Rules

Botanicus

In Botanicus, you are creating your own botanical garden. Hire a gardener and then set out to find the most beautiful plants in the world. But don’t plant them just anywhere! Your visitors have high standards and very specific expectations of what they’d like to see.
Will your garden outshine all the others?

About this rulebook

Examples and special cases are written in italics. You can ignore special cases for now; they are only intended to answer specific questions.

We use the word Important to indicate particularly important rules. If in doubt, check these first!

Botanicus includes a base game and an Expert variant . Once you’ve played the base game a few times, you can consult the Expert Rules for an extra challenge.

Enjoy your garden!

Game Setup

Here we describe the general setup for the base game with 4 players. For your personal setup see here . Changes for playing with 2 or 3 players are indicated in italics. Changes for the Expert variant are described in the Expert Rules.

1 Place the game board in the center of the table, with this symbol  in the upper right corner.

2 Each player takes a Garden tableau and places it in front of them, with this symbol  in the lower right corner.

3 Each player chooses a color and takes all the wooden pieces of that color.

  • Place your 5 Animals in a general supply next to the game board.

  • Keep your remaining wooden pieces close at hand for now.
    More information in Personal Setup.

4 Sort the 16 Flower tiles by pattern. There are 8 spotted and 8 striped Flower tiles.

  • Make sure all Flower tiles have the light side facing up.

  • Now place the Flower tiles randomly on the matching spaces on the game board (spotted tiles in rows 1 and 2; striped tiles in rows 3 and 4). There should be no tiles left over.


spotted      striped


front (light) back (dark)

5 Sort the Prize tokens by shape. The round ones are for the upper track on the game board, and the square ones are for the lower track.

  • Sort the Prize tokens into 2 stacks from highest to lowest value (highest on top) and place them next to the space on the right of their respective track.

    • 3-player game: Return the highest value tile of each stack to the tuck box.

    • 2-player game: Return the 2 highest value tiles of each stack to the tuck box.

  • Then take the top Prize token of each stack and place it on the space to its left.


6 Shuffle the 18 Garden cards and place them in a face-down pile next to the game board.

You won’t need the 12 Final Scoring cards for the base game, so return them to their tuck box.

7 Sort the Plants by level (from I to IV) and place them next to the game board within easy reach of everyone.

Note: You can identify a Plant’s level by the tile’s color and shape. The illustration on the Plant tile has no impact on the game.

8 Place the Coins in a pile next to the game board to form the Bank.

Hint: We recommend putting approximately half of the Plants and half of the Coins on either side of the game board, to ensure that everyone can easily reach them.



Components

1 Game board

4 Garden tableaus

18 Garden cards

12 Final Scoring cards


20 Special tasks

120 Plants



69 Coin tokens

16 Flower tiles



12 Prize tokens

4 Flowers
in 4 colors



12 Gardeners
in 4 colors

4 Money Bags
in 4 colors



4 Wheelbarrows
in 4 colors

4 Shovels
in 4 colors


20 Animals in 4 colors

Personal Setup

1 Shuffle the 20 Special tasks face down, then give 5 at random to each player.

Reveal the tasks and place them to the right of your Garden so that there is 1 Special task next to each row.
Don’t worry about the order of the tasks; you can still change it later (see Getting Ready).


back
front

2 Take Coins with a total value of 6 from the Bank.

3 Place your wooden pieces as follows:

  • Place 1 Gardener on the fountain in your garden. That is their starting position.

  • Place your Money Bag on the starting space of the Money track on the game board.

  • Place the Wheelbarrow on the starting space of the Wheelbarrow track.

  • Place the Shovel on the starting space of the Shovel track.

  • Place 1 Gardener on the “0” space on the Victory Points track.

  • You don’t need the third Gardener for the base game, so put it back in the tuck box.

4 Place your Action Flower (or “Flower”, for short) on the starting space of the Actions area on the game board.

Form a stack of all the players’ Flowers. The icon in the lower right of your Garden indicates your Flower’s position in the stack.

  • 3-player game: Ignore the Flower position of the 1 Garden not in play.

  • 2-player game: Ignore the Flower positions of the 2 Gardens not in play. Then take 1 of the spare Flowers and place it on top of the stack, regardless of the order indicated. See also Turn Order.

