Imhotep was the first and most famous master builder of ancient Egypt.
		He is considered one of the earliest polymaths in the history of humanity.
		For example, he is said to have been responsible for building the very first
		pyramid in Egypt — the Pyramid of Djoser in Saqqara.
		Can you match his accomplishments in creating monuments for the ages? You will need
		ships to transport blocks of stone to various building sites. But you will not
		be the only one making decisions about where to send the ships and their cargoes.
		Your opponents will have their own plans and will try to prevent
		your success. A fierce competition will unfold over the most valuable stone
		shipments. It will take clever tactics and a little luck to achieve success.
     
	
	
        Deviations to the original rules
		
			- "Pass" action has been added when no other action is possible so that deadlocks are avoided.
 
			- 
				When a player has no stones in the quarry, he can still play a red market card, either because
				he is forced by the flow of play, or because, for some reason, he deliberately chooses to do 
				so. In that case, no stone is added in the site and the red card is simply discarded.
			
 
            - 
                When a three-stone tower is built in the Obelisks side B, you don't get the points immediately as stated in the rules,
                but at the end of the game. The points are still visible in the parenthesis.
            
 
		
     
	
	
		Game Objective
        Each player assumes the role of an Egyptian master
		builder. You will have 6 rounds to transport your stones
		to the various sites and to erect monuments in such a
		way that you earn the most points. Whenever your turn
		comes up, you will select one of the following 4 action
		options:
		
            - Get new stones
 
            - Place 1 stone on the ship
 
            - Sail 1 ship to a site
 
            - Play 1 blue market card
 
        
		Delivering the stones gets you various points in various
		ways — sometimes more points, sometimes fewer;
		sometimes right away, sometimes at the end of a round,
		and sometimes at the end of the game. Whoever has the
		most points after 6 rounds is the winner.
     
    
        Game Components
        
            - 120 wooden blocks, called “stones” (30 in each of the 4 game colors)
 
            - 5 site boards
 
            - 1 scoring track board
 
            - 8 ship tokens
 
			- 4 supply sled tokens (1 in each of the 4 game colors)
 
			- 21 round cards
 
			- 34 market cards
 
        
     
    		
    
        Game Preparation
        
            - Place the 5 site boards in the center of the table as
			shown in the illustration. All site boards have an A side
			and a B side. In your first few games, use the A side.
			You can use the B sides in later games as a variant to the
			standard game play. So be sure that the A sides of the
			boards are showing in your first game.
 
			- Place the scoring track board to the right of the site
			boards. Use this to keep track of all players’ points.
 
			- Have the 8 ship tokens ready above the boards.
 
			- Separate the 21 round cards from the 34 market cards.
 
			- Shuffle the 34 market cards and place them face down
			as a draw pile to the right of the "A) Market" board.
 
			- There are 7 round cards for two, three, and four players.
			Pull out the 7 round cards corresponding to your
			number of players. You will not need the other 14
			round cards. Place them back in the box. Since you
			will only be playing for 6 rounds, you must now pick
			one of your 7 round cards at random (without looking
			at it) and place it back in the box as well. Shuffle the
			remaining 6 round cards and place them face down in
			a single stack next to the 8 ship tokens.
 
			- Each player chooses a color and gets a
			supply sled token in that color.
 
			- With fewer than 4 players, the unused supply sled
			token(s) and stones of the unused color(s) go back in the box.
 
			- All of the stones go in a pile to the right of the site
			boards, forming the stone quarry.
 
			- Each player places 1 stone in his or her color on the
			"0/40" space of the scoring track.
 
			- Decide who will be the player to start. The starting
			player gets 2 stones in his or her color from the stone
			quarry and places them on his or her supply sled token.
			The second player (who is the player to the left of the
			starting player) gets 3 stones for his or her supply sled
			token, the third player (the player to the left of the
			second player) gets 4 stones, and the fourth player gets
			5 stones, each in their color.
 
		
     
    
        Course of Play
		The game is played over 6 rounds.
		
		Course of a Round
		Each round proceeds as follows:
		
			- At the start of the round, 
			turn over the top round
			card. It will indicate which 4 ship tokens are available
			in this round. Arrange these tokens spaced not too
			closely together to the left of the site boards.
			There are ships with various amounts of space for
			stones:
 
		
        
		Two boats have space for 4 stones, three have
		space for 3 stones, two have space for 2 stones,
		and one boat has space for 1 stone.
		
		Example: If you have turned over the round card shown
		on the right, take one four-stone ship, one three-stone ship, and
		two two-stone ships, and arrange them spaced not too
		closely together to the left of the site boards.
 
        		
		
			- Then turn over the top four market cards from the
			draw pile and place them face up on the market board.
 
		
		If the draw pile is empty, shuffle the discard pile and
		create a new draw pile.
		
			- Then all the players take their actions in turns,
			beginning with the starting player.
 
		
		Each turn goes as follows:
		
		Turn
		The player whose turn it is must carry 
		out exactly one of the following 4 actions:
		
		Get new stones
        
		Take 3 stones of your color from the 
		stone quarry and
		place them on your supply sled token.
		
