Moving a Lemming
In order to push a Lemming, the pushing Lemming first needs to be moved next to the Lemming that shall be pushed. Pushing is only possible if the Lemming is next to the Lemming it wants to push. A Lemming can be pushed by clicking the field of the Lemming that shall be pushed.
If the Lemming shall move without pushing, then instead of doing single steps, the target field can also be directly clicked. Attention: On the "Circuits" race track it can happen that the target field cannot be reached this way with just one click.
This is the case if the Lemming may move very far and the target field can be reached in clock- as well as counterclockwise direction around a post. In this case it's best to first click on the field that is the farthest from the Lemming in the desired rounding direction and then on the finally wanted target field.
Showing the cards in the discard pile
Hovering over the discard pile will show all cards in it.
Showing the cards in the draw deck
Hovering over the card deck will show all cards of the game without the cards that are known not to be in the deck:
- cards in the discard pile
- own hand cards
- cards currently lying in the terrain piles
So the cards shown are the cards remaining in the card deck plus the unknown cards on the other players' hands.
Adjusting the layout of the game window
Per default the layout is adjusted automatically so that on a broad screen all window areas are visible (bonus tiles, terrain piles, game board, and hand cards) and on narrow screens the game board is displayed as large as possible, making it necesssary to scroll.
This automatism can be disabled via the options tab in the game window sidepanel. Then you can manually switch between the two modes.
Turn off vertical card images
Usually, the card images change as the width of the game window increases: 1. vertical with one big number, 2. horizontal with field symbol, 3. orginal graphic. However if you only want to see the vertical card display with only one large number (1.), you can set this in the game options.
Locate a logged bonus tile on the board
Hover over a bonus tile in the game log in order to highlight the field where it has been placed. This way you may find out who put which bonus tile where and when.
Disable Animations
If you want to make fast moves or your browser has display issues, then you can select to not show animations via the options menu.
Disable Lemming Traces
If you find the lemming traces on the board disturbing, you can disable them via the options menu. On the other hand, you can enable there, that all lemming traces are always displayed.
Start and finish on the race track "Circuits"
Here the Lemmings start in the board center, round the field with the "1", then the one with the "2" and then the one with the "3" to finally cross the finish line again in the board center. The white arrows on the board shall indicate this path.
Lemming progress in the "Circuits"
Before a lemming is allowed to enter the finish field, it must have been on certain fields in sequence (see image below). First it must have been on one of the fields marked with "1", then on one of those marked with "2" and so on.
If a lemming has already been on one of these fields (in the correct sequence), then it won't lose this progress anymore - even in the case in which it is pushed back by other lemmings.
Attention: It's no good to only have visited the fields 6, 12 and 18. It is necessary to have visited every group of numbered fields in ascending order!
Navigation Help
Directly after start the lemming is marked with a "1" on its back to indicate that it needs to go around the post 1 first. As soon as it has progressed this way to one of the fields marked with "6", it gets a "2" on its back, which means that it must go around the post 2 next. Accordingly it receives a "3" on one of the fields marked with "12". After it has been on one of the 18s fields, it may now move into the finish with a "F" (for "Finish") on its back.
If you hover your mouse over a lemming, then the location of the post is shown, which needs to be circuited next. Those players who want to know the lemming progress on a field bases, can set the option "Detailed Lemming Advancement" in the sidepanel.