Reglas

Reglas - Tribus

Game Idea and Objective

Each player leads a small tribe through three early epochs of human history. The game begins at the end of the Paleolithic period – the Old Stone Age – when people were still hunters and gatherers. It then continues into the Neolithic period – the New Stone Age – when they settled and became farmers, fishermen, and shepherds. Finally, the game ends in the Bronze Age, when the first great empires arose.
Each tribe starts in its own small, already-explored territory. Their actions will increase the number of tribe members, expand their known territory, and improve their access to valuable resources. Using these resources will enable the tribes to obtain achievements in civilization, which bring victory points and access to additional achievements. But the players must also ensure that their tribes are strong enough to survive unforeseen events such as natural disasters, diseases, and enemy raids so that their tribes can assert themselves as the most successful.
The player with the most victory points at the end wins.

Game Components

1
60
tribe members (15 of each color)
1
starting player marker
48
marking stones (12 of each color)
16
progress markers (4 of each color)
15
achievement tiles (5 of each color)
24
event tiles (8 of each color)
6
action tiles
50
land tiles (10 of each resource type)
89
bear tooth tokens (victory points)
4
arrow tokens
20
shell tokens
1
fabric bag
1
bag tag

Game Setup

Board Setup

All parts must be carefully removed from the frames before the first game.



1. Place the game board in the middle of the table.

2. Each player receives 15 tribe members, 12 marking stones (large wooden cubes), and 4 progress markers (small wooden cubes) in their designated color. Each player also receives 5 shells and one arrow token.

3. Each player places one of their progress markers at the base of each of the 4 progress tracks located on the left side of the game board. The tally marks next to the tracks' fields and the numbers on them indicate the intensity of the actions and the victory points gained at the end of the game respectively.

4. Place the 50 land tiles in the bag and mix them up thoroughly.

5. Each player begins the game with a small explored territory. To do this, each player draws 3 land tiles from the bag and creates their territory in a triangular shape in front of them. It is up to the player which land tile they place at which point in the triangle.

NOTE: At the start of the game, if a player draws more than one land tile of the same type, they continue to draw until they have 3 different land tiles. The other land tiles are then placed back in the bag. This applies only during game setup. During the game itself, it is possible for a player to draw and keep multiple copies of the same land tile.

6. Shuffle the 6 action tiles and place them at the top of the game board, forming the action sequence.

7. Sort the 15 achievement tiles by color into separate stacks and then shuffle each stack. Remove one achievement tile of each color. These will not be used in the game and should be returned to the box without being looked at.
Place 4 achievement tiles of each color on the game board in their corresponding spaces. In the bottom row (Paleolithic), randomly place the 4 brown tiles face up. In the middle row (Neolithic), randomly place the 4 green tiles face down. And in the top row (Bronze Age), randomly place the 4 orange tiles face down.

8. Sort the 24 event tiles by color into separate stacks and then shuffle each stack. Then place each stack of 8 tiles face down on the spaces corresponding to the event colors located on the right side of the game board.

9. The oldest player is the starting player and receives the starting player marker "hand axe". Gameplay will proceed clockwise.

NOTE: The starting player does not change during the entire game. The hand axe is used to track which player ends the game – which is the player to the right of the starting player.

10. The bear teeth represent victory points and should be placed in piles off to the side, separated according to their respective values. In a four-player game, the third and fourth players each start the game with one bear tooth equal to one victory point. In a three-player game, the third player starts the game with one bear tooth. In a two-player game, the second player starts the game with one bear tooth.

Gameplay

Placing the first tribe member

Each player places their first tribe member on one their three land tiles before the game begins. The starting player begins. Then, the other players follow, proceeding clockwise.

Tip: Players should select land tiles which show a resource that can also be seen on the achievement tiles in the first epoch. Whenever possible, you should try to select a different starting resource than the other players.


Execution of a turn

  • Select an action tile.
  • Perform the action.
  • Place the action tile at the end of the action sequence.