		Note: Your supply sled token has enough space for a
		maximum of 5 stones!
		For example, if you only have space for 2 stones and you
		choose this action, you can only take 2 stones from the quarry.
 
		If you already have 5 stones on your supply sled or there
		are no more stones of your color in the quarry, then you
		cannot take any more stones.
		
		
OR
		
		Place 1 stone on a ship
        
		Take 1 stone from your supply
		sled token and place it on any
		empty space on a ship that has not yet sailed to a site.
		
		
		If you do not have any stones on your supply sled or there is
		no free space on any ship, then you cannot take this action.
		
        
OR
		
		Sail 1 ship to a site
		Slide 1 ship to a site board.
		You must observe 2 conditions, however:
		
		
			- 
            The ship must already be loaded with at
			least the minimum required number of
			stones. The gray stone symbols at the bow
			of the ship indicate the minimum number for that ship. 
			This number varies from ship to ship and is dependent to
			the ship size: 4-stone ships require at least 3
			stones to sail, 3-stone ships require 2
			stones, 2- and sigle stone ships require 1 stone.
 
			            			
			- The site to which the ship is sailing must still have
			an open dock. In other words, no other ship can have sailed to it in this round.
 
		
		The ship’s stones are then unloaded by their owners
		(indicated by color) in order from front to back and
		delivered to the site — beginning with the stone placed
		closest to the front. Ignore any empty spaces on the ship.
		If no ship is loaded with the minimum required number
		of stones, then you cannot take this action.
		
		At each of the 5 sites, there are 
		different rules for what
		the stone’s owner will receive for each stone delivered,
		and when they will receive it. The 
		market and the pyramid
		are assessed immediately. The temple is
		assessed at the end of each round. The 
		burial chamber and the obelisks
		are not assessed until the end of the
		game. Read the exact rules for each site in the
		
		“Explanations of the site sides” appendix.
		
		Important: You are also permitted to sail
        a ship when you do not have a stone of your own on it. The only
		requirement is that both of the above conditions must be met.
        
		After a site has been sailed to, the now-empty ship
		remains at the site’s mooring area until the end of the round.
		This way, you can see that no more ships can sail
		to that site during that same round. No more than one
		ship can sail to any given site per round.
		
		Example: This four-stone ship was sailed to the pyramid.
		Beginning with the stone closest to the front, all the stones
		are now placed on the pyramid. The pyramid yields points
		immediately for each stone delivered, in accordance with
		the number value indicated on the space.
 
        
OR
        Play 1 blue market card
		If you have one of these cards, you can play it and make use of its benefit.
		The played card is then placed on the discard pile.
		You can only play 1 blue market card per turn.
		
        
		Each player takes action in turns and always performs
		exactly one action per turn.
		Each player’s turn will come up several times per round.
		The round does not end until all
        4 ships have been sailed to the various sites.
		
		Important: Since there are only 4 ships available per
		round, there will always be 1 of the 5 site boards that will
		not be sailed to in each round!
		
        End of Round
        
		
        When all 4 ships have been sailed to the sites,
		the round ends immediately.
		Now the temple is assessed. Each stone 
		visible from above yields 1
		point. In other words, stones covered by other stones no longer yield any points.
		
		Example: The temple is assessed at the end of the round.
		Here, the gray player gets 2 points (for 2 stones visible from
		above). The white, brown, and black players get 1 point
		each (each for 1 stone visible from above).
 
		
		Prepare for the Next Round
		
			- Return the 4 ships to the pile of other ships.
 
			- Gather up any market cards still remaining on the
			market board and place them on the discard pile.
 
			- All stones already placed on site boards and supply sled tokens stay in place.
 
		
		The next round begins.
		Turn over the next round card from the pile, get the 4
		ships indicated on the card, and place them to the left of the site boards.
		Turn over 4 new market cards from the pile and place
		them on the market board.
		The starting player for the new round is the player to
		the left of the player who sailed the fourth ship in the
		previous round.
     
    
        End of Game
		The game ends after 6 rounds.
		Then the final point assessment, or scoring, takes place.
		
		Final point assessment (scoring)
		Start by assessing the stones in the burial chamber.
		Then it is time to assess the obelisks. 
		Both sites scoring is explained in detail in the 
		site appendix.
				
		The decoration and statue market cards
		yield points in accordance with what is printed
		on them. The point assessment of the cards is explained in the 
		card appendix.
 
		
        Unused blue market cards yield an additional
		value of 1 point each.
		
		The player with the most points is the winner.
		
		In case of a tie: The player with the greater number of
		stones on his or her supply sled token is the winner.
		
		If this is also a tie, the tied players share first place.
        
     
    
        Variant: WRATH OF THE PHARAOH
        
            If you want to play with somewhat "harsher" rules, you
            can try the following rule variation:
        
        
            You are punished if you fail to participate in the building
            of all four monuments.
        
