Chinagold - General game info
2 players, 8 years and older
AuthorG√ľnter Cornett (Lono)
IllustratorBernd Natke
Published byBambusspiele
Online since 2005-01-22
Developed byKay Wilke (Sparhawk)
Boardgamegeek13928 owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here!
Chinagold - Rules

Game Idea

Both players search for gold, one in the mountains, and the other in the rivers. If all gold of one prospecting area of a mountain or a river is found, the mountain or river player can protect the find. But note that every prospecting area is at the same moment part of a mountain and part of a river. Thus the player that finds the gold first can block the other from the find.

Game Material

  • 91 Prospecting Area Markers: before the first game, mark each of the Prospecting Areas with one of the gold points provided.
  •  3 marked Small Discs with the values 0/1, 0/2 and 1/2
  •  1 Game Board: 17 mountains, 17 rivers and 91 Prospecting Areas are shown on the game board.

    The Prospecting Areas are seen in the mountains and rivers as mirror-images. The Prospecting Areas are represented both as mountains and as rivers.
    There is an edition containing a game board in two parts. The mountains are printed on imitation leather, the rivers on a transparent film. These can be combined to form different game boards. The game board parts are put on top of each other so that every Prospecting Area is a part of a mountain as well as a river.

Game Set-Up

On each of 91 Prospecting Areas, a Prospecting Area Marker with the gold side placed face down. The players decide who will dig in the mountains for gold and who will pan in the rivers.

Game Course

To start, the gold-greediest player begins the game by throwing the three small discs and adds the visible values on the discs.

Gold Dig

The sum indicates how many Prospecting Area Markers may be turned face up.

the Prospecting Area Markers to be turned must lie side by side in a straight line, without a gap or previously discovered lumps of gold in between.

Instead of turning the thrown number of Prospecting Area Markers face up, the player may instead turn exactly one marker of gold face down again.

Gold Transport

When on a player's turn, the last marker in one of their areas (mountain or river) is turned face up, all of the gold in this area can be claimed.

If the last Prospecting Area Marker in one of the opponent's areas is turned face up at the same time, afterwards they may clear the gold remaining in that area.

Indication: As some Prospecting Areas are cleared, it can happen that a player overlooks Prospecting Area Markers to be cleared. The fellow player should point this out, provided that they notice it.

The opponent now takes their turn in the same way.

Small Disc Reduction

When there is at most one straight line of five contiguous face-down Prospecting Area Markers, the small disc 0/1 is returned to the box. From here on, only the small discs 0/2 and 1/2 will be used so that only numbers from 1-4 will be available.

When there is at most one straight line of four contiguous face-down Prospecting Area Markers, the small disc 0/2 is replaced with the small disc 0/1 from the box so that only numbers from 1-3 will be available.

When there is at most one straight line of three contiguous face-down Prospecting Area Markers, all small discs are returned to the box. From now on the players may choose on each turn whether to turn a single or two neighboring Prospecting Area Markers face up.

Game End

When all Prospecting Areas are cleared, the player who collected the most gold wins.
Privacy statement | Editorial | FAQ To Top YST: 00:00:00 |