Cacao - General game info
Cacao
2-4 players, 60 minutes, 8 years and older
AuthorPhil Walker-Harding
IllustratorClaus Stephan
Published byAbacusSpiele
Online since 2015-11-07
Developed by (BloodyMary)
Boardgamegeek171499
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here!
Cacao - Rules
If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.

Show → summary only → detailed version only → both summary and detailed version

Cacao

→ Original rules (pdf)

→ Overview jungle tiles (pdf)

→ Mini-Expansion volcanoes (pdf)

Cacao takes the players into the exotic world of the “Fruit of the Gods.” Each is a tribal chief trying to lead his tribe to fame and wealth by growing and trading in cacao. At the end of the game, the player with the most gold wins.

Game materials
44
worker tiles, 11 each in the 4 player colors
4
water carriers, 11 each in the 4 player colors
4
village boards, 11 each in the 4 player colors
28
20
cacao fruits
12
sun tokens
20
gold coins, 24x value 1, 12x value 5, 12x value 1
1
set of instructions
1
overview sheet for jungle tiles
Setup

Each player puts the water carrier on the water field with the value “-10”, shuffles his worker tiles and lays them out as a face-down jungle draw pile. After that, he draws the 3 top worker tiles.

Note:With 3 and 4 players some worker tiles are sorted out.

A single plantation and a market with selling price 2 are placed face up in the middle of the table diagonally to one another. Mix the remaining jungle tiles and place them face-down jungle draw pile. Draw the 2 top jungle tiles and place them as a face-up jungle display.

Note: With 2 players some jungle tiles are sorted out.

Each player chooses one color. He takes the village board, the water carrier and the worker tiles of that color. He places the village board in front of him and puts the water carrier on the water field with the value “-10”.

Worker tiles

The worker tiles show a sand-colored area with a hut in the respective player color in the middle. There are always 4 workers of this color depicted at the edges of the tile in various distributions. Depending on the number of players, each player sorts out the following worker tiles and puts them back in the box:
3 players: 1x 1-1-1-1
4 players: 1x 1-1-1-1 und 1x 1-2-1-0

Mix your worker tiles and put them as a face-down worker draw pile next to your village board. After that, you draw the 3 top worker tiles from your worker draw pile and take them into your hand

Jungle tiles

The jungle tiles are predominantly green and show locations with different action possibilities that you can use if there are workers adjacent.
Select the following 2 jungle tiles and place them face up in the middle of the table diagonally to one another; they form the starting tiles of the playing area:
1x single plantation and 1x market with selling price 2

For the two-player game only, sort out the following jungle tiles and put them back in the box:
2x single plantation, 1x market, selling price 3, 1x gold mine, value 1, 1x water, 1x un-worshiping site, 1x temple

Mix the remaining jungle tiles and lay them out as a face-down jungle draw pile.
Draw the 2 top jungle tiles from the jungle draw pile and place them next to the pile as a face-up jungle display
Then lay out the cacao fruits and the sun tokens as separate supply piles. Put the gold coins next to them to serve as the bank.

Course of the game

The game proceeds over several rounds, played in clockwise order. The oldest player becomes the starting player and begins.

The playing area

During the course of the game, the players add worker tiles and jungle tiles to the playing area. These tiles must alternate, forming a chessboard pattern of worker and jungle tiles.

During the course of the game, the players add worker tiles and jungle tiles to the playing area.
In general, the following tile-laying rules apply:

  • A worker tile may never be laterally adjacent to other worker tiles.
  • A jungle tile may never be laterally adjacent to other jungle tiles.

This way, a chessboard pattern of worker and jungle tiles is formed. The starting tiles have already determined whether you have to put a worker tile or a jungle tile on an unoccupied square of this pattern. In the following, the squares that are occupied with jungle tiles are called jungle spaces.

A game turn

On your turn, you have to carry out the following steps in the order indicated:
  1. Place 1 worker tile djacent to at least 1 jungle tile already in play or build over a worker tile of your own.
  2. Fill in jungle tiles.
  3. Carry out jungle tile actions for the newly placed worker tile and eventually filled in jungle tiles.

On your turn, you have to carry out the following steps in the order indicated:

  1. Place 1 worker tile

    Choose 1 worker tile from your hand and place it laterally adjacent to at least 1 jungle tile already in play.

    You may orient the worker tile in any direction you want.

    Towards the end of the game, you can use sun tokens to “overbuild” one of your own worker tiles.

