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HALEAKALA
“Makuakane, the lava will come soon!”
“I know, Keiki. Doesn’t
matter. My statue is almost
done. Would you mind helping me
put it up?”
“But Makuakane, if we place the statue here, the
lava will get to it and burn it down!”
“You are right, son. This is the destiny of all our
statues. One day, lava will come and destroy
them—some sooner, some later—as it does
with everyone who doesn’t move on in time.
There is no place on this island the lava cannot
reach, so one is as good as another.”
“But what about all the work you put into the
statue? You carved it for weeks and now you
would leave it to the lava? This makes no sense!”
“My dear Keiki, to understand this you must first
understand the mountain. You know the story
about our ancestor Maui and this mountain,
don’t you?”
“Of course—everybody knows it. Maui climbed
the mountain and caught the Sun with a lasso.
He only let her free after she promised to move
slower in the sky so that
the days wouldn’t go by so
quickly and we humans had
enough time to fish and dry our
straw mats.”
“But that’s not the full story, Keiki. In Maui’s
time, the Sun was much hotter than today. She
had sixteen enormous sunbeams which were
burning the Earth. Maui climbed the mountain
to tame the Sun. First, he used his lasso to catch
the individual sunbeams, bringing them down
one by one. Then, he caught the Sun herself. But
he didn’t return the sunbeams to her. Instead,
he gave them to his grandmother Murirangawhenua
who lived in the mountain. She was a
powerful witch and stowed the sunbeams inside
the mountain. Ever since, we have called that
mountain Haleakala —House of the Sun. And
the lava streams from the mountain ever since
and is no less than the hot sunbeams trying to
escape the mountain. We offer our statues to it
so that it may leave us in peace. Once the lava
burns down a statue, it comes to a halt, cools
down, and creates new land on which we can
walk. You’ll see. And now—lend me a hand!”
COMPONENTS
1
Island board, divided into 6 segments, each
containing a Fishing Boat space in the water, a
Beach space, a Grassland space, a Forest space,
a Mountain space
1
Scoring board with a card display
1
Fishing boat
4
Lava discs
1
Starting player card
15
cards showing 1 Palm tree
12
cards showing 2 Palm trees
15
cards showing 3 Palm trees
5
Scoring cards
1
Lava Priestess card for the card display
1
Shaman in each color
8
Statues in each color
5
Number discs (1-5) in each color
1
Invocation disc in each color
1
Scoring marker in each color
SETUP (BASE GAME)
1. Each player receives the wooden components of their color. Place
the Shamans on the Beach spaces showing huts, opposite from each
other. Randomly determine the Starting Player and give them the Starting
Player card. Place your Number discs and Statues in front of you. Place
the Scoring discs on space “0/50” of the Scoring board. Put the personal
Invocation discs back into the game box. They are only used for the
Tactical Variant.
2. Sort the Palm Tree cards by the
number of palm trees on their back side.
Then shuffle each of the three piles.
Cards showing 1 palm tree: Place 12
of these at random in the indentations
of the island (2 per side) and turn
them faceup. Place the rest facedown
on the corresponding space of the
Scoring board.
Cards showing 2 and 3 palm trees:
Place each facedown pile on the
corresponding space of the Scoring
board.
3. Place the Scoring cards
and the Lava Priestess faceup
on the Scoring board.
4. Place the Fishing
Boat on the Beach
space showing a jetty.
5. Place the
Lava discs next to the
game board.
COURSE OF PLAY
Take turns placing your Number discs on the Beach spaces of the Island board, then moving your Shaman or
the Fishing Boat. Depending on the space the Fishing Boat moves to, you can receive cards (which can,
for
instance, allow you to build a Statue) or acquire Scoring cards. The game goes over two rounds; each
round
ends with a scoring. Before each scoring, the Haleakala volcano erupts and razes some of the Statues to
the
ground. Then you score points for your remaining Statues, Baskets of Fish and other things. The player
who
has the most points after the second scoring becomes King of the Hawaiian Island.
YOUR TURN
Take turns by taking one of the following actions on your turn:
| Action |
Where? |
Afterward |
| 1 Place a Number disc … |
a) … on a Beach space that is not adjacent to the Fishing Boat. |
Move your Shaman up to 2 spaces |
|
b) … on a Beach space adjacent to the Fishing Boat. |
Move the Fishing Boat according to the placed number |
| 2 Return a Number disc … |
… from a Beach space to your personal supply. |
Move your Shaman up to 2 spaces |
3 Move the Fishing Boat 1 space. *
* only if you have already placed all of your Number discs. |
Placing or Returning a Number Disc
The sum
of the yellow numbers must be different from
the sum of red numbers at
any time.
