If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.
Background & Game Goal
Each age has its special challenges. The Stone Age was shaped by the emergence of agriculture, the harvesting of essential resources, and the building of sturdy huts. Trade begins, civilization flourishes, and traditional abilities like skillful hunting are needed to feed the tribe.
The goal of each player is to master these challenges. There are multiple paths to victory. Choose your strategy and lead your tribe to prosperity.
Game Components
1
4
Player boards
68
Wooden resources (20 Wood, 16 Clay, 12 Stone, 10 Gold)
40
Wooden workers (10 per color: 5 active, 5 in general supply)
8
Wooden markers (1 for Food Track, 1 for Victory Points)
53
Food tiles
28
18
36
7
Dice & 1 Leather dice cup
Game Play Round
Each round has 3 phases: 1. Place workers, 2. Execute worker actions, 3. Feed the tribe.
1. Place workers on the game board
Start player begins. Clockwise, each player places 1 or more workers on exactly 1 location. No passing, no re-placing.
The start player begins and must place 1 or more workers on one location of their choice.
Then the next player clockwise places 1 or more workers on one location.
This continues until all players have placed all their workers on the board.
The number of rings indicates how many workers a place can hold before becoming full.
Passing is not permitted if legal placement is possible.
Capacity of Locations:
| Location | Allowed Number of Workers |
| Tool Maker | Exactly 1 worker . |
| Hut (Growth) | Exactly 2 workers of the same player  . |
| Field (Agriculture) | Exactly 1 worker . |
| Hunting Ground | Any number of workers of all players. |
| Forest, Clay Pit, Quarry, River | Up to a total of 7 workers across all players. |
| Civilization Cards | On each of the 4 displayed cards, exactly 1 worker . |
| Buildings | On each displayed building stack, exactly 1 worker . |
Rules for 2 or 3 Players:
- With 2 and 3 players: Only 2 of the 3 village places (Tool maker, Hut, Field) may be occupied each round. The third remains completely blocked.
- With 3 players: In the 4 resource locations (Forest, Clay Pit, Quarry, River), workers from at most 2 different players may be present.
- With 2 players: In each resource location, only 1 player may place workers.
2. Use the actions of placed workers
Start player executes all their worker locations in any chosen order, then the next player follows.
The start player resolves all their occupied locations in any desired order.
Used workers are immediately returned to the player board. Once finished, the next player takes their turn.
| Location | Action / Effect |
| Tool Maker |
The player takes 1 new tool tile or upgrades an existing one (1 → 2 → 3 → 4).
Use: Each tool tile can be added 1× per round to any own dice roll (Hunt or Resources). A tool must be used in full value.
|
| Hut |
The player gains 1 additional worker from the general supply, available starting from next round (maximum 10 workers).
|
| Field |
Moves marker on the Agriculture track up by 1 space (maximum level 10), providing permanent food at round end.
|
| Hunting Ground |
Yield: Food (Divisor: 2).
Roll 1 die per placed worker. Add any number of available tools to the sum.
Food gained = Total sum / 2 (rounded down).
|
Resource Locations (Forest, Clay Pit, Quarry, River) |
Roll 1 die per worker placed, and optionally add tools:
| Forest | Divisor 3 → 1 Wood per full 3 points |
| Clay Pit | Divisor 4 → 1 Clay per full 4 points |
| Quarry | Divisor 5 → 1 Stone per full 5 points |
| River | Divisor 6 → 1 Gold per full 6 points |
|
| Civilization Cards |
Pay 1 to 4 arbitrary resources (based on card slot 1–4 from right). Food cannot be used as payment.
Top half: Immediate benefit (resources, food, dice roll, single-use tools, victory points).
Bottom half: End game scoring (Culture symbols with green frame or multiplier figures with sand-colored background).
|
| Buildings |
Pay required resources into supply, immediately score the corresponding points on the scoring track, and reveal the next tile in the stack.
|
3. Feed the Tribe
Each worker requires 1 food. Agriculture gives free food. Missing food costs resources or 10 VP penalty.
Game End & Final Scoring
Game ends on empty building stack or depleted cards. Final scoring: Culture Sets², Multipliers, 1 VP per resource.