In our setup, the red player has the Garden with this position.

Then the green Flower is placed on top of it.

Then the yellow one.

You place your Flower at the top of the stack, as shown on your Garden.

Aim of the Game

Botanicus is a competitive game in which you take turns one after another, but not in clockwise order. Your goal is to achieve more Victory Points  than your opponents by completing tasks, advancing along the tracks, and cultivating a beautiful garden for final scoring.

Structure of the rulebook

First, we’ll explain all the things you can do in your Garden (Your Garden Tableau & Tasks). Next, we’ll explain the turn structure (Your Turn and Turn Order & Gameplay) and finally, how to get all the wonderful things you need during the game (Actions).

Your Garden Tableau

Your Garden consists of rows and columns of Flower beds. This is where you grow your Plants.

  • Planting actions allow you to place a Plant token onto one of your Flower beds. We’ll explain this in more detail later (Planting Actions).

  • You can only ever work on the Flower beds around your Gardener. They can only ever reach the Flower beds that are diagonally adjacent. This applies to all actions that involve Plants.

  • You can move your Gardener at the start of your turn, or via special actions. Your Gardener moves from one footprint to the next between the Flower beds.
    More on this in Your Turn and Actions.









Rows



              Columns



Your Gardener is standing here. This means you can perform Plant related actions on these 4 Flower beds.

Tasks

The tasks represent the visitors coming to your botanical garden. They have very specific expectations of what they want to see, and they are only happy if you fulfill their wishes. But if you do, they’ll shower you with praise (and with Victory Points).

Each task shows the combination and number of specific Plants required to complete that task.

Each task is assigned to a row of Flower Beds.
To complete a task, that row must contain exactly the Plants shown. The position of the Plants within the row doesn’t matter.
As soon as the requirements are met, you immediately score the Victory Points depicted.
You can only complete each task once.


     Victory Points

     Requirements

Every row of Flower beds is assigned 1 Basic task and 1 Special task.
For each row, you first have to complete the Basic task shown on your Garden tableau. As soon as you do, cover it with the Special task next to it.
From now on, that Special task is considered active and can be completed.
You can complete your active tasks in any order.
You can choose yourself which Special task is assigned to which row at the start of the game (Getting Ready).


Basic            Special tasks
tasks            tasks
                (inactive)

When you complete a Special task, flip it over.
Well done! Your work is done here. Now you can jump to another task!

Special case: Sometimes, you will complete a task in between actions. In that case, first resolve the task before proceeding with the remaining actions. It is possible to complete multiple tasks during a single turn this way.

Special
task
(active)


All done!

Example: You place a level II Plant . This completes the Basic task in this row. Score 7 Victory Points and cover the task with the Special task next to it.


On a later turn, you place a level III Plant in this row, completing the Special task. Score the 15 Victory Points and flip it over.

Now, let’s take a look at what your turn actually looks like!

Your Turn

So how do you go about planting, watering, and all the other great stuff?

Your turn always consists of 2 phases. There is a short overview of these phases on the upper left corner of your Garden.

Move your Gardener and / or play 1 Garden card (in either order)

At the start of your turn, you can move your Gardener in your Garden. Your Gardener always moves from one footprint. to the next. They can only move along the paths, not diagonally. (No hopping over the Flower beds!)
You can move your Gardener any number of spaces, but each step costs 1 Coin. If you have no Coins, you can’t move your Gardener.


You move your Gardener 2 spaces. This costs you 2 Coins.

You can also play exactly 1 Garden card from your hand.

When doing so, you always have 2 options:

Cost


Action


Sell card

  • If you want to use the card’s action (in the center of the card), you have to pay 2 Coins. Then you immediately perform the action.

  • Instead, you can choose to “sell” the card. In that case, you do not perform the action and instead gain 3 Coins.


First, you play this card, pay 2 Coins, and plant 2 level II Plants within range of your Gardener. Then you spend another 2 Coins to move your Gardener to this space.

After you play a Garden card, place it face up on a discard pile.

You can perform the Move and Play a Garden card actions in either order. You can also perform only one action, or neither. However, you must always complete one action before starting the other.