        
            Any player who has not delivered at least 1 stone to each
            of the four building sites — pyramid, temple, burial
            chamber, and obelisks — by the end of the game must
            have 5 points deducted from his or her score.
        
     
    
        Site Appendix
        Explanation of the A Sides
        A) Market
        
            For each stone delivered here, the owner of the stone can
            immediately take 
                any
                1 face-up market card
            .
        
        
            Explanations of the various market cards can be found
            in the card appendix.
        
        
            Important: The delivered stones must be
            returned to the quarry after taking the card.
        
        
        Drawn cards must be placed face up in front of you.
        
            The red cards must be played immediately. These are
            then placed in the discard pile.
        
        
            The blue market cards can be played exactly once as an
            action in a later turn of the player who draws it. The
            purple statue cards and the 
                green decoration
                cards
             will earn you points at the end of the game.
        
        
            
                Example: This four-stone ship was sailed to the market.
                The white player can first take a card and she selects the
                sail card. Then the brown player chooses the statue card.
                Then the gray player chooses the lever card. By the end,
                all of the stones that were on the ship are returned to the
                quarry.
            
         
        A) Pyramids
        
            For each stone delivered here, the owner of the stone earns
            points immediately. Place the
            stone on the next free space in the pyramid. Stones are
            placed column by column. Placement of the stones begins
            at the top left until the column is full. Continue to the
            center column, starting again at the top.
        
        
            When the first level (3x3 stones) is full, continue building
            in the second level, as shown in the illustration.
        
        
            In the second level, start once again at the top left. The
            second level only includes 2x2 stones, however.
        
        
            When the second level is full, continue building in the
            third level, which only consists of one single stone.
        
        
        
            Each stone that you place yields the number of points
            indicated on the space. The values of the spaces in the
            second and third levels are indicated on the right side of
            the board.
        
        
            Once the 
                pyramid is completely built, each additional
                stone
             delivered to the pyramid yields 1 point.
            Place these stones at the right edge of the pyramid board.
        
        
            
                Example: The illustration above shows how a completed
                pyramid (consisting of 3 levels) can look at the end.
            
         
        A) Temple
        
            For each stone delivered here, the owner of the stone
            earns points at the end of the round
            if the stone is visible from above.
        
        Place the stone on the next free space in the temple.
        
        
            Placement of the stones begins from the left, until the
            first level is full. With 3 and 4 players, all 5 spaces of the
            temple are covered. With 2 players, just the 
                first
                4 spaces
             are covered.
        
        
            When the first level is full, continue to the
            second level, beginning again from the left.
            The stones on the first	level are covered over
            in the process, and so on with additional levels. There is no height limit.
        
        
            
                Example: This three-stone ship was sailed to the temple.
                The first brown stone goes on the last free space on the
                lowest level. The second brown stone goes on the first space
                on the second level. The white stone goes on the second
                space on the second level.
            
         
        A) Burial Chamber
        
            For each stone
            delivered here, the
            owner of the stone
            earns 
                points at the
                end of the game
            . Stones are placed column by column.
        
        
            Placement of the stones begins at the top left until
            the column is full. Then continue to the next column,
            starting again from the top, and so on.
        
        
            The burial chamber is 
                unrestricted in the rightward
                direction
            . In other words, there can be as many columns
            as you like, even if you have to go to the end of the board.
        
        
        
            At the end of the game,
            points are earned as follows: Each
            area consisting of one stone or more than one 
                connected
                stones
             of a single color yields a certain number of points
            depending on the number of stones. Connected stones
            must be touching along at least one side. Stones 
                touching
                only diagonally
             at corners are not connected.
        
        
            In areas with more than 5 connected stones, 
                each
                additional
             connected stone yields an additional 2 points.
        
        
            Important: Each player can get points for 
                more than one
                “field”
             of connected stones. So 
                don’t just add up points
                for the largest field
             for one player!
        
        
            
                
                    
                        
                            Example: This four-stone ship was sailed to the burial
                            chamber. The stones are unloaded in order and placed on the
                            burial chamber column by column starting from the top left.
                         
                     
                 | 
                
                    
                 | 
            
            
                
                    
                        
                            Example: In a game with four players, the burial chamber
                            could look as shown in the illustration above. The white
                            player gets 3 points for her field consisting of 2 stones. Black
                            gets 1 point for his 1-stone field. Brown gets 6 points for her
                            field of 3 stones and 1 point for her 1-stone field. Gray gets
                            15 + 2 = 17 points for his field consisting of 6 stones.
                         
                     
                 | 
                
                    
                 | 
            
        
        A) Obelisks
        
            For the stones delivered here, the players earn
            points at the end of the game. Place each
            stone delivered here on the space matching your color. In
            that way, you will create a stacked tower of your stones.
        
        
            Each player will be building his or her own obelisk. Add
            up the points at the end of the game — with the tallest
            obelisk getting the most points, of course.
        
        The following point assessment applies to a two-person game:
        
            - The player with the tallest obelisk gets 10 points.
 