There is no limitation on how many Number discs
can be on a single Beach space. However, the sum
of the yellow numbers must be different from
the sum of red numbers at
any time.
Example: Yellow could not place a 3 on this Beach
space, because her sum would be equal to
the red sum, namely 3. So she places a 2.
Moving the Shaman
- A Shaman can move at most 1 space uphill (but 2 in other directions).
- Movement cannot be ended on the space occupied by the opponent's Shaman.
- A Shaman can only move to/trough Grassland, Forest, Mountain spaces.
When you place a Number disc on a Beach space that is not adjacent
to the Fishing Boat (action 1a) or return one from a Beach space to
your supply (action 2), you can move your Shaman up to 2 spaces,
according to the following rules:
- Your Shaman can move at most 1 space uphill. (On your first
turn, you can only move him to the Grassland.)
- Your Shaman can move to the space with your opponent’s
Shaman, but he cannot end his movement there.
- Your Shaman can move to and through spaces with Statues.
- Your Shaman can never move through a Crater space.
- Your Shaman can move 2 spaces downhill.
- Your Shaman starts on a Beach, but he can only move to Grassland, Forest,
and Mountain spaces
Example: Red can
move her Shaman up to 2 spaces.
The red dots indicate to where she can move him.
Moving the Fishing Boat
Move the Fishing
Boat in clockwise order by a number of Beach spaces equal
to the placed number.
If you have no Number disc left at the
start of your turn, you can move the Fishing Boat
1 space (action 3).
When you place a Number disc on a Beach space that is
adjacent to the Fishing Boat (action 1b), move the Fishing
Boat in clockwise order by a number of Beach spaces equal
to the placed number. If you have no Number disc left at the
start of your turn, you can move the Fishing Boat
1 space (action 3). In the segment in which the Fishing
Boat ends its movement, you can receive cards, see
Distributing Cards.
Example: Action 1a:
Yellow places a 2. The
Fishing Boat moves 2
spaces in clockwise order.
Distributing Cards
In the segment in which the Fishing Boat ends its movement
the player with the greater sum of their number discs chooses a card first.
The other player receives the remaining card if (s)he also has Number disc on that segment.
If both cards are identical, only the player with
the greater sum receives one.
In either case both players take their Number discs back.
If there are no Number discs on the Beach space
Nobody receives a card. Both cards remain in the segment.
In the segment in which the Fishing Boat ends its movement, you can receive
one of the cards adjacent to that segment. There are 3 possible cases:
Case 1: Both players have Number discs on the Beach space
The player with the greater sum of their numbers chooses a card first;
the other player receives the remaining card.
Special case: If both cards are identical, only the player with
the greater sum receives one.
Case 2: Only one player has Number discs on the Beach space
That player can choose one of the cards.
Case 3: There are no Number discs on the Beach space
Nobody receives a card. Both cards remain in the segment.
You cannot decline a card. Even if you cannot take the action provided by the card, you must
still take one (and discard it in that case).
Place the card faceup in front of you and take its action, if possible (see
“Using
the Palm Tree Cards”). If both players can take a card action, do so
in the order you took the cards.
Example: Yellow can choose a card
first, because her sum is
greater than Red’s.
Both players must take
their Number discs back.
Do the following before the next player can take their turn:
- Take Your Number Discs Back
Both players must take their Number discs off the Beach space (even if they did not receive a
card).
-
Add New Palm Tree Cards
Then place a new Palm Tree card from the top of current draw pile on each empty card space.
Use the cards with 1 palm tree first, then the cards with 2 palm trees, and finally the cards
with
3 palm trees.
The Lava Cards
When a Lava card shows up when refilling the empty spaces it automatically gets on the discard pile
and a Lava disc is placed on the segment where the Fishing boat is.
If a Lava card shows up when refilling the empty spaces
with new cards, place a Lava disc in the current segment
(where the Fishing Boat is) on the Crater space
of the Volcano. Place the Lava card on the discard pile and
draw another Palm Tree card to replace it. This can happen
several times, if you draw multiple Lava cards in immediate
succession. In this case, place the Lava discs on top of each
other. If possible, always refill any empty card spaces.
You drew a Lava card and placed
a Lava disc on the Crater space of
the current segment.
USING THE PALM TREE CARDS
Action Cards
The “Build a Statue” and “Lava Priestess” cards are action cards and must be carried out immediately,
if possible. Whether or not you could carry out the action, place the card on the discard pile.
