Reglas

Reglas - Entropy
Entropy

Goal of the Game

In Entropy, players build Solar Systems with Stars, Planets, and Asteroids, then fill them with Life, by playing cards. Players may gain various special abilities by adding Biomes and upgrading their Console. The player with the most Victory Points (VP) at the end of the game is the winner.

Components

1 Main board
1 Main board
6 Action tiles
6 Action tiles
20 Solar System tiles
20 Solar System tiles
8 Player aids
8 Player aids
55 Star tiles
55 Star tiles
6 Starting Star tiles
6 Starting Star tiles
44 Planet tiles
44 Planet tiles
8 Starting Planet tiles
8 Starting Planet tiles
36 Biome tiles (18 Abundant and 18 Scarce)
36 Biome tiles (18 Abundant and 18 Scarce)
40 Asteroid tiles (10 of each type)
40 Asteroid tiles (10 of each type)
66 Life cards (22 Bacteria cards, 22 Plant cards and 22 Animal cards)
66 Life cards (22 Bacteria cards, 22 Plant cards and 22 Animal cards)
12 Focus cards (3 cards for each set A, B, C and D)
12 Focus cards (3 cards for each set A, B, C and D)
12 Mission cards
12 Mission cards
3 Alternative Objective tiles
3 Alternative Objective tiles
140 wooden Lifeforms (60 Bacteria, 50 Plants, 30 Animals)
140 wooden Lifeforms (60 Bacteria, 50 Plants, 30 Animals)
60 wooden Resources (20 Energy, 20 Entropy, 20 Mass)
60 wooden Resources (20 Energy, 20 Entropy, 20 Mass)
48 Lifeform and Resource “x5” tokens
48 Lifeform and Resource “x5” tokens
1 First Player marker
1 First Player marker
70 Victory Point tokens (40× “1”, 20× “5”, 10× “10”)
70 Victory Point tokens (40× “1”, 20× “5”, 10× “10”)
15 Lifeform Objective tiles
15 Lifeform Objective tiles
1 Scorepad
1 Scorepad

Player Components

1 Player board (Console)
1 Player board (Console)
1 Scientist token
1 Scientist token
4 Creation tokens
4 Creation tokens
1 Generator marker
1 Generator marker
3 Objective markers
3 Objective markers

Solo Components

1 Solo tile
1 Solo tile
12 Challenge cards
12 Challenge cards
19 Progress cards
19 Progress cards

Mass, Energy, Entropy, Bacteria, Plant, Animal, and Victory Point tokens are considered unlimited. Should they run out, use any necessary substitute. All other components are strictly limited; if they run out, you may not use replacements.

Game Setup

1. Place the Main board in the center of the play area.

2. Shuffle all Action tiles and randomly place 1 face up next to each inner ring Action area of the Main board.

• 2 players: Place all 6 Action tiles with their side face up.

• 3 Players: Place the 1st, 3rd, and 5th Action tiles with their side face up, and the 2nd, 4th, and 6th Action tiles with their opposite side face up (without the ).

• 4 players: Place all Action tiles with their opposite side face up (without the ).

3. Sort all Star tiles by type (marked with IA, IB, IIA, etc.) and place each stack face up on the corresponding space of the Main board.

4. Sort all Asteroid tiles by type and place them on the corresponding spaces of the Main board.

5. Sort the Planet tiles by type ( / / / ) and shuffle each stack separately, cut it in half and place it cost-side up on the corresponding spaces of the Main board.

6. Sort the Biome tiles by type ( / ). Shuffle each stack separately, split it in half and place it face up on the corresponding spaces of the Main board.

7. Sort the Life cards by type ( / / ) and shuffle each deck separately. Place each deck face up in the leftmost corresponding space of the Main board.

8. Sort the Lifeform Objective tiles by size and type ( / / ). Place each big tile on the corresponding space of the Main board (8A). For each type, create a stack of small tiles by stacking them with the values going up and the highest VP tile on top, and place them on the corresponding space of the Main board (8B).

• If playing with 3 players, remove all small tiles marked with a “4” on the back.

• If playing with 2 players, remove small tiles marked with “3+” or “4” on the back.

9. Place all Resource tokens, Lifeform tokens, and Solar System tiles near the Main board within easy reach of all players as a general supply.