            - The person with the second-tallest obelisk gets 1 point.
 
        
        The following point assessment applies to a three-person game:
        
            - The player with the tallest obelisk gets 12 points.
 
            - The player with the second-tallest obelisk gets 6 points.
 
            - The player with the third-tallest obelisk gets 1 point.
 
        
        The following point assessment applies to a four-person game:
        
            - The player with the tallest obelisk gets 15 points.
 
            - The player with the second-tallest obelisk gets 10 points.
 
            - The player with the third-tallest obelisk gets 5 points.
 
            - The player with the fourth-tallest obelisk gets 1 point.
 
        
        Important:
        
            - 
                You must have delivered at least 1 stone to the obelisks
                to participate in this point assessment.
            
 
            - 
                In case of a tie, divide the total points among the
                number of players who tied. Every player involved in the
                tie shares in the divided-up point total rounded down
                to the nearest whole number.
            
 
        
        
            
                
                    
                        
                            Example: This three-stone ship was sailed to the obelisks.
                            The stones are placed on the correspondingly-colored spaces and stacked into towers.
                         
                     
                 | 
                
                    
                 | 
            
            
                
                    
                        
                            Example: In a four-person game, the black player ends up
                            with an obelisk that is 3 stones tall. The white player has a
                            4-stone tower. The brown player has no stones at all. The
                            gray player has 3 stones. That means that the white player
                            gets 15 points. The black and gray players share second and
                            third places. They both get (10 + 5) / 2 = 7.5 points, which
                            when rounded down yields 7 points for each player. Brown
                            gets no points, because he did not deliver any stones at all
                            to the obelisks.
                         
                     
                 | 
                
                    
                 | 
            
        
        Explanation of the B Sides of the Sites
        
            All site boards have an 
                A
                side
             and a B side. You should
            always start playing with just the A sides. Later on, you
            can try the B sides.
        
        
            You can also play with a mix of A and B sides. Why not
            try various combinations?
        
        
        B) Market
        
            The B side works just like the A side, except for the
            following difference:
        
        
            At the start of the round, place 2 cards face down on the
            card space at bottom right (instead of 1 face-up card).
        
        
            For a stone delivered to the market, you can 
                pick up both
                cards
             and look at them. Then, select 1 card to keep. Place
            the other card face up on the discard pile.
        
        B) Pyramids
        
            The B side works just like the A side, except for the
            following differences:
        
        
            For a stone delivered to the pyramids, 
                the owner of the
                stone gets to decide which of the 3 pyramids
             the stone is
            to be delivered to.
        
        Some of the pyramids yield special bonuses:
        
            
                | 
                    
                 | 
                
                     
                        You get 1 point and can take the 
                            top market
                            card
                         from the draw pile.
                     
                 | 
            
            
                | 
                    
                 | 
                
                     
                        You get 1 point and can immediately take 
                            3 stones
                         from the quarry and place them on the
                        supply sled token.
                     
                 | 
            
            
                | 
                    
                 | 
                
                     
                        You get 1 point and can place 1 stone from your
                        supply sled token on any empty space of a ship
                        that has not yet sailed to a site.
                     
                 | 
            
        
        
        
            Each pyramid is started from the top left. Stones are
            placed column by column.
        
        
            Each stone in the second level of a pyramid is worth
            4 points. Once the 
                pyramids are completed, each
                additional stone
             delivered to the pyramids yields 1 point.
        
        Place these stones at the right edge of the pyramid board.
        
            
                Example: This 4-stone ship was sailed to the pyramids. The
                brown player places her first stone on the first space of the
                middle pyramid. Then, the black player places his stone on
                the second space of the middle pyramid. Then, the brown
                player places her second stone on the third space of the
                middle pyramid. Finally, the white player places his stone
                on the first space of the left pyramid.
            
         
        B) Temple
        
            The B side works just like the A side, except for the
            following difference:
        
        
            At the end of each round, there are various bonuses for
            each stone visible from above — depending on the temple
            space on which the stone is placed:
        
        
            
                | 
                    
                 | 
                
                     
                        You get 1 point or, if you prefer, you can take
                        2 stones from the quarry and place them on
                        your supply sled token.
                     
                 | 
            
            
                | 
                    
                 | 
                
                     You get 2 points. 
                 | 
            
            
                | 
                    
                 | 
                
                     
                        You get the top market card from the draw pile.
                     
                 | 
            
        
        
        
            
                Example: The point assessment for the temple is performed
                at the end of the round. The gray player can decide
                whether to take 1 point or 2 stones from the quarry. The
                brown player gets 2 points. The white player gets to decide
                whether to take 1 point or 2 stones from the quarry. In
                addition, the white player gets to take the top market card
                from the draw pile. The black player gets to decide whether
                to take 1 point or 2 stones from the quarry.
            
         
        B) Burial Chamber
        
            The B side works just like the A side, except for the
            following differences:
        
        
            At the end of the game, the players earn points for having
            the greatest number of stones in the 3 rows of the burial
            chamber.
        