Then move on to Phase 2:

2. Place your Flower and perform the depicted action

You must always place your Flower on a Flower space in the next column. Then you immediately perform the depicted action (more on that in Actions).

Every second row has Flower tiles on the Flower spaces. When you place your Flower there, perform both the action on the tile (which your Flower is covering) and the action depicted next to it. You can choose the order in which to perform the actions.
Note: The Flower tile stays in place. You simply place your Flower on top of it.

        Flower space

Flower space
with Flower tile

If a Flower space already contains one or more Flowers, you can still place your Flower there and perform the action depicted next to it.. However, you must pay 3 Coins into the bank per Flower already in that space. Then place your Flower on top of the Flower(s) already there.
Note: There is a reminder on the left side of the game board.

Important: When you place your Flower onto an occupied space in a column with Flower tiles you only perform the action that is next to the tile. Only the first player to place their Flower on a tile gets to perform the action that is on the tile.


It’s your turn first and you place your Flower onto this space. You perform the depicted action (Watering) and the action on the Flower tile (in this case: Drawing a Garden card).


Later, the yellow player places their Flower on the same space. Yellow pays 3 Coins into the Bank and performs only the depicted action (Watering).

Turn Order

When is it your turn? In Botanicus, you don’t take your turns in clockwise order.

The order of play is determined by the order of your Flowers on the game board. Whichever Flower is at the top of the last played column indicates which player’s turn it is. We call this the “at-the-top rule”.

What does “at the top” mean?

The position of the Flower space and the order the Flowers are stacked determines whose turn it is.

1. Position of the Flower spaces

Each column has 4 Flower spaces. The player whose Flower is in the topmost Flower space takes their turn next. Only consider the column for which all players have already taken a turn.
The next player to take their turn is the one whose Flower is now in the topmost Flower space, and so on.

2. Order within the stack

It is possible for more than one Flower to be stacked on top of each other (like at the start of the game). The turn order among these players is determined by whose Flower is higher up in the stack.

Important:: The turn order is determined by the position of the Flower space first, and only then by the order they are stacked.

Proceed like this until everyone has taken one turn, i.e. until all Flowers are in the next column. Only then do you begin again with the player whose Flower is at the top.

Note: This can lead to a player taking two turns in a row.


At the start of the game, all the Flowers are in the same space. Your blue Flower is at the top, so you go first by placing your Flower on a Flower space in the first column and performing the action. Then Yellow,, Green and Red take their turns, in that order.



Red chose the top Flower space and thus is next to take their turn. Then it is Yellow's turn because their Flower is stacked on top of yours. You go next, and finally Green takes their turn.

Changes for 2 players

In a 2-player game, you play with an additional Flower. It is neutral and always occupies 1 Flower space. The player who is first to take their turn starts by placing the neutral Flower on a Flower space of their choice. Then they take their own turn. You treat the space with the neutral Flower as occupied, as if there were a third player.

Gameplay

A game of Botanicus has 3 stages. There is a reminder in the bottom left of the game board.

1. Getting Ready and Round One

First, assign the 5 Special tasks you received during game setup to your Basic tasks. Place the Special tasks next to your Garden so that each Special task is clearly matched with 1 Basic task.

You can find out more about tasks in Tasks.

Reminder: You can only complete a Special task once you have completed the Basic task for that row. Try looking for similarities when assigning your Special tasks.

Note: Some tasks require 4 Plants in a single row. That won’t be possible in some rows.

Then you begin Round One, by taking your turns as described above. Once all your Flowers have reached the final column, Round One ends.
Then stack all the Flowers (maintaining their current order) and return them to the starting space.


Starting space


Stack the Flowers on the starting space in the same order.

2. Round Two

Before you start Round Two, flip over all the Flower tiles. All the tiles stay in the same place but now the dark side is facing up. This changes the actions available.

Then continue playing as in Round One, until all Flowers have reached the final column again.

After Round Two, just like after Round One, return all flowers to the starting space, again maintaining their current order.

3. Last action and final scoring

Now all players (in order) take 1 final turn, taking 1 action on one of the 3 tracks.

Important: This is a normal turn. You can still start your turn by moving your Gardener and/or playing 1 Garden card. You can also spend Coins to move more than 1 step on the track (more on that at Tracks).