10. Shuffle and place all Mission cards in a face-down deck near the Main board.

11. (Optional) If you are familiar with the game, you may use the Alternative Objectives variant. To do so, place each alternative Objective tile to cover the printed Objective on the Main board with the same number of blue lines on the side.

Alternative Objective tiles
Game setup with numbered steps and player setup with lettered steps

Player Setup

A. Place your Player board (Console) and all components in a color of your choice in front of you. The player who most recently watched a sci-fi movie receives the First Player marker and places it above their Console.

B. Place your , , and Creation tokens on the corresponding spaces of your Console.

C. Choose or randomly select a set of Focus cards (A, B, C, and D). Place your set of the Focus cards on the corresponding sections of your Console so the 0 tier is visible.

D. Place your Generator marker on the leftmost space of the Generator track.

E. Place a Solar System tile next to your Console.

F. Draw a random Starting Star tile. Place your Scientist token on the indicated Action space (F1). Next, place your Wild Creation token, locked side up , on the closest inner circle section for Creation tokens (F2). Then, gain the indicated Life cards and Resources (F3). Players draw Life cards in turn order. After players have drawn their Life cards, split each deck in half and place it face up on the corresponding space of the Main board (F4). Finally, flip the Starting Star and place it on the Star space of your Solar System tile (F5).

G. Draw a random Starting Planet tile, gain its indicated Resources, then flip it over and place it on any Planet space of your Solar System tile (G1).

H. Place your Objective markers on the leftmost space of each Objective track.

I. Draw 2 Mission cards. After all players have drawn their Mission cards, return the rest back to the box.

J. Take the Player aids, including one with your Focus cards description.

Player Console and starting Solar System, labelled A to J

Playing the Game

Entropy is played over a variable number of rounds. Each round consists of each player taking a single turn, starting with the player with the First Player marker and continuing clockwise around the table. The end of the game is triggered when 2 Objectives are completed (see Missions). When this happens, finish the current round, then play one more round and proceed to the Final Scoring.

Turn Structure

Each turn consists of 3 steps:

MOVEMENT ››› ACTION ››› MISSION

After step 3, your turn ends, and the next player in clockwise order starts their turn.

Movement

Each turn, you must move your Scientist between 1 and 3 spaces clockwise around the Main board. You must land (end your movement) on either an inner Action space of the Main board or an outer Action space of an Action tile.

Scientist movement clockwise by 1, 2 or 3 spaces

Outer Action spaces with symbol are treated as merged with the adjacent inner circle spaces for the purpose of determining the presence of another player's Scientist.

Landing on Inner Circle Actions

To land on an Action space in the inner circle, you must place your matching Creation token ( , , ) or a Wild Creation token ( ) there (to the left of the Action space). You may not use a Creation token that is lying down or already on the Main board. You cannot land on an Action space in the inner circle if you are unable to place the required Creation token.

Inner and outer circle Action spaces and Traffic Bonus

Passing a Creation Token

During movement, if your Scientist passes over one or more of your Creation tokens, you must retrieve them. That includes retrieving your Creation token in front of the Action space you land on. Place them lying down on corresponding spaces of your Console. For each Creation token retrieved this way you may immediately Activate one of your Stars (see Activate Stars) or gain 1 Entropy . Creation tokens retrieved with effect do not provide Activation of a Star, nor Entropy. At the end of your turn, the lying Creation tokens that you retrieved become available again.

If you pass your Wild Creation token with its side up, instead of retrieving it, flip it to its side. From now on, it acts as any other Creation token, except triggering Focus cards (see Upgrade Console).

Traffic Bonus

After landing on an Action space, first resolve the Traffic Bonus.

If you land on an Action space already occupied by at least one Scientist (either the same space or one connected by a symbol), add 1 to the distance moved for the purpose of resolving the Traffic Bonus. If you moved by 3 spaces and landed on a space with another player’s Scientist, you must additionally spend 1 Entropy .

The Traffic Bonuses provide resources or other positive effects described in the sections with the depicted actions.

Golden rule: All rewards in the game are optional and you may always choose to forfeit any part of any reward without compensation.

Example: Orange moves by 2 spaces (A). They pass the token (B), which means that they return it onto their Console laid down (C). They decide to activate Star IA and pay 1 to gain 1 (D).