        Each row is assessed individually.
        Important:
        
            - 
                You must have at least 1 stone in a row in order to be
                involved in the point assessment for that row.
            
 
            - The stones of any one color do not have to be adjacent.
 
            - 
                In case of a tie, add up the placement points and divide
                them among the number of tied players. Every player
                involved in the tie shares in the divided-up point total
                rounded down to the nearest whole number.
            
 
        
        
            
                
                    
                        
                            Example: The burial chamber point assessment is
                            performed at the end of the game.
                         
                     
                 | 
                
                    
                 | 
            
            
                
                    
                        
                            In the top row, the white player has the greatest number of
                            stones (3). For that, she gets 8 points. With 1 stone each, the
                            brown and gray players share second and third places. For
                            that, they each get (4 + 2) / 2 = 3 points.
                         
                     
                 | 
                
                    
                 | 
            
            
                
                    
                        
                            In the middle row, the black player has the greatest
                            number of stones (3), and gets 8 points. White is in second
                            place with 1 stone, and gets 4 points. Brown and gray
                            have no stones in this row, so they get no points.
                         
                     
                 | 
                
                    
                 | 
            
            
                
                    
                        
                            In the bottom row, gray has the greatest number (4), and
                            gets 8 points. None of the other players are in the row, so
                            they get no points.
                         
                     
                 | 
                
                    
                 | 
            
        
        B) Obelisks
        
            The B side works just like the A side, except for the
            following differences:
        
        
        
            Each stone delivered here is first placed on 
                a space with the
                corresponding color
            .
        
        
            When the third stone of any given color is delivered, these
            stones immediately have their value assessed. The 3 stones
            are stacked in a single tower on the free space with the
            highest point value. The owner of the stones immediately
            receives these points.
        
        
            Individual stones that do not make it into an obelisk earn 1
            point each at the end of the game.
        
        
            
                Example: This 3-stone ship was sailed to the obelisks. The black player places his stone on one of the empty spaces on the
                board. The white player adds her stone to the other two white stones. Since there are now 3 white stones at the obelisks, these
                stones are stacked into a tower on the next free space (with a point value of 9). The white player immediately gets 9 points.
                Then, gray places his stone on one of the board’s empty gray spaces.
            
         
     
	
        Explanations of the Market Cards
		
		In this section, you will find an overview of all of the
		market cards and a more detailed description of the way
		they work. Wait to read these explanations until a given
		market card comes into play.
		
		Entrance, Sarcophagus, and Paved Path (2 of each)
		
        
            
                
                    
                        
                            When you get a market card like this, immediately place
                            1 of your stones from the quarry on the 
                                corresponding
                                site
                            . The stone is placed on the next available space,
                            following the normal rules of building on that site. The
                            card is then placed on the discard pile.
                         
                     
                 | 
                
                    
                 | 
            
        
		
		Pyramid Decoration, Temple Decoration,
		Burial Chamber Decoration, and Obelisk Decoration (2 of each)
		
        
            
                
                    
                        
                            When you get a market card like this, it remains 
                                face up in
                                front
                             of you until the end of the game.
                         
                        
                            At the end of the game, you earn 
                                1 point for every 3
                                stones (your own stones plus others’ stones added
                                together)
                             found at the corresponding site.
                         
                     
                 | 
                
                    
                 | 
            
            
                
                    
                        
                            Example: In the burial chamber, there are 13 stones at the
                            end of the game. That means that there would be 4 points
                            granted for the burial chamber decoration card.
                         
                     
                 | 
                
                    
                 | 
            
        
		
		Statue (10x)
        
            
                | 
                    
                 | 
                
                    
                        
                            When you get a market card like this, it
                            remains face up in front of you until the
                            end of the game. At the end of the game,
                            you count up the number of statue cards you have and
                            receive points in accordance with the following table.
                            Additional cards past 5 are worth 2 points each.
                         
                     
                 | 
            
        
        
            
                
                    
                        
                            Example: One player has 3 statue cards at the end of the
                            game. For those, she gets 6 points.
                         
                     
                 | 
                
                    
                 | 
            
        
		
		Blue Market Cards
		You can only use exactly 1 blue market card per turn.
		The use of a blue market card is not in addition to,
		but instead of, the use of one of the three other action
		possibilities: "Get new stones," "Place 1 stone on a ship," or
		"Sail 1 ship to a site." There are four different types of blue
		market cards:
		
		Lever (2)
				
        
            
                | 
                    
                 | 
                
                     
                        When you get this market card, it remains
                        face up in front of you until you use it. In a
                        later turn, you can perform the 
                        following action a single time:
                     
                    
                        Sail 1 ship to a site. Decide for yourself what sequence to
                        follow when unloading the stones.
                     
                    
                        As always, of course, both conditions for sailing a ship
                        must have been met.
                     
                    After play, the card is placed on the discard pile. 
                    
