2 players · 15–30 minutesHexxagonMultiply. Jump. Take over. GoalFinish with more stones on the board than your opponent. Equal stone counts are a draw. Your turnSelect one of your stones, then a highlighted empty destination. Select the stone again or press Escape to cancel the selection. DuplicateA solid oval marks an adjacent field. A new stone appears there; the original stone stays in place.Before→After JumpA dashed oval marks a destination two fields away. Move the stone there, leaving its starting field empty. Intervening stones and holes do not block a jump.Before→After Convert neighbouring stonesEvery opposing stone directly next to the destination becomes yours. Conversion does not cause a chain reaction.Before→After Game endIf your opponent has no legal move after your turn, the game ends. If you can still move, all remaining empty fields are filled with your stones. If neither player can move, count the stones already on the board. The higher count wins. Controls and logUse the standard turn confirmation after moving. Until then, you can undo the move. A golden trail marks the start and destination of your opponent’s last move. After you make your move, this marking disappears; undoing restores it. Spectators see the latest move. Small sparkling stars identify the stones converted on the highlighted move. Coordinates such as E1 in the log highlight the field on hover or focus; clicking shows the board coordinates. The examples show blue moving; your player colours may differ.