Orange moves 2 spaces, retrieves a token and activates Star IA

They landed on the Aggregate Planet Action space (E), thus they must place the corresponding Creation token (F). Since they moved by 2 spaces and there is another player’s Scientist present, the distance counts as 3 and they do not gain any Traffic Bonus (G).

Orange lands on Aggregate Planet with another Scientist present

Actions

Resolve the action shown on the Action space you landed on.

Note: You may land on an action that you cannot or do not want to resolve and just gain the Traffic Bonus (except for the Create Life action). However, if it is an inner circle action, you must place a matching Creation token or Wild Creation token. Many effects in game require you to affect the indicated component - which is represented by . If an effect does not have it may affect any components in your play area.

Spend 2 Entropy to gain 1 Energy or 1 Mass

During this step you may also resolve the Entropy exchange free action any number of times: Spend 2 Entropy to gain 1 Energy or 1 Mass .

Evolve a Star

Resolve one of the following:

• Choose a Star in a Solar System in your play area and exchange it for a Star of the next tier, as indicated by the paths on the Main board. You must spend the Energy cost indicated on the Main board. To exchange Stars, return a chosen Star from a Solar System in your play area back to the appropriate stack on the Main board and replace it with the next Star following the path on the Main board.

Note: If you Evolve a Starting Star, return it to the box instead.

• Pay 1 Energy to add a tier I Star tile to a Solar System without a Star tile, or to a new Solar System (take a new System tile from the general supply).

Important: Star effects are not triggered when a Star Evolves. To activate the effect of a Star you must either retrieve a Creation token when moving your Scientist or resolve the Activate Stars action (see Activate Stars).

Example: Blue resolves the Evolve a Star action. They pay 2 to exchange their IB Star for a IIB Star, returning the IB Star tile to the Main board.

Blue exchanges a tier IB Star for tier IIB

Alternatively, Blue could pay 1 to take a IA or IB Star tile and add it to a new Solar System tile.

Blue adds a tier I Star to a new Solar System

Aggregate Planet

Planet tile cost (A) and effect (B)

Choose a Planet tile from the offer and spend the indicated Mass (A) to take it. Then, activate the Planet's effect (B), flip it over, and place it in:

• An empty Planet space in any Solar System in your play area, or

• A new Solar System by placing a new Solar System tile in your play area.

If one of the stacks runs out of tiles, refill the offer from the other stack of the same type, if possible.

Important: The back of a Planet tile shows the same effect as the front. Later, you may resolve this effect up to 2 additional times with Catch an Asteroid actions.

Example: Blue resolves an Aggregate Planet action and chooses a Blue Planet from the offer. They pay 4 (A), then activate the Planet’s effect: gain 1 Life card. They choose a card from the offer (B).

Blue pays 4 Mass, takes a Blue Planet and gains a Life card

Then, they flip the Planet tile and place it in one of their Solar Systems.

Blue flips the Planet and adds it to a Solar System

Create Life

Play a Life card from your hand to a Planet in your play area. To play a Life card, the chosen Planet (including Asteroids on it) and the Star in its Solar System must collectively meet all the Life Condition requirements (indicated by the Local symbol ). Some cards also require specific Lifeform tokens on the chosen Planet and may require you to remove them from that Planet.

Life card anatomy: Life Condition requirement, Lifeform requirement, Lifeforms gained, effect and card number

There are 4 types of Life Condition icons:

Heat Life Condition

HEAT The source of energy that drives metabolism and chemical reactions.

Carbon Life Condition

CARBON The foundation for complex molecules, and the essential building material for life’s structures and functions.

Water Life Condition

WATER A universal solvent, allowing molecules to move, interact, and combine into increasingly complex forms.

Radiation Life Condition

RADIATION Shapes extreme environments, pushing matter to adapt and evolve. It can be a catalyst for change and diversity.

Each time you play a Life card, you may discard one other Life card from your hand to reduce the requirements of the played Life card. Choose one of the icons from the discarded card to count toward one of the requirements of the played card. The discarded Life card is returned to the bottom of the leftmost corresponding deck.

Then, in any order:

• Add the indicated Lifeform tokens to the chosen Planet tile (place them next to it, indicated by the Local symbol ).