                        If you have not used the card by the end of
                        the game, you will get 1 point for it.
                     
                 | 
            
        
						
		Hammer (2x)
				
        
            
                | 
                    
                 | 
                
                     
                        When you get the market card, it remains
                        face up in front of you until you use it. In a
                        later turn, you can perform the 
                        following action a single time:
                     
                    
                        Take 3 stones from the quarry and place them on your
                        supply sled token. Then, place 1 stone from your 
                            supply
                            sled token
                         on 1 ship.
                     
                    After play, the card is placed on the discard pile. 
                    
                        If you have not used the card by the end of the game, you
                        will get 1 point for it.
                     
                 | 
            
        
		Sail (3x)
				
        
            
                | 
                    
                 | 
                
                     
                        When you get this market card, it remains
                        face up in front of you until you use it. In a
                        later turn, you can perform the 
                        following action a single time:
                     
                    
                        Place 1 stone on 1 ship
                        and sail this ship to a site.
                     
                    
                        As always, of course, both conditions for sailing a ship
                        must have been met.
                     
                    After play, the card is placed on the discard pile. 
                    
                        If you have not used the card by the end of the game, you
                        will get 1 point for it.
                     
                 | 
            
        
        
		Chisel (3x)
				
        
            
                | 
                    
                 | 
                
                     
                        When you get this market card, it remains
                        face up in front of you until you use it. In a
                        later turn, you can perform the 
                        following action a single time:
                     
                    
                        Place 2 stones on 1 ship
                        or 1 stone on each of 2 ships.
                     
                    After play, the card is placed on the discard pile. 
                    
                        If you have not used the card by the end of the game, you
                        will get 1 point for it.
                     
                 | 
            
        
		
	 
    
        Mini Expansions
        "The Private Ships" Mini Expansion
        Components:
        Contains 4 ship tokens.
        
        Setup:
        Each player takes a private ship token in their color.
        Rules:
        
            
                Once per game, a player may take 1 stone from their supply sled token and place it
                on their private ship and sail the ship to a site board immediately (all this is 1 action).
            
        
        
            You may sail your private ship to a site board even if there is already a normal ship at that site board.
            Only 1 normal ship and 1 private ship may sail to the same site board in a round. A normal ship may sail
            to the same site board even if the private ship sailed there first.
        
        
            At the end of the round, used private ship tokens are returned to the game box.
        
        
            If you don't use your private ship till the end of the game, you get 1 point instead.
        
        Special market rule:
        
            If a private ship sails to the market board before a normal boat, the now empty
            card space on the market board is immediately replenished with a new market card from the draw pile.
        
        
            In Yucata.de, you are not allowed to move your private ship to the market if no market cards are available there.
        
	
        "The Stonemason's Wager" Mini Expansion
        Game Preparation:
        
        
            Place the expansion card next to the game.
            In a game for two or three players, only
            the left betting field under each
            of the four places is available.
            In a game of four both
            betting fields are available.
        
        Rules:
        
            With this expansion each player can exactly once
            per game perform the following action:
        
        
            
                Put 1 of your stones from the quarry(!)
                on an empty bet field on the card.
            
        
        
            This is one action! With this action you bet that
            at the end of the game, the site you have placed your stone on
            will have received the most stones.
        
        
            Each player may put only one stone on any bet.
            But it is also possible that he will place no bets for the whole game.
        
        Game End:
        
            At the end of the game count the stones on each of the building sites.
            The stone colour does not matter, it is about the
            total number of the stones only.
        
        
            - 
                For the site with the most
                stones, points are awarded:
                5 points for the player who has a stone on the
                left betting field of that site,
                3 points for the right betting field.
             
            - 
                Points are also awarded for the site with
                the second most stones:
                3 points for the player who
                has a stone on the left betting field
                of the site,
                but 0 points for the right betting field.
             
            - 
                If there are several sites with the most stones,
                they all award 3 points to the players who have
                bet on their left field and 0 points for the right field.
                In this case, the site(s) with the second most stones
                reward 0 points.
             
            - 
                If there is only one site with the most
                stones, but several sites with the second most
                stones, then the sites with the second most stones
                award 0 points.
            
 
        
		
		"The Pharaoh's Favors" Mini Expansion
		
			
				The Pharaoh is pleased with your work as the builders of Egypt. He offers you five special favors
				to help as you construct the great monuments. Choose the right time to approach the Pharaoh
				and use one of these special actions to your advantage!
			
		 
		
		Rules:
		
		
			When setting up the game, place the card on the table in reach of all
			players. On your turn, instead of taking any other action, you may perform a special action listed
			on this card. First, place a stone of your color from the quarry (not from your sled) on any empty
			space on the card. Then perform the action listed below that space. Once a player has used a
			special action it may not be used again by any player. Each player may only use the card once per
			game. The actions are described in detail below.
		
		Take any 2 face-up cards from the market. Refill the market from the draw pile:
		
			You must choose any 2 face-up cards and immediately take them from the market board. If you
			take multiple red cards, resolve them in the order you choose. After taking the cards, the market is
			refilled with 2 face-up cards from the draw pile.
		
