have a marker on the card but do not claim the
card.