Now you’ve reached the end of the game and it’s time for final scoring. Starting with the player with the fewest Victory Points, each player scores the columns of their Garden.

You score points for each column that is completely filled with Plants.

Only count columns in which every Flower bed contains a Plant. In those columns, look for the highest level Plant and score it.

Your Garden tableau will tell you how many points you score for it. You only score each column once, no matter how many Plants of the highest level you have there.

Example: A column filled entirely with level III plants scores the same amount as a column with 1 level III Plant and the rest at level I.

Finally, score 1 Victory Point for every 3 Coins you have.

After final scoring, whoever has the most Victory Points is the winner. In the case of a tie, victory is awarded to the player whose Flower is higher up in the stack (or whoever is first to name 4 plants by their Latin name). Congratulations!

You have completely filled 2 out of your 4 columns with Plants. In the leftmost column, the highest Plant is level III , so you score 9 Points. For the other column, you score 15 Points since you have a level IV Plant . So in total, you score 24 Points.

Actions

Many actions in this game will allow you to perform more actions. We call that “gaining actions”.

When you gain more than 1 action, you can choose in which order to resolve them. You must completely resolve one action before beginning the next. You can always forfeit actions, i.e. take less or take nothing.

Special case: Instead of 2 , you can choose to take only 1 . You cannot, however, take 1 and 1 .

Tracks

The game board has 3 tracks: Money, Wheelbarrow, and Shovel. Those are the main actions.


These symbols always have a number on them. When you gain one of these actions, the number indicates how many steps (maximum) you can take along the track shown.

  • You always move your piece to the right along the track indicated. Sometimes you can choose between different paths, but you can never move backward.

  • You always gain all the actions of the space where you end your movement, never those on the spaces in between. It doesn’t matter whether the space is also occupied by another player’s piece.

  • If the space shows more than 1 action, you can choose the order in which you resolve them.

  • You must always move your piece at least 1 space in order to gain an action.

The Shovel track contains some paths that cost Coins. To use these tracks, you have to pay the cost. If you can’t, then you cannot move there.


Action

These symbols always have a number on them. When you gain one of these actions, the number indicates how many steps (maximum) you can take along the track shown.

  • You always move your piece to the right along the track indicated. Sometimes you can choose between different paths, but you can never move backward.

  • You always gain all the actions of the space where you end your movement, never those on the spaces in between. It doesn’t matter whether the space is also occupied by another player’s piece.

  • If the space shows more than 1 action, you can choose the order in which you resolve them.

  • You must always move your piece at least 1 space in order to gain an action.

The Shovel track contains some paths that cost Coins. To use these tracks, you have to pay the cost. If you can’t, then you cannot move there.

You can take 2 steps along the Shovel track. For the second step, you have to pay a cost of 2 Coins to the Bank, as shown on the path. After that, you take 2 level I Plants . If you can’t pay the cost, you can instead take just 1 step (or maybe choose a different action altogether with your Flower).


If you want to move further than indicated by the action, you can buy additional steps. Each additional step will cost you 3 Coins. A reminder is printed on the game board.
Note: Costs printed on the paths obviously still apply in addition to the cost for additional steps.


You can also move fewer steps than indicated. For each step “wasted” like this, you immediately score 1 Victory Point.


If you want to move further, than indicated by the action, you can buy additional steps. Each additional step will cost you 3 Coins. A reminder is printed on the game board.
Note: Costs printed on the paths obviously still apply in addition to the cost for additional steps.

You can also move fewer steps than indicated. For each step “wasted” like this, you immediately score 1 Victory Point.

You may take 1 step along the Money track. You pay 3 Coins for 1 additional step, giving you a total of 2 steps. You choose the lower path and gain 2 Coins and 1 Garden card.


If you reach the last space of a track, you have to stop there. You still score 1 Victory Point per “wasted” step, as usual.

After gaining the actions depicted on the space (i.e. after finishing your action), move your piece back to the starting space of the respective track. The next time you move along this track, you’ll be starting from the beginning again.

Note: The last space of the Money and Shovel tracks give you a Prize token as a reward (Victory Points and Prize Tokens).