Selecting an action tile

  • The player must select an action tile from the action sequence.
  • If they choose the first action tile in the action sequence, that action is free. However, if they choose a tile further to the right, then they have to place a shell on each tile they skip.
  • If, later in the game, a player selects an action tile on which there already are shells, the player will receive these shells in addition to the tile.

IMPORTANT: While the players might have only a few shells in the beginning, they should be prepared to use them in order to be able to perform a desired action and not be dependent on the random order of the action sequence alone.

  • Three of the action tiles show only one action. These actions are procreate, move, and explore.
  • The three other action tiles show one action and one hand. The hand represents an achievement that a player can complete. The player can choose to either perform the action or complete an achievement with these tiles. The player cannot do both.
  • After the action or achievement has been completed, the player places the action tile at the very end of the action sequence and pushes the row to the left, so that the leftmost tile is now in the first position.
  • After that, the player’s turn ends and it is now the turn of the player to their left.

Example 1: A player wants to perform the procreate action. Since this action tile is in the first position of the action sequence, the player may choose this action free of charge.

Example 2: A player wants to perform the explore action. Since this action tile is located in the third position, the player must place one shell on each of the two action tiles before it.

Example 3: A player wants to perform the explore action. Since this action tile is located in the second position, the player must place one shell on the first action tile in order to skip over it. From earlier turns, there are already two shells on the explore tile. The player also receives these along with the action tile.

NOTE: During the course of the game, the action sequence will also contain event tiles, which can be selected in the same way.


The actions

Procreate

The player takes as many tribe members from their supply as their progress marker on the procreation progress track indicates. The higher the player’s marker is positioned on the progress track, the more tribe members the player receives. The player may then place the newly received tribe member(s) on any of their land tiles on which at least one tribe member is already standing. New tribe members may not be placed on empty land tiles.

Example: Player Black may take two tribe members. He places both on the goat land tile where he already has a tribe member. He also would have been allowed to place one new tribe member on the goat tile and the other on the wheat tile where another tribe member is located, but not on the gold tile where there is no tribe member yet.



Move

The player can move their tribe members as many movement steps as their progress marker on the movement progress track indicates. The higher the player’s marker is positioned on the progress track, the more movement steps the player receives. The player may use these steps for one tribe member or split them between multiple ones. The player may also choose to not use all or any of the movement steps.

Example: Player Black receives three movement steps. He moves one tribe member two tiles and another just one tile.



Explore

The player takes as many land tiles from the draw bag as their progress marker on the exploration progress track indicates. The higher the player’s marker is positioned on the track, the more land tiles the player receives. After having drawn all of the tiles, the player may place them anywhere next to their existing land tiles.

Example: Player Black may take two land tiles from the bag. He gets one wheat and one gold tile and places both next to an existing land tile.

NOTE: Once placed, a land tile may not be moved to another position later on.


Completing an achievement


If a player wants to complete an achievement, they must select an action tile that has a hand symbol on it.

  • All players must start with the achievements in the bottom epoch. In order to be able to complete an achievement, a player must have the required resource (indicated at the top of the achievement tiles) at their disposal. To that end, they need to have at least one tribe member on a land tile showing this resource. The player does not lose the resource in this process.
  • The player then places one of their marking stones on the first available space starting from the left on the achievement tile and receives the victory points shown in that space in the form of bear teeth, which the player collects in a pile in front of them.

  • If there is a lightning bolt above the space, then the top event tile of the corresponding stack for this epoch is uncovered, read aloud, and placed at the end of the action sequence. This event is not executed right away but only once a player selects the tile during their turn.
  • Every achievement tile has a progress symbol (a symbol with an arrow pointing upward) on the right. Once an achievement is completed, the player advances their progress marker along the corresponding track one space upward. This improves their ability to perform this action in the future.
  • When a player places the first marking stone on an achievement tile of the first or second epoch, the achievement tile in the epoch above it is uncovered, so that all players can see which resources are required. In the second epoch, the achievement tiles require two of the same resource; in the third epoch, they require three of the same.

