Rules

Haleakala
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HALEAKALA

“Makuakane, the lava will come soon!”

“I know, Keiki. Doesn’t matter. My statue is almost done. Would you mind helping me put it up?”

“But Makuakane, if we place the statue here, the lava will get to it and burn it down!”

“You are right, son. This is the destiny of all our statues. One day, lava will come and destroy them—some sooner, some later—as it does with everyone who doesn’t move on in time. There is no place on this island the lava cannot reach, so one is as good as another.”

“But what about all the work you put into the statue? You carved it for weeks and now you would leave it to the lava? This makes no sense!”

“My dear Keiki, to understand this you must first understand the mountain. You know the story about our ancestor Maui and this mountain, don’t you?”

“Of course—everybody knows it. Maui climbed the mountain and caught the Sun with a lasso. He only let her free after she promised to move slower in the sky so that the days wouldn’t go by so quickly and we humans had enough time to fish and dry our straw mats.”

“But that’s not the full story, Keiki. In Maui’s time, the Sun was much hotter than today. She had sixteen enormous sunbeams which were burning the Earth. Maui climbed the mountain to tame the Sun. First, he used his lasso to catch the individual sunbeams, bringing them down one by one. Then, he caught the Sun herself. But he didn’t return the sunbeams to her. Instead, he gave them to his grandmother Murirangawhenua who lived in the mountain. She was a powerful witch and stowed the sunbeams inside the mountain. Ever since, we have called that mountain Haleakala —House of the Sun. And the lava streams from the mountain ever since and is no less than the hot sunbeams trying to escape the mountain. We offer our statues to it so that it may leave us in peace. Once the lava burns down a statue, it comes to a halt, cools down, and creates new land on which we can walk. You’ll see. And now—lend me a hand!”

COMPONENTS
1
Island board, divided into 6 segments, each containing a Fishing Boat space in the water, a Beach space, a Grassland space, a Forest space, a Mountain space
1
Scoring board with a card display
1
Fishing boat
4
Lava discs
1
Starting player card
15
cards showing 1 Palm tree
12
cards showing 2 Palm trees
15
cards showing 3 Palm trees
5
Scoring cards
1
Lava Priestess card for the card display
1
Shaman in each color
8
Statues in each color
5
Number discs (1-5) in each color
1
Invocation disc in each color
1
Scoring marker in each color
SETUP (BASE GAME)

1. Each player receives the wooden components of their color. Place the Shamans on the Beach spaces showing huts, opposite from each other. Randomly determine the Starting Player and give them the Starting Player card. Place your Number discs and Statues in front of you. Place the Scoring discs on space “0/50” of the Scoring board. Put the personal Invocation discs back into the game box. They are only used for the Tactical Variant.

2. Sort the Palm Tree cards by the number of palm trees on their back side. Then shuffle each of the three piles. Cards showing 1 palm tree: Place 12 of these at random in the indentations of the island (2 per side) and turn them faceup. Place the rest facedown on the corresponding space of the Scoring board. Cards showing 2 and 3 palm trees: Place each facedown pile on the corresponding space of the Scoring board.

3. Place the Scoring cards and the Lava Priestess faceup on the Scoring board.

4. Place the Fishing Boat on the Beach space showing a jetty.

5. Place the Lava discs next to the game board.

COURSE OF PLAY
Take turns placing your Number discs on the Beach spaces of the Island board, then moving your Shaman or the Fishing Boat. Depending on the space the Fishing Boat moves to, you can receive cards (which can, for instance, allow you to build a Statue) or acquire Scoring cards. The game goes over two rounds; each round ends with a scoring. Before each scoring, the Haleakala volcano erupts and razes some of the Statues to the ground. Then you score points for your remaining Statues, Baskets of Fish and other things. The player who has the most points after the second scoring becomes King of the Hawaiian Island.
YOUR TURN
Take turns by taking one of the following actions on your turn:
Action Where? Afterward
1 Place a Number disc … a) … on a Beach space that is not adjacent to the Fishing Boat. Move your Shaman up to 2 spaces
b) … on a Beach space adjacent to the Fishing Boat. Move the Fishing Boat according to the placed number
2 Return a Number disc … … from a Beach space to your personal supply. Move your Shaman up to 2 spaces
3 Move the Fishing Boat 1 space. *
* only if you have already placed all of your Number discs.

Placing or Returning a Number Disc

The sum of the yellow numbers must be different from the sum of red numbers at any time.
There is no limitation on how many Number discs can be on a single Beach space. However, the sum of the yellow numbers must be different from the sum of red numbers at any time.
Example: Yellow could not place a 3 on this Beach space, because her sum would be equal to the red sum, namely 3. So she places a 2.