You can take 3 steps along the Wheelbarrow track. After 2 steps, you’ve already reached the last space and have to stop. As usual, you score the 7 Victory Points depicted, plus 1 additional Point for the wasted step. Then you perform the Watering action twice. Finally, you move your Wheelbarrow back to the track’s starting space. Then it’s the next player’s turn.


Now we’ll explain each action in detail:

Coins

You gain that amount of Coins. Add them to your personal supply.

You have to pay that amount of Coins.

Coins are always gained from and paid into the bank.

The values on the Coin tokens show how many Coins that token is worth.

Planting actions

There are 4 levels of Plant: I, II, III, and IV.

Level I Plants are plant seeds.

Level II Plants are seedlings.

Level III Plants are maturing plants.

Level IV Plants are in full bloom.

You take the Plant depicted and immediately place it on one of the Flower beds in your Garden.
Reminder: You can only plant them in Flower beds within range of your Gardener (Your Garden Tableau).

  • You cannot move or remove Plants once you’ve planted them.

  • You can still Water them (see Watering actions or replace them with other Plants.

Special case: If there are no Plants of the depicted level available, take a different Plant and rotate it by 90 degrees. As soon as the level of Plant you need becomes available again, you can substitute it in.

Watering actions

You water 1 Plant of your choice, limited to those within range of your Gardener, as usual. Return the Plant token to the general supply and replace it with a Plant of the next level up. The Plant stays in the same Flower bed.
If you gain multiple Watering actions, you can split them between multiple Plants, or water the same Plant more than once. You cannot water level IV Plants .

Moving your Gardener

This action allows you to move your Gardener for free. You can move them by as many spaces as indicated in the lower left corner. This movement costs no Coins.

Reminder: Normally (in the base game), moving your Gardener costs 1 Coin per step (see Your Turn).

You can also move your Gardener fewer spaces, but you do not get a reward for wasted movements.

Important: You can never take other actions in the middle of movement. The Gardener’s move action must be completely resolved before you start your next action.

Drawing a Garden card

You gain 1 Garden card. Draw the top card of the pile and put it in your hand without revealing it to the other players. There is no maximum hand size..
Reminder: You can only play 1 Garden card at the start of your turn (see Your Turn). This means you can never play a Garden card on the same turn you draw it.
Special case: If you cannot draw a Garden card because the pile is empty, shuffle the discard pile to form a new draw pile.

Animals


This action allows you to pick 1 Animal of your color from the supply and place it in your Garden. In the base game, it doesn’t matter which Animal you pick.
Place it on the first empty points space on your Garden tableau and immediately score the Points you covered. Score 3 Points for the first Animal, 6 Points for the second, 10 for the third, etc.

You take your bird from the supply. Since the first space is already covered by your butterfly, you place the bird on the next space and immediately score 6 Points.

Victory Points and Prize Tokens

You immediately score the number of Victory Points depicted.
Advance your Gardener by that many spaces on the Victory Points track.
If you reach 100 Points, tip your Gardener on to its side and simply keep counting from there.

When you reach the end of a track, score the Victory Points depicted on the Prize token and place the token itself in front of you. It is now no longer available for other players to claim.

Then put the next Prize token on that stack in its place. You can receive multiple Prize tokens from the same track. Once the stack is empty, you can no longer receive Prize tokens from that track.

Pole Position

If you’re the first player to place your Flower on this space, you gain 3 Coins. As usual, if the space is already occupied, you can still place your Flower here, but you don’t get the 3 Coins.

The action next to it means you never have to pay to place your Flower here, regardless of whether there are already any Flowers in this space.

Hint: You can use this space if you’re out of Coins and can’t (or don’t want to) perform any of the other actions, or if you want to increase your chance of going first in the next column.

Yellow has already placed their Flower on the top space and gained 3 Coins for it.

Since you want to make sure you go first in the next column, you also place your Flower on top of Yellow. You don’t get anything for it, but don’t have to pay anything either.