• Resolve the effect from the bottom of the played Life card. (Animal cards often have 2 rewards - both of them are multiplied by their condition.)

Finally, flip and place the Life card next to the chosen Planet.

Important: Each Planet is limited to 3 Life cards and you cannot play a Life card to a Planet that already has 3 cards next to it. Each Planet can have a maximum of 5 Lifeforms of each type.

Create Life Traffic Bonus

The Traffic Bonus on the Create Life action adjusts the number of Lifeforms gained from the played card.

Example: Orange moves 2 spaces, places their Creation token, and resolves the Create Life action.

Orange moves 2 spaces and places the Creation token

They choose to play a Plant card to the Blue Planet in their Solar System consisting of that Planet with 1 Asteroid and a IIC Star. The card requires 3 and to remove 1 Bacteria . They already have 2 (on the Asteroid and Star), and they discard another Life card with to meet the requirement. They also remove 1 Bacteria from that planet.

Orange meets the Life Condition by discarding another card and removes 1 Bacteria

Then, Orange gains 2 Plants from the card and another 1 Plant from the Traffic Bonus.

Orange gains 3 Plants including the Traffic Bonus

Finally, they resolve the effect from the bottom of the Life card (Evolve a Star action ), flip it and place it next to the Planet.

Orange resolves Evolve a Star and flips the played Life card

Activate Stars

Choose any number of Stars in your play area and resolve their effect, one by one, by spending the indicated amount of Entropy . Each Star may only be activated once. Your marker on the Generator track provides an Entropy discount to a number of activated Stars, depending on its position. The discount applies only if you resolve it from the Activate Stars Action space (see Primordial Soup).

Example: Teal resolves an Activate Stars action. They activate all 3 Stars in their Solar Systems. Their position on the Generator track provides them a -1 discount for up to 3 Stars they activate.

Generator provides an Entropy discount for 3 Stars

First they spend 1 instead of 2 to gain 3 (A). Then, they spend 1 instead of 2 to gain 3 (B).

First two Star activations

Finally, they spend 2 instead of 3 to Advance Lifeforms twice, changing 2 Bacteria to 2 Plants (C).

Teal activates the third Star and advances 2 Lifeforms

Set Biome

Take 1 Biome tile from the offer and place it next to a Planet in your play area. It will stay there for the remainder of the game. Each Planet may only have 1 Biome tile. If one of the stacks would run out of tiles, refill the offer from the other corresponding stack.

Biome tile anatomy: type, Lifeform requirement, trigger, reward and improved reward

Biomes provide ongoing abilities that are triggered by specific Action spaces. You can improve this ability by fulfilling the requirements of the Biome. When you collect the Lifeforms indicated by the assigned Biome on the Planet (indicated by the Local symbol ), you may flip the Biome to the fulfilled side as a free action.

Fulfill a Biome without meeting the requirements

This effect allows you to Fullfill a Biome without meeting the requirements.

Example: Orange resolves a Set Biome action. They have only one Planet without a Biome, so they place a new Biome tile there.

Orange adds a Biome to their Planet

Moreover, the Lifeforms on this Planet match the Lifeform requirement, so the orange player decides to immediately flip the Biome to its fulfilled side.

Orange meets the Lifeform requirement and flips the Biome

Upgrade Console

Spend 3 Energy to upgrade 1 of your 3 Focus cards assigned to the Creation tokens. The Wild token does not have a card, it cannot be upgraded, and other Focus cards do not affect it. Choose a card assigned to the token and rotate/flip it so it shows the next tier effect. Next, if possible, retrieve the corresponding Creation token from the Main board (it does not activate a Star or provide Entropy). All Focus card effects are described in detail on the Player aids. Focus cards have 3 tiers:

Tier 0: No effect

Tier 1: An effect triggered when the corresponding Creation token is used to resolve the action.

Tier 2: A similar, more powerful effect.

Note: A reminder of the effects for upper tiers is printed on the bottom part of each Focus card.

Example: Blue resolves an Upgrade Console action. They spend 3 to upgrade their Aggregate Planet Focus card (A). This is the first time they have upgraded this card, so they flip it from tier 0 to 1, unlocking a new effect that will be triggered each time the Planet Creation token is used (B).

