City Blocks - General game info
City Blocks
2 players, 20 minutes, 7 years and older
AuthorJ. Alan Henning (Gedd)
IllustratorXavier Carrascosa
Published byNestorgames
Online since 2014-02-08
Developed byMike Lietz (mikelietz)
Boardgamegeek138195
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here!
City Blocks - Rules

City Blocks

A board game for 2 players by J. Alan Henning
Art by Xavier Carrascosa

Introduction

Metro City is redeveloping an old industrial district for mixed use (residential, commercial and industrial) and the mayor is offering bonuses to two developers for aesthetic completion of key streets. Can you win greater bonuses than your competitor by strategically building homes, offices, stores, courthouses, schools and malls in ways that upset your opponent's plans for the city?

Contents

The game takes place on a board that represents a map of the city district to be developed. The board has a grid of city streets, 6 columns wide by 5 rows tall.

The bonuses that you may win are represented by 15 small Currency tokens, numbered from $1 to $15.

Each player has 20 Building tiles (light blue background for one player, light red background for the other):

  • Residential Buildings (Houses), numbered 1 to 5
  • Commercial Buildings (Stores), numbered 2 to 6
  • Industrial Buildings (Factories), numbered 3 to 7
  • Special Buildings 2 Schools, 1 Power Plant, 1 Mall, 1 Courthouse, all without numbers

Setup

Shuffle the Currency tokens face down, then place one Currency token face up to the left of each row and at the top of each column, working clockwise from the bottom row.

Both players draw one of the remaining Currency tokens. Whoever draws the higher number goes first. Discard these and the remaining unplaced Currency tokens, placing them back in the bag.

Both players take their 20 Building tiles and place them face down in front of them. Both players shuffle these and then take five tiles into their hand.

Game Play

On a player's turn, they may place any one of the tiles from their hand to the city grid, in one of three ways:

  • Develop an empty city block. They may place their Building tile on any empty city block (this is the most typical turn). If this was the last empty block on this street, they will need to award the mayor's bonus (see below).
    Example: Blue places a '1 house' tile.

    Example: Blue places a '1 house' tile.

  • Redevelop an occupied block. They may pay their lowest Currency token to redevelop a city block on which they have already built. When redeveloping, they discard their Currency token and their past Building tile, placing both into the bag for the remainder of the game.
    Example: Blue pays a 3$ token and removes a blue '2 store' tile from the board.

    Example: Blue pays a 3$ token and removes a blue '2 store' tile from the board.

  • Play a Courthouse. Each player has one Courthouse. When they place this, they may swap two unclaimed Currency tokens, revaluing the respective streets. (If the Courthouse completes a street, this is done before awarding that street's bonus.) Example: Red places a Courthouse and swaps two currency tokens.

    Example: Red places a Courthouse and swaps two currency tokens.

After placing a tile, the player must add a new tile to their hand from their face-down reserve.

Awarding a bonus

Whenever a player develops the last empty block in a street (a row or column), the mayor's bonus is awarded. Each player tallies the total of the numbers of their Buildings on the street: the highest score wins the bonus. However, certain tiles limit scoring. If one or more Schools or Malls are in the street, Industrial buildings don't count towards either player's score for that street; if one or more Power Plants or Malls are in the street, Residential buildings don't count towards either player's score. Note that Commercial buildings always count towards the score. Special Building tiles such as the Power Plant, Mall, School and Courthouse are all worth 0 points towards the score.

In the event of a tie, no one wins the bonus, and the Currency token for that street is discarded.

Sometimes developing an empty block will complete streets on both a column and a row. Score each street separately and award its bonus appropriately.

Example awards of bonuses

Example awards of bonuses:

Adams Blvd.: Red wins, 6 to 5. (The Courthouse is worth 0.)

Buchanan Blvd.: Blue wins, 1 to 0. (The School means Factories in this street, of either player, don't count towards the bonus.)

Cleveland Blvd.: Blue wins, 3 to 0. (The Power Plant and Mall both mean that Houses in this street don't count towards the bonus. The Mall also means that Factories don't count towards the bonus.)

Winning the game

When the last tile has been placed, and the last two Currency tokens awarded, each player tallies their Currency tokens. Whoever has the most money wins, and the mayor awards them a key to the city!

Acknowledgements

Special thanks to Evan Rattner, Victor Manuel Gonzalez Miguel, David Ells, David Dolzan, David Lyons and Nathan Morse among others, for fueling the game on nestorbooster. Politician icon by Pete Fecteau from The Noun Project.

 
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