An in-depth look at an example turn

It’s your turn. You play this card and pay 2 Coins to water both of your level III Plants . You return them to the supply and place 2 level IV Plants in their places. This completes your Special task, so you immediately score 10 Victory Points.
You decide not to move your Gardener.
Next, you place your Flower on the third space from the top. First, you perform the action next to the tile and move your Gardener 2 spaces. You choose not to use the 3rd free movement.
Your other action is to move 1 step on the Shovel track. You pay 2 Coins to use the top path and place your Shovel on the last space of the track. This gives you 1 level II Plant , which you plant immediately.
This completes your Basic task, so you score 9 Victory Points.
You also take the Prize token from its space and score the 24 Victory Points. Finally, you move your Shovel back to the starting space and place a new Prize token from the top of the stack onto the now empty space. Then it’s the next player’s turn.

Expert Variant

Did you enjoy the game, but now you’re looking for new challenges and a change of pace?

Then you’re ready for the Expert variant. This variant introduces significant changes, so we only recommend playing it once all the players have already played the base game a few times.

We’ll now explain only the changes compared to the base game. Any rules not explicitly mentioned here will stay the same.

Changes to Game Setup

1 Place the game board in the center of the table, with this symbol  showing in the upper right corner.

2 Shuffle the 12 Final Scoring cards and place them next to the game board in a face-down pile.

3 Each player takes a Garden tableau and places it in front of them with this symbol  in the lower right corner.

In the Expert variant, each Garden is different. You can either choose a Garden or deal them out at random.

Be sure to try them all!

4 Your Gardener now has different starting positions to choose from. Choose 1 at random and place your Gardener there (you can still change your mind later). Place your second Gardener next to your Garden.

Note: Place 1 Gardener on the Victory Points track, as usual.

5 Instead of placing your Animals next to the game board, place them directly on the Flower beds as indicated in your Garden.

Note: The placement of the Animals is different for each Garden.



Gameplay

1. Getting Ready

Final Scoring cards

After all players have assigned their Special tasks, deal 3 Final Scoring cards face down to each player (including yourself). Each player chooses 1 of their cards and places it face down next to their Garden.

Return the remaining 2 cards to the pile, face down. Then shuffle the pile again.
Note: In a 4-player game, you will be dealing out all the cards. Create a new pile out of the cards not chosen.

You can look at your own chosen card at any time.

Unique Gardens

Every Garden is now slightly different. One of the Gardens has a slightly different Setup: It has only 4 Basic tasks. When playing with this garden, assign 1 Special task each of them as usual, and return the remaining task to the tuck box.

You also get 1 additional Final Scoring card. In other words, keep 2 of the 3 cards you were dealt.

Gardener Starting Position

As mentioned earlier, there is more than one starting position to choose from. After assigning your Special tasks and choosing your Final Scoring card, you may change your Gardener’s starting position.

The other Gardener can take a break until Round Two.

2. Round Two

At the start of Round Two, flip over all the Flower tiles as usual.

Additionally, each player now gains their second Gardener. Place them on any empty starting position in your Garden.

From now on, you can use both Gardeners (for more on that, see Your Second Gardener).

3. Final scoring

After scoring the Points for your columns, reveal your Final Scoring card(s). You will score Points based on how well you fulfilled the conditions shown. Score the Points once per time you’ve fulfilled the condition.

Here you can find explanations for specific cards that might raise questions:

You score 1 Victory Point for each Flower bed with a Plant in it.

You score 6 Victory Points for each fully planted row.

You score 6 Victory Points for each square of 4 Flower beds with Plants in them. Each Plant can only be part of 1 square.

You simply score 12 Victory Points.

You score 4 Victory Points for each Basic task you have completed.
(You can tell which Basic tasks are completed because they are covered by Special tasks.)

You score 7 Victory Points for each Special task you completed. (You can tell which Special tasks are completed because they are face down on your Garden.)

You score 1 Victory Point for each level I and for each level II plant in your garden. You score 2 Vicory points for each level III plant.

You score 8 Victory Points for each Bonus you collected from the Shovel track.

You score 4 Victory Points for each fully planted column.

You score 7 Victory Points for each Bonus you collected from the Money track.

You score 6 Victory Points for each level IV plant in your garden.

You score 4 Victory Points for each Animal you took care of. (You can tell which Animals you took care of because they are no longer in your Garden.)

You score 1 Victory Point for each Flower bed with a Plant in it.

You score 6 Victory Points for each fully planted row.

You score 6 Victory Points for each square of 4 Flower beds with Plants in them. Each Plant can only be part of 1 square.