Blue upgrades the Aggregate Planet Focus card from tier 0 to tier 1

Finally, since their Planet Creation token is on the Main board, they retrieve it and place it laid down on the corresponding space of their Console.

Blue retrieves the Planet Creation token and lays it down

Take Life Cards

Take 2 Life cards from the offer. If one of the decks runs out of cards, immediately refill the offer from the other corresponding deck.

Note: There is no hand limit for Life cards.

Catch an Asteroid

Choose an available Asteroid tile, place it on an empty space of a Planet in your play area, and pay the indicated cost, either:

• 1 Lifeform token from this Planet, or

• 2 Mass .

If you chose either a or Asteroid, you must additionally spend 1 Mass . Then, activate the effect of the Planet on which it was placed.

Example: Teal resolves the Catch an Asteroid action. They spend 1 to take a Asteroid.

Teal pays 1 Mass to take a Water Asteroid

They place it on one of their Planets, and while they have 3 Bacteria on that Planet and may choose to spend a Lifeform (A), they decide to spend additional 2 to place it on the top asteroid space (B). Finally, they activate the effect of the Planet, and resolve an Aggregate Planet action (C) .

Teal pays 2 Mass to place the Asteroid and activates the Planet effect

Important: Each Planet can have up to 2 Asteroids placed on it.

Catch an Asteroid without paying any cost

This effect allows you to Catch an Asteroid without paying any cost.

Primordial Soup

Advance your Generator marker on the Generator track by 1, gain 1 Mass and 1 Energy .

Note: The Generator track provides a discount only when resolving Activate Stars action from the Action space. It also determines how many Stars may benefit from the discount. The last three spaces on the track award you with an immediate VP bonus when you reach them. If you are on the last space of the track and would advance, you gain 3 VP instead.

The Traffic Bonus on the Primordial Soup action allows you to advance Lifeform tokens. Each advancement allows you to resolve one of the following:

• Gain 1 Bacteria (on any Planet that has fewer than 5 ),

• Exchange 1 Bacteria for 1 Plant (on any Planet that has fewer than 5 ),

• Exchange 1 Plant for 1 Animal (on any Planet that has fewer than 5 ).

Example: Teal moves by 1 and resolves a Primordial Soup action. The Traffic Bonus allows them to advance any 2 Lifeforms in their play area.

Teal moves 1 space and advances 2 Lifeforms

As their 1st advancement, they exchange 1 Plant for 1 Animal on one of their Planets. For their 2nd advancement they gain 1 Bacteria on a different Planet.

Teal exchanges 1 Plant for 1 Animal and gains 1 Bacteria

Then, Teal moves their Generator marker on the Generator track by 1, gaining 3 VP, and they gain 1 Mass and 1 Energy .

Teal advances the Generator, gains 3 VP, 1 Mass and 1 Energy

Missions

During this step, players check if they have accomplished any of the Missions and/or Objectives as follows:

Fulfill a Mission

Each player starts the game with 2 Mission cards in their hand. If you meet the requirement at the top of your Mission card, you may resolve it by playing the card and gaining the reward. When you resolve a Mission you must discard both Mission cards from your hand.

All Missions are described in the Mission Cards appendix.

Objectives

Main Objective conditions

Check if you have met any of the Main Objective conditions. If you have, you must advance your marker on the corresponding Objective track by 1 space for each condition met.

The rightmost (final) space can only be occupied by 1 player. Reaching the final space completes the Objective and brings the game toward its end.

All Main Objectives are described in the Main Objectives appendix.

Lifeform Objective

Check if you have met the condition for the small and/or big Lifeform Objective. If you have, claim the top corresponding Objective tile. You may only claim 1 small Lifeform Objective of each type. When you claim the big Lifeform Objective tile, it brings the game toward its end.

Ready Creation Tokens

Stand all your Creation tokens that are lying down.

End of the Game

When any 2 of the Objectives are completed, the end of the game is triggered. It may be any combination of:

• A player marker reaching the rightmost space of the Main Objective track, and/or

• Claiming of the big Lifeform Objective tile.

When these are met, players finish the current round, then play one additional round and proceed to Final Scoring.

