You find the people from the palace
also as bonuses at the edge of your
province. Their function is the same
as described under "Palace actions."
If, for example, you get the Portuguese
as a bonus at the edge, you cross him
out at the palace and move 1 or 2
unoccupied spaces backwards on
the river. Each of the palace actions
can be used only a maximum of
three times. So, if you have already
used the Portuguese three times, it
is not worth it for you to connect
him as a bonus, since you can't use
him anymore.
Carry out a palace action of your choice
by crossing out the next space at the
respective character and carrying out the
associated action.
Receive an upgrade for one type of building.
Get a karma.
Earn one or more fame points and
immediately record them on your
fame track.
Earn one or more money and
immediately record them on your
money track.
Get 2 goods according to the current
result of one of the two purple goods
dice. Choose the goods of one of the two
dice. It doesn't matter whether the die
is lying in the middle of the table, with
one of the other players, or on top of the
elephant. The die stays where it is; you
get only the two goods shown on it.
Get 1, 2 or 3 different goods. If you
get 3 goods, circle 1 good of each
kind. If you get fewer goods, you may
choose which different goods you
want to circle.
Sell any 1, 2, 3 or 1-2 goods of your
choice. To do so, cross out circled
goods in your market area and get
the applicable amount of money.
Sell 1-3 goods of the same kind or of
different kinds.
Sell 2 different goods.
Connect a half-road to an already-existing
road in your province, thus building a fork
or intersection.
Attention:: Special case: If you manage
on the same turn to release 2 half-roads
as bonuses (column bonus at the palace +
bonus on the money track), you may also
combine these to form a straight or a bend.
Draw a straight, fork or intersection
on an unoccupied province space;
it has to be connected to your
residence via already-existing roads.
Starting from your current position on
the river, move forward to the next river
space, mark it, and gain the earnings
from there.
Starting from your current position
on the river, move back to the next
unoccupied river space, mark it, and
gain the earnings from there.
Starting from your current position on the
river, move back to any yet-unmarked river
space, mark the chosen space, and gain
the earnings from there.
Note:: If you connect a bonus that you can't use on
this turn, it goes to waste – e.g., if you would be
allowed to sell a good but don't have any, or if you
would be allowed to connect a half-road but haven't
yet drawn any roads, etc.