You simply score 12 Victory Points.

You score 4 Victory Points for each Basic task you have completed.
(You can tell which Basic tasks are completed because they are covered by Special tasks.)

You score 7 Victory Points for each Special task you completed. (You can tell which Special tasks are completed because they are face down on your Garden.)

You score 1 Victory Point for each level I and for each level II plant in your garden. You score 2 Vicory points for each level III plant.

You score 8 Victory Points for each Bonus you collected from the Shovel track.

You score 4 Victory Points for each fully planted column.

You score 7 Victory Points for each Bonus you collected from the Money track.

You score 6 Victory Points for each level IV plant in your garden.

You score 4 Victory Points for each Animal you took care of. (You can tell which Animals you took care of because they are no longer in your Garden.)

Moving your Gardener

When moving your Gardener, you now have to pay attention to the paths they take.
Unlike in the base game, some movements will cost more than 1 Coin, or nothing at all. The movement costs are shown in your garden between the footprints.




If you move your Gardener with this action, it is still free. Simply ignore the cost printed on the paths in your Garden.
As usual, 1 movement is always the most direct path from one footprint to the next.

You move your Gardener twice.

This costs 4 Coins.

Your Second Gardener

You may always split your movement between your Gardeners, to move both Gardeners.
Obviously, you still have to pay any movement costs. The usual rules apply.
You can also split the Watering and Planting actions. In other words, more Flower beds will be within range for those actions.
2 Gardeners cannot occupy the same space.


You first play this card and pay 2 Coins to move both your Gardeners a total of 5 steps (ignoring the costs on the paths). Then you plant 2 level II Plants .


Animals

As you can see, your Animals are now spread throughout the Flower beds in your Garden. By taking care of those Animals, you can unlock additional Flower beds and significant bonuses for the rest of the game.

  • When you choose the Animal action, take 1 Animal of your choice from your Garden and place it on its respective space.

  • Important: The Flower bed with the Animal on it does not have to be within range of your Gardener.

  • The tortoise’s space is on your Garden tableau; the spaces for all other Animals are on the game board.

  • Flower beds with Animals are not available for Planting until you have removed the Animal.

  • All Animal bonuses only count from the moment you unlock them. Not retroactively!

You use the Animal action to remove the Butterfly from its Flower bed and place it in its space on the game board.
Now you can plant in that Flower bed, and get all the bonuses for the Butterfly space.

Depending on which Animal you chose, you receive the following bonuses:

Bird


You immediately score 4 Victory Points. From now on, you score 4 Victory Points whenever you unlock another Animal, and an extra 4 Victory Points whenever you score a Prize token.

Squirrel


From now on, whenever one of your columns is completely filled with Plants, you immediately gain 6 Coins.
Reminder: Since you can never remove Plants, only replace them, you can only fill each column once.

Butterfly


From now on, you score extra Victory Points for each task you complete. You score 2 extra Points for Basic tasks and 6 extra Points for Special tasks.

Frog


You unlock a new path. From now on, you can access an additional end space on the Money track. It rewards you with a 3-Point Prize token (if still available), as well as 1 level IV Plant and 1 level I Plant .
Players who have not unlocked the Frog cannot enter this space.

Tortoise





You immediately draw 3 Final Scoring cards and look at them. Keep 1 of them and return the other 2 to the bottom of the pile. You now have 2 Final Scoring cards.

Reminder: One of the Gardens gives its player 2 Final Scoring cards from the start, so that player would now have 3 Final Scoring cards. You also draw 1 Garden card.

Appendix

For the botanically minded and curious players, here are some facts about the level IV Plants in the game. These are not part of the rules or otherwise relevant for gameplay.

Pavonia Multiflora

Family: Malvaceae. Its order, Malvales, consists of nine families, containing about 243 genera and between 4,225 and 4,300 species. The best known examples cultivated by humans are okra, cotton, and the cacao tree.

Madinilla Magnifica

Family: Melastomataceae. This is one of the few species of Medinilla to grow magnificent hanging clusters of flowers (inflorescence), with sometimes over 100 individual pink or reddish petals.

Nepenthes Alata

Family: Nepenthaceae (pitcher plants) This is a carnivorous plant native to the Philippines. Its pitchers have two tooth-like ridges.