Moving the Shaman

  • A Shaman can move at most 1 space uphill (but 2 in other directions).
  • Movement cannot be ended on the space occupied by the opponent's Shaman.
  • A Shaman can only move to/trough Grassland, Forest, Mountain spaces.
When you place a Number disc on a Beach space that is not adjacent to the Fishing Boat (action 1a) or return one from a Beach space to your supply (action 2), you can move your Shaman up to 2 spaces, according to the following rules:
  • Your Shaman can move at most 1 space uphill. (On your first turn, you can only move him to the Grassland.)
  • Your Shaman can move to the space with your opponent’s Shaman, but he cannot end his movement there.
  • Your Shaman can move to and through spaces with Statues.
  • Your Shaman can never move through a Crater space.
  • Your Shaman can move 2 spaces downhill.
  • Your Shaman starts on a Beach, but he can only move to Grassland, Forest, and Mountain spaces
Example: Red can move her Shaman up to 2 spaces. The red dots indicate to where she can move him.

Moving the Fishing Boat

Move the Fishing Boat in clockwise order by a number of Beach spaces equal to the placed number.

If you have no Number disc left at the start of your turn, you can move the Fishing Boat 1 space (action 3).

When you place a Number disc on a Beach space that is adjacent to the Fishing Boat (action 1b), move the Fishing Boat in clockwise order by a number of Beach spaces equal to the placed number. If you have no Number disc left at the start of your turn, you can move the Fishing Boat 1 space (action 3). In the segment in which the Fishing Boat ends its movement, you can receive cards, see Distributing Cards.
Example: Action 1a: Yellow places a 2. The Fishing Boat moves 2 spaces in clockwise order.

Distributing Cards

In the segment in which the Fishing Boat ends its movement the player with the greater sum of their number discs chooses a card first. The other player receives the remaining card if (s)he also has Number disc on that segment.

If both cards are identical, only the player with the greater sum receives one.

In either case both players take their Number discs back.

If there are no Number discs on the Beach space Nobody receives a card. Both cards remain in the segment.

In the segment in which the Fishing Boat ends its movement, you can receive one of the cards adjacent to that segment. There are 3 possible cases:

Case 1: Both players have Number discs on the Beach space The player with the greater sum of their numbers chooses a card first; the other player receives the remaining card. Special case: If both cards are identical, only the player with the greater sum receives one.

Case 2: Only one player has Number discs on the Beach space That player can choose one of the cards.

Case 3: There are no Number discs on the Beach space Nobody receives a card. Both cards remain in the segment.

You cannot decline a card. Even if you cannot take the action provided by the card, you must still take one (and discard it in that case). Place the card faceup in front of you and take its action, if possible (see “Using the Palm Tree Cards”). If both players can take a card action, do so in the order you took the cards.
Example: Yellow can choose a card first, because her sum is greater than Red’s. Both players must take their Number discs back.

Do the following before the next player can take their turn:

  • Take Your Number Discs Back
    Both players must take their Number discs off the Beach space (even if they did not receive a card).
  • Add New Palm Tree Cards
    Then place a new Palm Tree card from the top of current draw pile on each empty card space. Use the cards with 1 palm tree first, then the cards with 2 palm trees, and finally the cards with 3 palm trees.
The Lava Cards
When a Lava card shows up when refilling the empty spaces it automatically gets on the discard pile and a Lava disc is placed on the segment where the Fishing boat is.
If a Lava card shows up when refilling the empty spaces with new cards, place a Lava disc in the current segment (where the Fishing Boat is) on the Crater space of the Volcano. Place the Lava card on the discard pile and draw another Palm Tree card to replace it. This can happen several times, if you draw multiple Lava cards in immediate succession. In this case, place the Lava discs on top of each other. If possible, always refill any empty card spaces.
You drew a Lava card and placed a Lava disc on the Crater space of the current segment.
USING THE PALM TREE CARDS

Action Cards

The “Build a Statue” and “Lava Priestess” cards are action cards and must be carried out immediately, if possible. Whether or not you could carry out the action, place the card on the discard pile.

Building a Statue

  • Place a Statue on the place of your Shaman
  • There can only be one Statue on each space
  • A Statue cannot be placed on a Beach space
You can build a Statue on the space with your Shaman, if it is a Grassland, Forest, or Mountain space. There can only be one Statue on each space. To build a Statue, place one of your Statues on the space. Your Shaman remains in that space. If your Shaman is on a Beach space or on a space where there is a Statue already, you cannot carry out this action.
Example: Yellow builds a Statue. She places it on the space with her Shaman and discards the card from play.