        
            In Yucata.de, you may take up to 2 face-up cards, that is you may take only one card if you don't want to
            take a second card or there is no second face-up card to be taken.
        
		
		Place 1 stone on any ship. Fill your sled completely with stones from the quarry:
		
			You may place a stone from your sled on any ship that has not yet sailed to a site. Then you must
			fill every empty space on your sled with stones of your color from the quarry.
		
		
		
			In Yucata.de, you can make this action even if there are not enough stones in the quarry to refill your sled. In that case,
			you only take as much stones as possible.
			At least one stone is required in the quarry to make this action.
			A player's sled will be refilled with more than 5 stones if he has taken market cards which expand his sled
            (there are such cards in game expansions).
		
		
		Place 1 stone on any ship. You may change the order of the stones on that ship. Sail that ship:
		
			Choose a ship that has not yet sailed to a site. You may place 1 stone from your sled on it. Then
			you may change the order of the stones on that ship by putting each stone on any space on the
			ship. If the ship has the minimum required number of stones on it, you must sail the ship.
		
	
		
			In Yucata.de, you are forced to sail the ship in any case. Thus, the action will be available only for the ships that can sail when loaded
			with the stone and will not be possible if no ships fulfil the prequisitive.
		
		
		Place up to 2 stones on any ship. Sail that ship:
		
			Choose a ship that has not yet sailed to a site. You may place up to 2 stones from your sled
			on it. If the ship has the minimum required number of stones on it, you must sail
			the ship.
		
		
			In Yucata.de, you are forced to sail the ship in any case. Thus, the action will be available only for the ships that can sail when loaded
			with the stone(s) and will not be possible if no ships fulfil the prequisitive.
		
		
		
		Place up to 3 stones on any ships:
		
			You may place up to 3 stones from your sled on any ships that have not yet sailed to a site.
			You may place these stones on 1, 2, or 3 different ships.
		
            
     
	
	
        A New Dynasty Expansion
		
			
				The construction of the monuments  goes on! You have proved worthy and deserve
				to lead the future construction projects. Can you prove your skills for once more?
			
			
				There are new tools in the market to help you with your work. And
				your achievements have not escaped even the Egyptian gods notice.
				They will reward you, if you can predict your construction progress correctly. But if you fail,
				they will punish you.
			
		 	
		
		Spielmaterial
        
            - 5 two-sided Site tables
 
			- 4 Chariot figures
 
			- 1 Imhotep figure
 
			- 14 new Market cards
 
			- 7 God Prophecy cards
 
			- 4 Obelisk cards
 
			- 24 Crypt tiles
 
			- 15 Obelisk tiles
 
			- 8 Coin tiles
 
			- 8 Scarab tiles
 
			- 5 framed Pyramid tiles
 
        
		
		What's new?
        
			This expansion brings 5 new two-sided Site tables in the game.
		
		
			For each Site (Market, Pyramids, Temple, Burial Chamber, Obelisks) now there are
			4 different sides (A, B, C and D).
		
		
			You can choose in each game any of the site sides to play.
		
		
			
		
			Example: D) Market + A) Pyramids + C) Temple + B) Burial Chamber + D) Obelisks.
		 
		
					
			In addition to that there are 14 new Market cards, you can easily mix in the original cards deck.
		
		
		
			The 7 God Prophecy cards are an Expansion module. You can play with or
			without it.
		
		
		
			When nothing else is stated, the original game rules apply unchanged!
		
		
		Rule Change: Keeping the immediate Market cards
        
			Immediate Market cards (red) are not put in the discard pile after use.
			Players should keep them open in front of them. That's important when the "Amun" prophecy card
			is in play when players need to keep track how many red cards they have played.
		
		
			In Yucata.de red Market cards are kept in a player's hand only when the God Prophecies module is active and Amun card is in play.
            The exact cards are not shown but a marker appears in the player info area indicating how many cards the player has already claimed.
		
		
		Rule Change: 2 stone colours per Player in a 2-player game
        
			When in a 2-player game the stones in the quarry are not enough, then you can use a second - previously unused - colour to play.
			Consider those two colours as one colour.
		
		
			Example: In the A) Burial Chamber count the different stones of these two colours as a single group.
		 
		
			In Yucata.de this variant is simulated via the "Unlimited Stones" option which removes player resitrictions on how many stones they can get from the quarry.
		
		
		God Prophecies
		
			You can play with or without the God Prophecies module.
		
		
			When you use them, mix the 7 God Prophecy cards and pick 
			randomly three of them.
		
		
			Place the 3 chosen cards open below the Sites and put the rest 4 cards back into the box.
		
		
        
		Additionally each player picks up both Scarab tiles of his colour.
        		
		
		
			Twice during the game can each player make a Prophecy that he will achieve an
			accomplishment by the end of the game.
		
		
			To do this place one of you Scarab tiles on the appropriate field. Depending on the round
			in which the Prophecy was made, you earn in the game end more points if you have achieved your objective. You will
			also be punished with a higher penalty though if you fail.
		