Example 1: Player Black has earned the hunting achievement. He is the first to complete this achievement, so he places his marking stone on the leftmost space of the achievement tile. The player receives bear teeth worth two victory points and also moves his progress marker one space along the exploration progress track. He then uncovers the achievement tile located above in the second epoch. Because there is an event symbol above his marking stone on the hunting tile, he also uncovers the uppermost event tile from the stack of events and places it at the end of the action sequence.

Example 2: Player Black has earned the cooking achievement. Because players Brown and Gray have already completed this achievement, Black places his marking stone on the third space from the left. For this, he receives one bear tooth worth one victory point and advances one space on the procreation progress track. Since no event symbol is visible above his space, no event tile is uncovered this time.

IMPORTANT: When two or three of the same resource are needed, the player must also have at least as many land tiles of this resource and must have at least one tribe member placed on each of them. So a player cannot complete an achievement in the second epoch that requires two goats if they have only two tribe members positioned on the same goat land tile.

Example 3: Player Black wants to complete the cheese making achievement, for which he needs tribe members on two goat land tiles. Two of his tribe members are positioned on the same goat land tile (1). This would not be enough by itself as the tribe members must be placed on two different land tiles. However, since the player also has one tribe member on another goat land tile (2), he can complete this achievement.

  • In principle, a player can only complete an achievement of the second or third epoch if they have already completed the achievement beneath it in the previous epoch. This means that one of the player’s marking stones must already be on it.

Continuation of Example 3: If player Black had not already earned the cooking achievement, then the cheese making achievement would not be available to him.

IMPORTANT: Each player may complete each achievement only once. That means that no player can have two or more marking stones on the same achievement tile.


Using land tiles as wildcards

  • If a player does not have the resource needed to complete an achievement, they may exhaust land tiles.
  • For this, the player turns over a land tile on which at least one of their tribe members is positioned and then places the tribe member(s) back on it. The land tile is now exhausted until the end of the game, and can no longer be used as a resource. Tribe members may still move onto this exhausted tile, though.

IMPORTANT: In order to use a land tile as a wildcard, there must still be at least one tribe member on the tile.

  • In the first epoch, the player can use one exhausted land tile for any resource of their choosing.
  • In the second and third epochs, the player must have at least one of the required resource type. The second resource and, in the third epoch, the third one as well may be substituted with one exhausted land tile each (which may also be of different types).

Example: If player Black does not have tribe members on two goat land tiles (as in the previous example), he can exhaust a wheat land tile to use it as a wildcard for the missing goat resource. For this, he turns over the wheat tile to the exhausted side and puts his tribe member back on it.



The arrow tokens

In principle, a player can only complete an achievement of the second or third epoch if they have already completed the achievement beneath it in the previous epoch.

  • However, each player may deviate from this rule once per game by using their arrow token.
  • For this, the player places their arrow token between an achievement on which they already have a marking stone and a diagonally adjacent achievement that has already been uncovered. This enables the player to complete this achievement, even though they do not have a marking stone on the achievement tile directly beneath it.
  • The arrow token stays in place for the remainder of the game and can also be used by other players.

Example: Player Black would like to complete the weaving achievement in order to earn the six points shown on the tile. He already has the required three goat land tiles with at least one tribe member on each. However, he has not completed the smelting achievement yet. So he places his arrow token between the cheese making and weaving achievements.



The event tiles

Event tiles are added to the action sequence when a player completes an achievement and there is an event symbol above the space on which they place their marking stone.

The event is executed only when a player must take the event tile from the action sequence instead of an action tile or if they select it voluntarily. If a player does not want to execute an event, they may skip over the event tile by placing a shell on it as with the action tiles.


Most event tiles refer to the strength progress track. If a tile says “…if your tribe is the strongest,” this refers to the player who has advanced the furthest on the strength progress track. Even if multiple players are the strongest, the event applies only to the player who selects the tile on their turn. The same applies if a tile says “…if your tribe is the weakest.”

If a player takes an event tile that does not affect them, the event tile is removed from the game without effect.

Example: If the event tile says, “You lose 2 victory points if your tribe is the weakest.” and the player is not the last on the strength progress track, then they do not lose any points.