Variant: Alternative Objectives

Select Alternative objectives when creating the game to use the alternative Main Objective tiles for all players. This variant changes only the three Main Objective multipliers in final scoring:

TrackStandard scoring quantityAlternative scoring quantity
StarsYour largest group of Planets of one typeYour Asteroids on spaces with a Lifeform cost
AsteroidsYour Planets with both a Biome and at least one played Life cardYour Planets with at least one Bacteria, one Plant and one Animal
BiomesYour different Star typesThe sum of your three Focus upgrade levels; level 2 counts twice

For each track, multiply its track value by the corresponding quantity. For example, a Biome track value of 3 and Focus levels II, I and I score 3 × 4 = 12 VP.

Unchanged: Advance the Star track by developing Stars to tier III or IV, the Asteroid track by placing the first Asteroid in a Solar System, and the Biome track by fulfilling Biomes. The game-end trigger and all other scoring categories remain unchanged.

Final Scoring

All players sum up:

• The VP from their VP tokens.

• VP from claimed Lifeform Objective tiles.

• Their Main Objective VP based on progress and fulfilled conditions.

• 1 VP for every 4 remaining Life cards, Entropy, Mass and Energy (in any combination).

The player with the most VP wins the game!

In case of a tie, tied players share the victory.

Final Scoring example: Teal sums up their VP:

• 43 VP gained during the game (VP tokens)

• 20 VP from the big Lifeform Objective tile (18+ Bacteria)

• 24 VP from the small Lifeform Objective tiles (11+ Bacteria, 8+ Plants)

• 45 VP from the Main Objectives:

• 3 VP for each Planet of the same color

• 7 VP for each Biome with at least 1 Life card (21 VP total)

• 7 VP for each different Star (21 VP total)

• 2 VP for remaining resources (3 Life cards, 2 Mass, 2 Entropy and 4 Energy).

The final score for the teal player is 134 VP.

Teal’s final simulation, objectives, cards and resources: 134 VP

Appendix

Mission Cards

All conditions apply only to your play area.

Mission card M1

M1 Requirement: Have 3 Planets of different types. Reward: Gain 2 Mass for each Biome in your play area.

Mission card M2

M2 Requirement: Have 3 different types of Asteroids. Reward: Gain 2 Entropy for each played Bacteria Life card and for each played Plant Life card.

Mission card M3

M3 Requirement: Have 1 Focus card upgraded to the 2nd tier. Reward: Gain 1 Plant for each Star in your play area.

Mission card M4

M4 Requirement: Have each Focus card upgraded at least once. Reward: Gain 1 Plant for each Planet in your play area.

Mission card M5

M5 Requirement: Advance your Generator marker at least 3 times. Reward: Gain 2 Energy for each played Plant Life card and for each played Animal Life card.

Mission card M6

M6 Requirement: Have a IIIA Star. Reward: Gain 2 Entropy for each Planet in your play area.

Mission card M7

M7 Requirement: Have a IIIB Star. Reward: Gain 1 Bacteria for each Life Condition of one chosen type in your play area.

Mission card M8

M8 Requirement: Have a IIIC Star. Reward: Take 1 Life card for each Planet with at least 1 Lifeform in your play area.

Mission card M9

M9 Requirement: Have 3 Heat Life Condition icons in 1 Solar System. Reward: Gain 2 Mass for each played Bacteria Life card and for each played Animal Life card.

Mission card M10

M10 Requirement: Have 3 Carbon Life Condition icons in 1 Solar System. Reward: Gain 2 Energy for each of your Focus card upgraded tiers.

Mission card M11

M11 Requirement: Have 3 Water Life Condition icons in 1 Solar System. Reward: Gain 1 Life card for each of your advancements on the Generator track.

Mission card M12

M12 Requirement: Have 3 Radiation Life Condition icons in 1 Solar System. Reward: Gain 1 Bacteria for each Asteroid in your play area.

Main Objectives

Main Objective advancement condition

Advance when you: Evolve one of your Stars to tier 3 or tier 4.

Main Objective scoring

Endgame Scoring: Gain the indicated VP times the number of Planets of one type in your play area (each player chooses their type).

Alternative Objective scoring

Alternative Endgame Scoring: Gain the indicated VP times the number of your Asteroids on spaces with a Lifeform cost.

Main Objective advancement condition

Advance when you: Place the 1st Asteroid in a Solar System.