  2. Fill jungle spaces

    The placement of worker tiles can trigger the filling of jungle spaces. If, due to the newly placed worker tile, there are now 2 worker tiles adjacent to 1 unoccupied jungle space, you have to fill this space. It doesn’t matter to whom the adjacent worker tiles belong. It may happen that several jungle spaces need to be filled.

    For each jungle space to be filled, you pick 1 jungle tile from the jungle display and place it on the applicable space. If you have to fill 2 jungle spaces, you can decide which jungle tile you put on which of the two spaces.

    Attention: The jungle display is refilled only at the end of the game turn.

    Note: In the extremely unlikely case that you have to fill more than 2 jungle spaces, you first place the two tiles from the jungle display. In order to fill more jungle spaces, you draw the jungle tiles from the jungle draw pile.

    If you don’t have to fill a jungle space resulting from the newly placed worker tile, or if there are no jungle tiles left in the jungle display and on the jungle draw pile, the filling action is omitted.

  3. Carry out jungle tile actions

    Each worker on the newly placed worker tile that is adjacent to a jungle tile is activated. By activating a worker, you may carry out the actions of the adjacent jungle tile. You find a detailed description of the actions of the different jungle tiles on the overview sheet for jungle tiles

    If jungle spaces have been filled during the current turn, now the adjacent workers of the respective other players are activated as well.

    Attention: Each worker is activated exactly one time during the game – either by placing the worker tile or by filling adjacent jungle spaces with jungle tiles later on.

    Note: Everybody involved may partly or entirely forgo the carrying out of actions.

    You may freely determine the order in which you carry out the actions. However, the actions for workers on one edge of the tile have to be completed before the actions for workers on another edge of the tile are carried out.

Ending a turn

After steps 1. through 3. have been carried out, you draw the top worker tile from your worker draw pile and take it into your hand. If your worker draw pile has been depleted, you skip this action.

If there are less than 2 jungle tiles in the jungle display, it is refilled to 2 jungle tiles by drawing tiles from the jungle draw pile, as far as possible. If the jungle draw pile has been depleted, the refilling of the jungle display is skipped.

This ends your turn; now it is your left neighbor’s turn.

End of the game
The game ends after the round in which all players have placed their last worker tile.

Scoring

  • The temples are scored individually, one after another. The players in first and second place obtain gold, see overview.
  • For each sun token that you still own at the end of the game, you get 1 gold from the bank.
  • Finally, you add up your gold and add to it the value of the water field on which your water carrier is standing at the end of the game. If the water carrier is still standing on a field with a negative value, you have to deduct the applicable number.

Note: Left-over cacao fruits don’t give you any gold.

The player with the most gold wins.

In case of a tie, the player who wins is the one who has the most cacao fruits left. If there is still a tie, the players involved share the win.

Appendix

The jungle tiles

Plantation

Single plantation


Single plantation

For each of your activated workers on the adjacent edge of the tile, you may take 1 cacao fruit from the supply.

Double plantation


Double plantation

For each of your activated workers on the adjacent edge of the tile, you may take 2 cacao fruits from the supply.
You put them individually on 1 unoccupied storage space on your village board. Each player has 5 storage spaces and may never store more than 5 cacao fruits; any additional fruits that you acquire go to waste.

Market

Selling price 2


Selling price 2

For each of your activated workers on the adjacent edge of the tile, you may sell 1 cacao fruit from your storage for 2 gold.

Selling price 3


Selling price 3

For each of your activated workers on the adjacent edge of the tile, you may sell 1 cacao fruit from your storage for 3 gold.

Selling price 4


Selling price 4

For each of your activated workers on the adjacent edge of the tile, you may sell 1 cacao fruit from your storage for 4 gold.
You put the cacao fruit back in the supply and then take the corresponding gold from the bank.

Goldmine

Value 1


Value 1

For each of your activated workers on the adjacent edge of the tile, you may take 1 gold from the bank.

Value 2


Value 2

For each of your activated workers on the adjacent edge of the tile, you may take 2 gold from the bank.

Water

Water


Water

For each of your activated workers on the adjacent edge of the tile, you may move the water carrier on your village board 1 water field ahead in a clockwise direction. If the water carrier reaches the water field with the value “16,” he stops there; any possible further steps go to waste.
At the end of the game, you add to your gold coins the value of the water field on which your water carrier is standing. If the water carrier is still standing on a field with a negative value, you have to deduct the applicable number.