Lava Priestess

You can move a Lava disc from a Crater space to an adjacent Crater space in clockwise or counter-clockwise order.
You can move a Lava disc from a Crater space to an adjacent Crater space in clockwise or counter-clockwise order. You cannot move a Lava disc across the center of the Volcano.
The icon in the lower righthand corner of some cards (including the Lava Priestess on the scoring board) is used only in the tactical variant. Ignore them in the base game.
You can move the Lava disc to the left or right.

Shell Cards

For Shell cards you can buy cards from the Soring board (Scoring cards or the Lava Priestess.) You can buy cards only when you receive a Shell card. In the Base game only, immediately before each scoring, each player can buy 1 additional card. During the second scoring, you receive 1 point for each shell left in your hand.
Whenever you receive a Shell card (and only then), you can buy a Scoring card or the Lava Priestess from the Scoring board. Place the Shell cards you pay with on the discard pile.
  • You can collect Shell cards for a later purchase.
  • Immediately before each scoring, each player can buy 1 additional card.

Lava Priestess on Scoring board

The Lava Priestess on the Scoring board costs 1 shell. It serves the same purpose as any other Lava Priestess card. You must use it immediately after purchase.
The Lava Priestess on the Scoring board costs 1 shell. It serves the same purpose as any other Lava Priestess card. You must use it immediately after purchase. Then turn the card facedown and leave it on the Scoring board, indicating that the card cannot be used again before the scoring.
  • You can buy the Lava Priestess even if you cannot carry out its action.

Scoring cards

A Scoring card can cost 1 or 2 shells (as shown at the bottom of each card). During scoring, you will score points for your Scoring cards.
A Scoring card can cost 1 or 2 shells (as shown at the bottom of each card). If you want to buy a Scoring card for 2 shells, you must have kept a shell from a previous turn. Once you buy a Scoring card, take it from the Scoring board and place it in front of you. During scoring, you will score points for your Scoring cards. During the second scoring, you receive 1 point for each shell left in your hand.

Beach Cards

Baskets of Fish, Pearls, and Nautilus
Collect these cards in front of you. During scoring, you will score points for them (see “Scoring” )).

First Scoring

The first scoring happens immediately as soon as the last card with 2 palm trees is placed on an empty space next to the game board. If there are empty spaces left, they will be filled after the scoring. After the first scoring, the second round is played.

Second Scoring

The second scoring happens when there are no cards with 3 palm trees left on the Scoring board AND the Fishing Boat is moved to a segment with no cards. The game ends after the second scoring
Before each scoring, do the following in that order:
  • Buy a Scoring card
    Before each scoring, both players get the opportunity to buy 1 card from the Scoring board, beginning with the player whose turn triggered the scoring.
  • The Volcano Erupts
    If there is 1 Lava disc on the Crater space, move it to the Mountain space below. If there are 2 Lava discs, place one each on the Mountain and Forest space. If there are 3 Lava discs, place one each on the Mountain, Forest, and Grassland space. If a Lava disc is placed on a space with a Statue, the Statue is destroyed.
    Then the Volcano erupts: in each segment, move the Lava discs from the Crater space downhill. If there is 1 Lava disc on the Crater space, move it to the Mountain space below. If there are 2 Lava discs, place one each on the Mountain and Forest space. If there are 3 Lava discs, place one each on the Mountain, Forest, and Grassland space. If a Lava disc is placed on a space with a Statue, the Statue is destroyed and must be removed from the board by its owner. After that, remove the Lava discs from the board as well. Shamans are able to dodge the lava: when a Lava disc is placed on a space with a Shaman, nothing happens to that Shaman.
    • If there are 4 Lava discs in a segment, the fourth disc does nothing.
    • A destroyed Statue can be reused.
    The Lava discs are being removed. Yellow loses a Statue from the Mountain and Grassland space each.