Main Objective scoring

Endgame Scoring: Gain the depicted VP for each of your Planets that has a Biome and at least one Life card.

Alternative Objective scoring

Alternative Endgame Scoring: Gain the depicted VP times the number of your Planets with at least 1 Lifeform of each type.

Main Objective advancement condition

Advance when you: Fulfill a Biome.

Main Objective scoring

Endgame Scoring: Gain the depicted VP times the number of different Stars in your play area.

Alternative Objective scoring

Alternative Endgame Scoring: Gain the depicted VP times the number of your Focus card upgraded tiers.

Animal Cards

All rewards are multiplied based on the condition (i.e., both Entropy and VP). All conditions apply only to your play area.

Life card L45

L45 Gain 1 Entropy and 2 VP for each Planet of one type (you choose which type).

Life card L46

L46 Gain 1 Plant and 3 VP for each fulfilled Biome.

Life card L47

L47 Gain 1 Energy and 2 VP for each Planet of a different type.

Life card L48

L48 Gain 1 Bacteria and 2 VP for each Carbon Planet.

Life card L49

L49 Gain 2 VP for each Star of a different tier.

Life card L50

L50 Gain 1 Entropy and 3 VP for each Planet with at least 1 Animal.

Life card L51

L51 Gain 1 Energy and 2 VP for each played Life card of one type (you choose which type out of: Bacteria/Plant/Animal).

Life card L52

L52 Gain 1 Mass and 2 VP for each Heat Planet.

Life card L53

L53 Gain 1 Bacteria and 2 VP for each Biome.

Life card L54

L54 Gain 1 Plant and 2 VP for each Focus card upgraded tier.

Life card L55

L55 Gain 3 VP for each Radiation Planet.

Life card L56

L56 Gain 1 Bacteria and 2 VP for each Asteroid of one type (you choose which type).

Life card L57

L57 Gain 2 VP for each Water Planet.

Life card L58

L58 Gain 1 Mass and 2 VP for each of your advancements on the Generator track.

Life card L59

L59 Gain 1 Entropy and 2 VP for each Planet with at least 1 Bacteria.

Life card L60

L60 Gain VP equal to the sum of tiers of all your Stars.

Life card L61

L61 Gain 1 Entropy and 2 VP for each played Life card.

Life card L62

L62 Gain 1 Mass and 2 VP for each Asteroid.

Life card L63

L63 Gain 1 VP for each Planet.

Life card L64

L64 Gain 3 VP for each Planet with at least 1 Plant.

Life card L65

L65 Gain 1 Energy and 3 VP for each different Asteroid.

Life card L66

L66 Gain 9 VP.

Tier IV Stars

Tier IV Star A

IV A Pay 4 Entropy to gain 1 VP for each Life card you played.

Tier IV Star B

IV B Pay 4 Entropy to gain 3 VP for each Star in your play area.

Tier IV Star C

IV C Pay 4 Entropy to gain 2 VP for each Planet in your play area.

Symbol Index

Gain 1

Discount of 1

Star

Evolve a Star action

Asteroid

Catch an Asteroid action

Resolve Catch an Asteroid action without paying any costs

Heat Planet

Carbon Planet

Water Planet

Radiation Planet

Heat Life Condition

Carbon Life Condition

Water Life Condition

Radiation Life Condition

Any Life Condition

Have 1

End-game VP

Planet

Aggregate Planet action

Biome tile

Set Biome

Fulfilled (flipped) Biome Resolve Fullfill a Biome free action, without meeting the requirements.

Entropy (Resource)

Energy (Resource)

Mass (Resource)

Activate a single Star

Activate Stars action. Each Star may be activated only once per action.

Retrieve a Creation token without resolving / .

Star tier number

Same type (player's choice)/ Matching type (i.e., of Life cards)

Different types (i.e., of Planets)

Spend 1 (“0” means no cost)

Immediate VP

Life card

Create Life action

Played Life card

Focus card

Upgrade Console action

Bacteria (Lifeform)

Plant (Lifeform)

Animal (Lifeform)

Any Lifeform

Advance any Lifeform (Gain / → / → )

Advance the indicated Lifeform (i.e. Bacteria to Plant)

Advance on the Generator track

Local to the component you interact with

Ready to play?