Building a Statue
- Place a Statue on the place of your Shaman
- There can only be one Statue on each space
- A Statue cannot be placed on a Beach space
You can build a Statue on the space with your
Shaman, if it is a Grassland, Forest, or Mountain
space. There can only be one Statue on each space.
To build a Statue, place one of your Statues on
the space. Your Shaman remains in that space. If
your Shaman is on a Beach space or on a space where
there is a Statue already, you cannot carry out this action.
Example: Yellow builds a
Statue. She places it
on the space with her
Shaman and discards
the card from play.
Lava Priestess
You can move a Lava disc from a Crater space to an
adjacent Crater space in clockwise or counter-clockwise
order.
You can move a Lava disc from a Crater space to an
adjacent Crater space in clockwise or counter-clockwise
order. You cannot move a Lava disc across the center of
the Volcano.

The icon in the lower righthand corner of some cards
(including the Lava Priestess on the scoring board) is used only
in the
tactical variant. Ignore them in the base game.
You can move
the Lava disc to
the left or right.
Shell Cards
For Shell cards you can buy cards from the Soring board (Scoring cards or the Lava
Priestess.)
You can buy cards only when you receive a Shell card.
In the Base game only, immediately before each scoring, each player can buy 1 additional card.
During the second scoring, you receive 1 point for each shell left in your hand.
Whenever you receive a Shell card (and only then), you can buy a Scoring card or the
Lava Priestess from the Scoring board. Place the Shell cards you pay with on the discard pile.
- You can collect Shell cards for a later purchase.
- Immediately before each scoring, each player can buy 1 additional card.
Lava Priestess on Scoring board
The Lava Priestess on the Scoring board costs 1 shell. It serves the same
purpose as any other Lava Priestess card. You must use it immediately after
purchase.
The Lava Priestess on the Scoring board costs 1 shell. It serves the same
purpose as any other Lava Priestess card. You must use it immediately after
purchase. Then turn the card facedown and leave it on the Scoring board,
indicating that the card cannot be used again before the scoring.
- You can buy the Lava Priestess even if you cannot carry out its action.
Scoring cards
A
Scoring card can cost 1 or 2 shells (as shown at the bottom of each
card). During scoring, you will
score points for your
Scoring cards.
A
Scoring card can cost 1 or 2 shells (as shown at the bottom of each
card). If you want to buy a Scoring card for 2 shells, you must have kept
a shell from a previous turn. Once you buy a Scoring card, take it from
the Scoring board and place it in front of you. During scoring, you will
score points for your
Scoring cards.
During the second scoring, you receive 1 point for each shell left in your hand.
Beach Cards
Baskets of Fish, Pearls, and Nautilus
Collect these cards in front of you. During scoring, you will score points for them
(see
“Scoring” )).
First Scoring
The first scoring happens immediately as soon as the last card with 2 palm trees is placed
on an empty space next to the game board. If there are empty spaces left, they will be filled
after the scoring. After the first scoring, the second round is played.
Second Scoring
The second scoring happens when there are no cards with
3 palm trees left on the Scoring board AND the Fishing
Boat is moved to a segment with no cards. The game ends
after the second scoring
Before each scoring, do the following in that order:
SCORING POINTS
Points for Statues
- Each Statue on a Mountain space is worth 3 points.
- Each Statue on a Forest space is worth 2 points.
- Each Statue on a Grassland space is worth 1 point.
Statues remain on the game board after scoring.
Points for Baskets of Fish
The player who has more Baskets of Fish than
their opponent scores 3 points. If both players
have an equal number of those, nobody scores the 3 points.
Points for Pearls
The White Pearl is worth 1 point, the Black
Pearl is worth 2 points. If a player has both,
they are worth 4 points total.
Points for the Nautilus (only in round 2)
The Nautilus is worth 3 points.
Keep your Baskets of Fish and Pearls after the first scoring. They will also count during the second
scoring.
(The Nautilus comes into play only after the first scoring.)
Points for the Scoring Cards
Scoring cards are returned to the Scoring board after the first scoring. See appendix for card details.
You can score additional points for the Scoring cards you have. You must use all of
your Scoring cards during scoring (even if they are not worth any points). Return the
Scoring cards to the Scoring board after the first scoring. They can be bought again
during the second round. Statues can be scored multiple times via different Scoring cards (e.g., via
“Complete
Segment” and “Mountain Statues”).
This is how many points you score for each Scoring card:
Butterflies
You score 1 point
for each butterfly
on a card you
collected.