Should all players be positioned on the same space of the strength progress track, then all their tribes are considered the weakest and/or strongest.


If a player loses tribe members due to an event, they can only lose so many as to be left with at least one. They cannot lose their last tribe member.

If a player has to exhaust land tiles due to an event, then there do not need to be any tribe members on them. The player may turn over unoccupied tiles in this case.

If an event affects all tribes, then the player who selected the event tile goes first and the other players follow in clockwise order.



After an event has been executed, the event tile is removed from the game. If it is an event tile from the first or second epoch, it is put back into the box. An event tile from the third epoch (orange) is instead put next to the board to show how many of these events have already been executed, as they induce the end of the game.

End of Game

The game ends in the round in which a predetermined number of event tiles of the last epoch have been executed:

for 2 players, 2 event tiles
for 3 players, 3 event tiles
for 4 players, 4 event tiles

IMPORTANT: The events must actually have been selected and executed. It is not enough for the event tiles to have just been uncovered and placed in the action sequence. After reaching the predetermined number, the current round is played out, up to the player sitting to the right of the starting player (owner of the hand axe). After this, the game ends and the victory points are totaled up.


End of game scoring

1. Progress tracks

Depending on how far a player has advanced along the progress tracks for procreation, exploration, and movement, they may receive the one, three, or six victory points shown in the upper positions.


2. Most tribe members

The player who has the most tribe members in play (and thus the fewest pieces in reserve) receives two victory points.

3. Most land tiles

The player who possesses the most land tiles that have not been exhausted (not turned over) receives two victory points.

NOTE: If there is a tie for the most tribe members or land tiles, then all of the players involved receive two victory points.

4. Bear teeth

Finally, all players add up the victory points indicated on their collected bear teeth.


The player with the most victory points wins.

In the event of a tie, the player with the most shells wins. Should this not break the tie, then the player who has exhausted the fewest land tiles wins. Should there still not be a clear winner, then there are multiple winners.

Additional Rules

No tribe members in reserve

Should a player have no tribe members left in reserve when performing the procreate action, they can instead relocate tribe members already in play to other occupied land tiles.

No land tiles left in the bag

Should the draw bag be empty, then, instead of drawing, a player performing the explore action may turn over exhausted land tiles on which no tribe members are located. Should that not be possible, then the player cannot explore anything.

Appendix

Achievements

Hunting
Cheesemaking
Weaving
Trapping
Leatherworking
Riding
Cooking
Farming
Fermentation
Jewelry Making
Smelting
Currency
Shamanism
Mysticism
Philosophy

Events

Mammoth
Your tribe gains 3 victory points if your tribe is the strongest.
Giant Beaver
Your tribe gains 2 victory points if your tribe is the strongest.
Invasion
Your tribe gains 4 victory points if your tribe is the strongest.
Mastodon
Your tribe gains 2 victory points if your tribe is the strongest.
Sabretooth
Your tribe loses 1 victory point if your tribe is the weakest.
Raid
Your tribe gains 3 victory points if your tribe is the strongest.
Wooly Rhinoceros
Your tribe loses 2 victory points if your tribe is the weakest.
Hike
Your tribe moves according to its strength value.
Migration
Your tribe gains 2 victory points if your tribe is the strongest.
Drought
Your tribe exhausts 2 of its land tiles.
Conquest
Your tribe explores according to its strength value.
Brown Bear
Your tribe loses 2 victory points if your tribe is the weakest.
Disease
Your tribe loses 2 members.
Enslavement
Your tribe procreates according to its strength value.
Earthquake
Your tribe exhausts 3 of its land tiles.
Herd Instinct
All tribes move according to their strength value.
Hunting Success
All tribes move according to their strength value.
Extreme Cold
Your tribe loses 3 members.
Signs in the Sky
All tribes explore according to their strength value.
Fertile Land
All tribes explore according to their strength value.
Wild Fire
All tribes exhaust 2 of their land tiles.
Fewer Predators
All tribes procreate according to their strength value.
Warm Summer
All tribes procreate according to their strength value.
Epidemic
All tribes lose 2 members.
Ready to play?