SCORING POINTS

Points for Statues
  • Each Statue on a Mountain space is worth 3 points.
  • Each Statue on a Forest space is worth 2 points.
  • Each Statue on a Grassland space is worth 1 point.
Statues remain on the game board after scoring.
Points for Baskets of Fish The player who has more Baskets of Fish than their opponent scores 3 points. If both players have an equal number of those, nobody scores the 3 points.
Points for Pearls The White Pearl is worth 1 point, the Black Pearl is worth 2 points. If a player has both, they are worth 4 points total.
Points for the Nautilus (only in round 2) The Nautilus is worth 3 points.
Keep your Baskets of Fish and Pearls after the first scoring. They will also count during the second scoring. (The Nautilus comes into play only after the first scoring.)
Points for the Scoring Cards Scoring cards are returned to the Scoring board after the first scoring. See appendix for card details. You can score additional points for the Scoring cards you have. You must use all of your Scoring cards during scoring (even if they are not worth any points). Return the Scoring cards to the Scoring board after the first scoring. They can be bought again during the second round. Statues can be scored multiple times via different Scoring cards (e.g., via “Complete Segment” and “Mountain Statues”).
This is how many points you score for each Scoring card:
Butterflies You score 1 point for each butterfly on a card you collected.
Statue Majority You score 2 points for each landscape type (Grassland, Forest, Mountain) in which you hold the majority of Statues.
Complete Segment You score 4 points for each segment in which you have 3 Statues.
Forest Statues You score 2 additional points for each Statue you have on a Forest space.
Mountain Statues You score 3 additional points for each Statue you have on a Mountain space.
Additional Points in the Second Scoring Only
Each player scores 1 point for each Shell card they have left.
Setting Up Round 2 (Summary):
  • Remove all Lava discs from the game board.
  • Return all Scoring cards to the Scoring board.
  • Turn the “Lava Priestess” on the Scoring board faceup again (if it was facedown).
GAME END AND WINNER
The player with the most points after the second scoring wins. In case of a tie, the number of Statues on the board breaks the tie. If still tied, the player who was not the Starting Player in this game wins.
In the tactical variant Lava cards are removed from the game and instead the players' Invocation discs control Lava disc placement.
We recommend the following variant to all players who dislike the random nature of the lava. In this variant, the players will have more control over the lava. Before you try this variant, though, we recommend you play the base game first. Set up the game as usual with the following exceptions:
  1. Each player receives their personal Invocation disc.
  2. Remove the 8 Lava cards from the Palm Tree cards and return them to the game box.

Placing the Invocation Disc and Invoking the Lava

Example: Yellow places a 2 and her Invocation disc. She moves the Fishing Boat 2 spaces and places a Lava disc on the volcano.
Whenever you place a Number disc on the Beach space with the Fishing Boat in front, you can also place the Invocation disc from your personal supply there. Move the Fishing Boat as usual and place a Lava disc from the general supply on the Crater space of the segment in which the Fishing Boats ends its movement, even before determining the sum of each player’s Number discs. Once all 4 Lava discs from the general supply are in play, no more can be added to the board that round.

Receiving the Invocation Disc Back
The following events will return your Invocation disc to your supply:

  1. The Fishing Boat ends its movement in the segment with your Invocation disc.
  2. When you receive a Lava Priestess card, you carry out the Lava Priestess action and receive your Invocation disc back in your supply.
Unlike your Number discs, you cannot take your Invocation disc back as an action.

Scoring
You cannot buy a Scoring card from the Scoring board anymore immediately before scoring. You can only buy Scoring cards when you receive Shell cards. Any other rules remain the same.

Appendix

Cards

Basket of Fish

+1 baskets of fish
+1 butterfly

Baskets of Fish

+2 baskets of fish
+1 butterfly

Baskets of Fish

+3 baskets of fish

Baskets of Fish

+4 baskets of fish
+1 butterfly

Baskets of Fish

+5 baskets of fish
+1 butterfly

Black Pearl

2 points
/ 4 points together with the White Pearl

White Pearl

1 point
/ 4 points together with the Black Pearl
+1 butterfly

Nautilus

3 points
+1 butterfly

Lava

If a Lava card shows up when refilling the empty spaces with new cards, a Lava disc is placed in the current segment (where the Fishing Boat is) on the Crater space of the Volcano.

Shell

Whenever you receive a Shell card (and only then), you can buy a Scoring card or the Lava Priestess from the Scoring board.

  • You can collect Shell cards for a later purchase.
  • Base game only: Immediately before each scoring, each player can buy 1 additional card.

Lava Priestess

You can move a Lava disc from a Crater space to an adjacent Crater space.

Tactical Variant: After the Lava Priestess action you receive your Invocation disc back in your supply.

Statue

You can build a Statue on the space with your Shaman, if it is a Grassland, Forest, or Mountain space.

  • There can only be one Statue on each space.
  • If your Shaman is on a Beach space or on a space where there is a Statue already, you cannot carry out this action.

Scoring Cards

Butterflies

cost: 1 shell

You score 1 point for each butterfly on a card you collected.

Statue Majority

cost: 1 shell

You score 2 points for each landscape type (Grassland, Forest, Mountain) in which you hold the majority of Statues.

Complete Segment

cost: 1 shell

You score 4 points for each segment in which you have 3 Statues.

Forest Statues

cost: 2 shells

You score 2 additional points for each Statue you have on a Forest space.

Mountain Statues

cost: 2 shells

You score 3 additional points for each Statue you have on a Mountain space.

Lava Priestess

cost: 1 shell

You can move a Lava disc from a Crater space to an adjacent Crater space.

Tactical Variant: After the Lava Priestess action you receive your Invocation disc back in your supply.

If you want to give players some hints how to handle your game, you can add them here.