Sun-worshiping Site

Sun-worshiping Site


Sun-worshiping Site

For each of your activated workers on the adjacent edge of the tile, you may take 1 sun token from the supply. You put it on an unoccupied sun-worshiping place on your village board. Each player has 3 sun-worshiping places and may never own more than 3 sun tokens. Sun tokens that you might get beyond that go to waste.
Towards the end of the game, you can use sun tokens to “overbuild” one of your own worker tiles. At the end of the game, you get 1 gold from the bank for each sun token you have not used.

Overbuild

When the jungle draw pile has been depleted towards the end of the game and there are no jungle tiles left in the jungle display, you may, from now on, overbuild one of your own worker tiles, instead of adding it to the playing area in the usual way; for this, you have to put 1 sun token back in the supply. Choose 1 worker tile from your hand and put it on top of oneof your own worker tiles that you placed earlier. After that, you carry out the actions of the adjacent jungle tiles for the activated workers. If you don’t own any sun token, you cannot overbuild and have to place the new worker tile as usual.

Important: Each worker tile may be overbuilt only once.

Temple

Temple


Temple

The temples have no direct effect during the game. Only at the end of the game are the temples scored, individually, one after another. The player who has the most workers adjacent to the respective temple receives 6 gold from the bank. The player with the second most adjacent workers obtains 3 gold.

If there is a tie for first place, 6 gold are evenly distributed among the players involved (and rounded down, if necessary). In this case, there is no gold awarded for second place.

n case first place is clear but there is a tie for second place, 3 gold are evenly distributed among the players involved (and rounded down, if necessary).

Attention: If any worker tiles adjacent to the temple have been overbuilt, only the worker tile on top count for the scoring.

Note: If there is only 1 player with workers adjacent to the temple, he gets 6 gold from the bank, as usual; no gold is awarded for second place. You need to have at least 1 worker adjacent to the temple in order to score for it.

Mini-expansion Volcanoes

Volcanoes


Volcanoes

Set-up: First replace the 3 gold mines with the 3 volcano tiles. Put the gold mines back in the box.
For the two-player game only, sort out 1 volcano instead of 1 gold mine with value 1 and put it back in the box.
Action: For each of your activated workers, depending on the value indicated on the adjacent edge of the tile, you must take 2 gold from the bank or pay 1 gold to the bank. If you have no gold coins at that moment, you do not have to pay.
If possible the jungle tile actions are carried out automatically. An exception here are the markets with selling price 2 and 3, because a player might prefer to sell his cacao at a market with higher selling price.
If a player has both plantation and market actions to carry out, none of this actions will be carried out automatically since the sequence of activation may be important.
If a player own no cacao and has no plantation action to carry out, all market actions will automatically be performed without sale.
When carrying out a sale at a market with selling price 2 or 3 a popup will open where the player may choose the number of cacao fruits he wants to sell at that market.
Other player's action, which are not yet carried out, are marked with an asterisk.
For lack of space a player's village board is generally not displayed. But you will find the values for the water carrier (number of steps and the equivalent in gold), number of sun tokens and cacao fruits and gold at the player's overview.
The number in paranthesis behind the number for the gold indicates the gold the player would have in case of an immediate end of game. Clicking on the numbers succeeding the gold coin will open a popup with a breakdown of this virtual end score.
Clicking on the small disc with the blue 'i' on it in a player's overview opens a popup displaying that player's village board.
Clicking on a player's overview itself results in highlighting the worker tiles of that player in the playing area. Click again to undo the highlighting.
Clicking on the draw piles for jungle tiles and the players' worker tiles opens a popup showing the remaining tiles of that piles.
If temples are already laying out in the playing area clicking on the button Sonnenkultstätte will open popup showing the scoring for all temples in the playing area.
Clicking on the small white sphere with a number of any of the temples in the playing area will open a popup showing the scores for that temple.
If a worker tile was overbuild, the tile will show a small sun token in the right top corner to indicate that. Clicking on that image of a sun token toggles the view between the tile on top and the tile overbuilt.

Possible settings:

initial zoom setting: device dependent, standard: 75%
This factor will be used to calculate the size of the tiles when opening the game window.
automatic zoom: device dependent, standard: checked
If checked the size of the tiles will automatically be changed so that all tiles including a border of one tile width will fit into the playing area.
 
 
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