Guzmania

This plant’s petals always grow in groups of three and form a funnel for catching water. Its seeds have a “parachute” like the seeds of a dandelion.

Anthurium

Family: Araceae. With somewhere between 600 and 1,000 species, this is the most diverse genus of the Araceae family. It primarily grows in Central and South America and the Caribbean.

Orchid

Family: Orchidaceae. The characteristic shape of its root tubers gave this family its name (from the Greek ‘órcheis’, meaning ‘testicles’). It is the second largest family of flowering plants.

Hibiscus

Hibiscus is a genus of the Malvoideae subfamily within the Malvaceae family. It is a common decorative houseplant. Its fruit is a dry fivelobed capsule which dehisces (splits open) at maturity.

Strelitzia Reginae

Also called crane flower or bird of paradise. Family: Strelitziaceae. This is a low-maintenance, evergreen plant that grows between 80 and 200 cm tall. Its large, strong leaves are similar to banana leaves and grow up to 100 cm long.

Mammillaria Elongata

Also called ladyfinger cactus. Family: Cactaceae. This cactus forms dense groups of elongated cylindrical stems that are 1-3 cm in diameter. Its tubercles are slim and conical with woolly areoles, while its axillae are (almost) bald.

Dracunculus Vulgaris

Also called dragon lily. Another member of the Araceae family. The family resemblance is obvious. It emits a strong and unpleasant scent, similar to that of rotting meat, to attract flies that then pollinate the plant.

Bougainvillea Glabra

Family: Nyctaginaceae. This is an evergreen, climbing shrub with thick, thorny stems and drooping branches. It can grow up to 10 meters tall and its tiny white flowers are surrounded by colorful papery bracts.

Crassula ovata

Also called money tree. Family: Crassulaceae. It flourishes in the company of aloe, euphorbia, portulacaria afra, and other succulent plants, reaching heights of up to 2.5 meters.

Brugmansia

Also called angel’s trumpet. Family: Solanaceae. The genus is divided into two sections (warm-growing and cold group) and is part of the nightshade family. Caution: Due to the high concentration of alkaloid compounds, all parts of the plant are highly toxic.

Selenicereus Grandiflorus

Family: Cactaceae. It should come as no surprise that this cactus is part of the Cactaceae family. It earned its nickname, “Queen of the Night”, because its flowers only bloom only once a year, for a single night.

Monstera Deliciosa Variegata

Family: Araceae. Its fruit resembles a green ear of maize covered with hexagonal scales. As the fruit ripens, these scales fall off. The fruit is edible and its taste is similar to that of pineapple and banana. It should only be eaten if fully ripened, however, since unripe fruit contains crystals of calcium oxalate that irritate your mouth.

Mirabilis Jalapa

Family: Nyctaginaceae. The Aztecs cultivated it for ornamental and medicinal purposes, and explorers first brought it to Europe in 1525. It was commonly used as an example in the study of Mendelian genetics.

Canna Indica

Family: Cannaceae. The family consists of only a single genus of 10 species. This plant has been cultivated by humans for millennia. Despite its name, it has no relation to India—a European explorer got it wrong…

Lilium

Family: Liliaceae The 16 genera and approximately 630 species of Liliaceae are native to the temperate zones of the Northern Hemisphere. Historically, up to 3,500 plant species were considered lilies; many of them are now considered part of the Agavaceae family.

Victoria Amazonica

Family: Nymphaeaceae (water lilies). Its flowers are up to 40 cm wide and bloom for two days. The initially white flowers open in the early evening and spread a scent resembling carrion to attract insects. During the day, the flower heats up considerably, so at night, it is still several degrees warmer than the surrounding air.

Spathiphyllum

Family: Araceae. This plant has no sap. Its creeping rootstalks with short internodes are partially visible above the ground. The genus consists of about 50 species, most of which are native to Central and South America.

Hints for handling

In the first round, the flower tiles on the main board are laying on their light side. Before starting round 2, these are flipped to their dark side. After round 2, there's a final turn in which all players' flower meeples are back on the start space.

In the Expert variant; the money track has two different locations for bonus tokes. You can only claim the bonus if there is a token left. The pre-printed image is a placeholder and does not represent such token.