Statue Majority
You score 2 points
for each landscape
type (Grassland,
Forest, Mountain) in
which you hold the
majority of Statues.
Complete Segment
You score 4 points
for each segment in
which you have
3 Statues.
Forest Statues
You score
2 additional
points for each
Statue you have on
a Forest space.
Mountain Statues
You score
3 additional
points for each
Statue you have on
a Mountain space.
Additional Points in the Second Scoring Only
Each player scores 1 point for each Shell card they have left.
Setting Up Round 2 (Summary):
- Remove all Lava discs from the game board.
- Return all Scoring cards to the Scoring board.
- Turn the “Lava Priestess” on the Scoring board faceup again (if it was facedown).
GAME END AND WINNER
The player with the most points after the second scoring wins. In case of a tie, the number of Statues on the
board breaks the tie. If still tied, the player who was not the Starting Player in this game wins.
In the tactical variant Lava cards are removed from the game and instead the players'
Invocation discs control Lava disc placement.
We recommend the following variant to all players who dislike the random nature of the lava.
In this variant, the players will have more control over the lava. Before you try this variant, though,
we recommend you play
the base game first.
Set up the game as usual with the following exceptions:
- Each player receives their personal Invocation disc.
- Remove the 8 Lava cards from the Palm Tree cards and return them to the game box.
Placing the Invocation Disc and Invoking the Lava
Example: Yellow places a 2 and
her Invocation disc. She moves the Fishing Boat 2 spaces and places a Lava disc on the volcano.
Whenever you place a Number disc on the Beach space with the
Fishing Boat in front, you can also place the Invocation disc from your
personal supply there. Move the Fishing Boat as usual and place a Lava
disc from the general supply on the Crater space of the segment in which
the Fishing Boats ends its movement, even before determining the sum
of each player’s Number discs. Once all 4 Lava discs from the general
supply are in play, no more can be added to the board that round.
Receiving the Invocation Disc Back
The following events will return your Invocation disc to your supply:
- The Fishing Boat ends its movement in the segment with your Invocation disc.
- When you receive a Lava Priestess card, you carry out the Lava Priestess action
and receive your Invocation disc back in your supply.
Unlike your Number discs, you cannot take your Invocation disc back as an action.
Scoring
You cannot buy a Scoring card from the Scoring board anymore immediately before scoring.
You can only buy Scoring cards when you receive Shell cards.
Any other rules remain the same.
Appendix
Basket of Fish
+1 baskets of fish
+1 butterfly
Baskets of Fish
+2 baskets of fish
+1 butterfly
Baskets of Fish
+3 baskets of fish
Baskets of Fish
+4 baskets of fish
+1 butterfly
Baskets of Fish
+5 baskets of fish
+1 butterfly
Black Pearl
2 points
/ 4 points together with the White Pearl
White Pearl
1 point
/ 4 points together with the Black Pearl
+1 butterfly
Nautilus
3 points
+1 butterfly
Lava
If a Lava card shows up when refilling the empty spaces
with new cards, a Lava disc is placed in the current segment
(where the Fishing Boat is) on the Crater space of the Volcano.
Shell
Whenever you receive a Shell card (and only then), you can buy a Scoring card or the
Lava Priestess from the Scoring board.
- You can collect Shell cards for a later purchase.
- Base game only: Immediately before each scoring, each player can buy 1 additional
card.
Lava Priestess
You can move a Lava disc from a Crater space to an
adjacent Crater space.
Tactical Variant: After the Lava Priestess action
you receive your Invocation disc back in your supply.
Statue
You can build a Statue on the space with your
Shaman, if it is a Grassland, Forest, or Mountain
space.
- There can only be one Statue on each space.
-
If your Shaman is on a Beach space or on a space where
there is a Statue already, you cannot carry out this action.
Butterflies
cost: 1 shell
You score 1 point for each butterfly on a card you collected.
Statue Majority
cost: 1 shell
You score 2 points for each landscape type (Grassland, Forest, Mountain) in which you hold
the majority of Statues.
Complete Segment
cost: 1 shell
You score 4 points for each segment in which you have 3 Statues.
Forest Statues
cost: 2 shells
You score 2 additional points for each Statue you have on a Forest space.
Mountain Statues
cost: 2 shells
You score 3 additional points for each Statue you have on a Mountain space.
Lava Priestess
cost: 1 shell
You can move a Lava disc from a Crater space to an
adjacent Crater space.
Tactical Variant: After the Lava Priestess action
you receive your Invocation disc back in your supply.
If you want to give players some hints how to handle your game, you can add them here.