		
			Each player is allowed to place only 1 Scarab tile per Prophecy.
			On each Prophecy field though there's enough room for a Scarab from all Players.
			Every Player can make only 1 Prophecy for "Rounds 1 or 2", "Rounds 3
			or 4" and "Rounds 5 or 6".
		
		
			Unused Scarab tiles have no value at the end of the game.
		
		
		
        
        
            When you make a prophecy, that's your action for the turn. Your turn ends afterwards.
            When a prophecy asks you to have the most stones in a building site, you fail to fulfil it if you tie with another player.
        
		
        Explanations of the Market Cards
        "Cargo Sled" (2x)
        
            
                | 
                    
                 | 
                
                     
                        When you get this market card, it remains 
                        face up in front of you until you.
                        For the rest of the game, your supply sled can hold 2 extra stones.
                     
                    
                        If you get 1 Cargo Sled card,
                        you can hold up to 7 stones at once.
                     
                    
                        If you get 2 Cargo Sled cards,
                        you can hold up to 9 stones at once.
                     
                 | 
            
        
        "Private Stone Quarry" (2x)
        
            
                | 
                    
                 | 
                
                     
                        When you get this market card, you immediately earn
                        1 point and (up to) 3 Stones from the quarry,
                        that you can place in your supply sled.
                     
                    
                        Then you keep the card face down in front of you for the rest of the game.
                        This applies to all immediate (red) cards of the main game,
                        when you play using the expansion.
                     
                 | 
            
        
        
            In Yucata.de red Market cards are kept in a player's hand only when the God Prophecies module is active and
            Amun card is in play. The exact cards are not shown but a marker appears in the player info area indicating
            how many cards the player has already claimed. 
        
        "Stone Ornament" (2x)
        
            
                | 
                    
                 | 
                
                     
                        When you get this market card, it remains face up in front of you.
                        At the end of the game, you get 1 point for each
                        stone that you have in your supply sled.
                     
                    
                        Should you also have Cargo Sled cards in front of you,
                        each stone on the cards also gives you 1 Point.
                     
                 | 
            
        
        "Statue" (4x)
        
            
                | 
                    
                 | 
                
                     
                        These 4 Statue cards are identical to the ones in the main game.
                        They are added to the market card deck to retain the ratio of the Statue cards number
                        to the number of the rest of the cards.
                     
                 | 
            
        
        "Raft" (2x)
        
            
                | 
                    
                 | 
                
                     
                        When you get this market card, it remains
                        face up in front of you until you use it. In a
                        later turn, you can perform the  following
                        action a single time:
                     
                     
                        Return 2 stones from your supply sled back in the quarry.
                        Then place 1 stone from your supply sled directly to any
                        destination and occupy the next allowed field.
                     
                    
                        Attention: In order to use this card, you need to have at least
                        3 stones on your supply sled!
                     
                    
                        If you have not used the card by the end of
                        the game, you will get 1 point for it.
                     
                 | 
            
        
        
            In Yucata.de you are not allowed to play the "Raft" card to put a stone in the market when no market card is available to be picked.
            Also, when a "Raft" card is played in the market before a public ship arrives there, the market cards are refilled.
            This aligns with the "Private Ships" which follow the same rules.
        
        "Loading Plank" (2x)
        
            
                | 
                    
                 | 
                
                     
                        When you get this market card, it remains
                        face up in front of you until you use it. In a
                        later turn, you can perform the 
                        following action a single time:
                     
                    
                        Return 1 stone from your supply sled back in the quarry.
                        Sail subsequently 1 ship, which contains
                        at least 1 of your stones, towards a destination,
                        where 1 other ship has already sailed this round.
                     
                    
                        Since no other rule change is implied, the sailing ship needs to have the minimal number of stones on it before the card is used.
                     
                    
                        Attention: In order to use this card, you need to have at least
                        1 stone on your supply sled!
                     
                    
                        If you have not used the card by the end of
                        the game, you will get 1 point for it.
                     
                 | 
            
        
        
            In Yucata.de the "Loading Plank" card cannot be used to sail a ship towards the Market if no cards are available there.
            If the available cards are less than the stones on the ship, the surplus stones earn no bonus!
            The market is not refilled after the "Loading Plank" card is played.
         
		Variant: Hidden Market cards
		
			If you want the game to be a little less predictable, you can try the following variant:
			Keep all Market cards you get face down.
		
		
			Do not reveal the  1x Action cards (blue) until you use them. Only by game end
			uncover all your remaining Market cards.
		
		
			In Yucata.de this variant will not be implemented.
		
	 
	
		
            Hints for Handling
            
                
                    - 
                        To sail a ship (either public or private), first click the ship and then its destination.
                        If only one public ship is able to sail, then you only need to click the destination.
                    
 
                    - 
                        On the side of each building site, there's a number indicating how many stones have been positioned there.
                        If you click on this number, you will see a small analysis, how many stones have been put by each player.